![[Bober Bros] It's Just A Prank](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3001730/header.jpg?t=1735476825)
It's Just A Prank is a first-person horror game about kids playing pranks on each other until a PRANK GOES WRONG. Experience suspense, fear, and unexpected twists as a simple joke becomes a nightmare.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Ukrainian, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty good. Wish there wasn't some gen AI in it and I missed that fact but the story is pretty disturbing alright. Feels kind of real. but ye you'll feel most of the time that the voice acting lacks a bit of soul. Edit after a good night of sleep: I actually thought about some stuff and I think that the game falls more on the disapointing side of things than the enjoyable because to me it has a lot of lost potential. Outside of the AI acting ruining most of the human connection experience you can feel in game, I think the game title is misleading or kind of forced in the game story. For such a short experience with not much variety of gameplay, at least one thing could be really well down, and that thing could be the narrative. Unfortunately I think the story has some huge shortcommings. As I said the "its just a prank bro" from your sociopathic friend starts to lose its meaning with the last part of the game. From now on this is heavy spoiler territory, you've been warned. Anyway, when Agatha dies, Johan keeps repeating its a prank about everything when clearly it has lost its meaning. What are fun about prankster stories is how they try to keep it on the cool side, not realising how much pain it actually does to the pranked. But in this specific game, the twist is more that the prankster is a sociopath ♥♥♥♥♥♥♥♥. What would have been really interesting would have been if the death of Agatha would have actually been a prank where she was in on it. With Filip being the butt of the joke, with the whole goal making him feel like he was actually going to die. Leaving him traumatize. With at the end of the game, inside the box, instead of being some part of Agatha's body, her clothes with some smelly rat guts on it for instance. It would have also helped heavily the themes of this game, where Filip was a prankster following Johan but for instance showing no remorse for making one of the teacher go mad, or pranking his classmates. His moral compass is ♥♥♥♥♥♥ already anyway so he would be a perfect candidate to turn evil after some elaborate prank was applied unto him. And so, at this point, the game uses all its narrative points to "prank" Johan, where traumatized Filip uses Agatha's dad, other classmates and a bunch of other mean ♥♥♥♥ to "prank" the ♥♥♥♥ out of Johan in a mean way, where he wants to inflict pain to the ♥♥♥♥♥♥. And then it goes to hell, Johan gets revenge or Filip goes too far. But I would really like the game to turn into reverse horror with you doing the ♥♥♥♥ through the interactive medium of video game to make you really feel it. Just like when you throw the pappers on the teacher when she asks you to stop and ♥♥♥♥, but worse. Maybe with objectives which the goals are hard to make out so you can see Filip's master prankster plan come together as you discover it, piece by piece. Anyway, instead of any of this ♥♥♥♥, Johan is a sociopath and he kills you, the end.
Düsteres Horrorgame, welches sich um Kinder dreht, die Streiche spielen. Natürlich geht hierbei was schief... Sehr unangenehm erzählt. Ich denke, es bleibt trotz der kurzen Spielzeit im Gedächtnis,
短小精悍的游戏,部分剧情的演出和音效非常棒 只是一个恶作剧罢了,不是吗?
气泡水,捉迷藏,草莓蛋糕,童年就是这么甜
Игра мне понравилась, но очень медленное повествование. Йохан дурак какашка, не дал мне кекс!
Даже не знаю, как так быстро можно перейти с шуток с подушкой-пердушкой до шуток с отрубленными конечностями. Хотя, разработчик этого не показал, но предупредил. что отрубленные конечности в игре присутствуют. Все-же это был обман, за это минус. Так и не понял, к чему эти движущиеся автомобили, как бы намекая, что сюжет будет несколько иным. В начале истории нам становится ясно, что отец Агаты очень суровый человек, настолько, что он чуть-ли не прямым текстом сказал, что убьют главного инициатора этих шуток, малолетнего утырка. После предполагаемой гибели Агаты, совершенно очевидно должно быть участие ее отца в этой истории. Он наверняка воздал бы по заслугам малолетнему пранкеру. Но, разработчик сделал сюжет несколько дебильнее - малолетний утырок, каким-то чудом, смог спокойно и незаметно передвигаться на грузовике несколько дней, при этом оставляя кучу улик, и самое главное, лужи крови. Посыл правильный, а сюжет слабый. The Hole от этого разраба мне больше понравилась
[h1] Second Person View, not great, not terrible [/h1] For this is my first contact with Bober Bros. Games. I have played similar games like the Fear to Fathom series or a couple other inspired offsprings. Its just a Prank and the others are just another on that list for me. Small and short walking sim relying on a good story and the immersion. Gameplay can fall flat. In this regards this game follows this formular quite well. There is a lot of talking happening, some is voice acted some is ai and the have to move back and forth between three areas. There are some cheap cuts made by utializing black screen and sound effects but this is fine for the character of this game. The biggest issue aside some minor nuances is mediocre. While some aspects are done really nice others harm the immersion. For example their is very well done curtain phone call that set the tone for the reminder of the game. Or the use of Second Person View, i am not sure you know or understand what it means. First Person and Third Person are perhabs known to you. Second Person can be described as you watch your character from another figure perspective. You are still in control of your own character but can see the it only from that other person. There are not many games that do use it, but in this case its done really well in terms of weaponizing tension as scaring the player and not the character. What does go wrong in breaks immersion is the randomness that happens. There are a couple jokes arround bober that dont work really and sometime the story has a weird pacing or Situations dont get really resolved. The story set up is great and the sinister turns it takes are great, but the ending is underwhelming and not what I tried to puzzle together. I dont wanna really spoil you so I cant really leave my theory here. Lets just say this. The end can be dark and terribel or just another well prepared and planned out joke. If its a joke or prank there would have been better choices to follow. Nonetheless I dont think the game is bad. If you enjoy games like this and dont mind leaving a couple bucks here and there to be entertained for less than a hour you are good to go on this one. My hope are high that the next game A hole will be different and a general improvement to this one.
озвучка имба перевод тоже только ради этого стоит поиграть
В принципе клёва и супер. Но почему-то так хочется развязки и тд... М, так же эта игра связана с игрой The Hole и это очень забавно. Всем советую!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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