
Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
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Tanuki Kabuki - Master the Stage! New Boss Rush Mode. New Collectibles and Quest. Free Update Available Now!
Flow with acrobatic grace and agility through a mysterious world of myth and legend in Bō: Path of the Teal Lotus, a colorful hand-drawn adventure inspired by Japanese folklore.
Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) that descended from the heavens to fulfill a mysterious ancient prophecy. Use your legendary bō staff to bounce and glide fluidly through an otherworldly realm of hand-drawn, dreamlike landscapes, strange and adorable yokai, and massive monsters summoned from ancient legends of Japan.
Explore a diverse and interconnected world in a 2.5D side-scrolling action-platformer with Metroidvania elements. Journey to a haunted castle, a thriving Japanese-inspired metropolis, and many more strange and wondrous places—then find ways to travel back and fully explore newly unlocked paths and surprises.
Navigate the world’s platforming challenges with acrobatic precision, elegance, and finesse. Use Bō’s distinctive move-and-reset system to reach new areas efficiently or recover when your footing flounders.
Brew and drink arcane teas to unlock powerful new abilities for Bō’s shapeshifting staff. Mash foes with the Mochi Mallet, unlock new movement techniques like the Lotus Dash and Grappling Gun, and gracefully power up along your journey.
Each colorful Daruma doll you discover can be upgraded and summoned to the battlefield, where these adorable and powerful allies can deploy spells and other spectacular abilities to aid you in combat.
Explore a vibrant 2.5D vision that blends the beauty of paintings, the personality of hand-drawn illustrations, and the elegance of papercraft.
Engage with a larger-than-life cast of bizarre and adorable yokai (supernatural spirits from Japanese folklore) and other original characters inspired by Japanese myth, all brought to life with traditional hand-drawn 2D frame-by-frame animation. Help them with their side quests—or just stop by for a chat and a cup of tea.
Challenge massive, awe-inspiring monsters drawn from Japanese folklore! You’ll need to call upon all of the knowledge and acrobatic skill you’ve gained to vanquish these powerful adversaries and advance further in your quest.
Drift along to the music of a gorgeous original score composed by Moisés Camargo, blending traditional Japanese instrumentation with modern orchestral music. In addition to the base OST the illustrious Manami Kiyota composed 2 special guest tracks for the game as well!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Portuguese - Brazil
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a vibe from beginning to end. I loved the art style, the cutscenes and the music. This is a short game (10-15 hours), but it keeps you on track while still building in enough fun side-quests and characters you can interact with that it helps you imagine what lives and breathes outside the main story. The only gripes I had while playing this were: 1. the bosses sometimes felt too easy and sometimes take way too long! I was often able to kill bosses on the first attempt (or within the first 3-5), and it didn't feel like the difficulty increased as the story progressed. This is the kind of game where you can be aggressive. You're almost never punished for it, and if you're not, every boss fight will last 10 minutes or more. If you're into a more relaxed experience where you don't have to fight for your life, this is the game for you. 2. the midgame took me completely by surprise--there were no warnings (at least as far as I know) that the vibe was going to change before I completed the final quest that launched mid-game. It came as a complete shock when I returned to the city, and I panicked about losing some of my unfinished side-quests (I didn't, in case you find yourself in a situation like me). A little bit more warning would have been appreciated, but it didn't ruin my experience. Overall, this was a very fun game and worth a play.
the games solid but it just feels so clunky to play and look at. Its missing a lot of polish like an ori or hollow knight but it still has a cute charm, 5.9/10
интересная игра(пока не прошел). мувмент ощущается довольно приятно. музыка и визуал хорошие, для меня это наверное третий 2д платформер после хк и хксс(они больше метроидвания, но в данном случае я большой разницы не понял). однако из минусов 1)не везде понятно куда по мнению разрабов я должен был пойти и некоторые проходы ощущаются как дыры, например в горах можно использовать то, что какая-то враждебная летающая... атакеует тремя ледышками, после удара о которые восполняется второй прыжок, что возможно привело к обузу локаций с моей стороны. 2)помимо базовых переводов на международные языки есть украинский, но нет русского. это многое говорит о разработчике и если для вас это критично, то обратите внимание. 3)я играл с клавамыши и у меня очень криво ощущалась способность крюка. то она работает, то не работает, то он действует не на ближний, а на дальний объект.
こっちを歩いてるんだぞ!
It's alright. Goods: The movement feels pretty good. The game doesn't overstay have any padding, good pacing. The game doesn't feel the need to be hard just because, the game feels on the easy side but it feels deliberate and it works. The concept of hitting refreshing your jump is far from original but it feels fresh. Art looks good, to be fair i bought it thinking it would be a highlight like with Hollow knight or even 9 sols, but having played it i would say i am not the biggest fan of the art direction, still good. Bads: I usually trust metroidvanias that if they have a weird control scheme at the start, it will eventually make sense later on. It doesn't for this one. Part of my problem with this game is that the power progression is pretty mediocre, you get your most powerful skills and movement at the start and I don't see the reason why it's even a metroidvania if you are going to half ass it. The game is clearly inspired by Hollow knight with minor inspiration from celeste, and it gets put in an awkward in between place. I think the healing while grounded feels bad, i would have loved a healing system organic to the game rather than it being the same as the one HK used. Just to be clear, i don't care that it copied hollow knight, i care where i don't feel it makes sense to do so. The game is a bit too short on length and content, i know it had a troubled development and more content was added later but post endgame content doesn't hit the same (still better to be short than being long and padded, that's why it's also in the good category). The hovering skill feels bad, and it might be more obvious cause the rest of the movement feels good, but to me it's another example of adding stuff just cause.
I really enjoying this game! beautiful art, good soundtrack, nice animation, but the boses feel to easy if we compared to Hollow Knight or Silksong. Overall i really enjoyed this game.
Good game, it really feels like the devs put a lot of love into this game Pos. points: Gameplay is smooth and pleasant, I appreciate that they encourage you to adopt a more aerial fighting style. It is visualy pretty, NPCs are adorable. It is perfect for people who want to play a hollow knight like game, but want something more accessible, not too long to finish and not too difficult. Neg. points: I wouldn't really call them "negative" points, but the game doesn't add anything to the genre itself. Also the story is cool and interesting, but the whole lore is totally based on the japanese folklore. No big deal, but for me I think it's a lack of creativity and originality, I'd prefer discovering a new world. I leanred some cool funfact though. I've got a few bugs too, and a crash, It's been a while since a game crashed on my computer. Not disapointed, its cool, fun and pretty. More accessible than a Hollow Knight for casual players, many metroidviania games are crazy difficult.
The game is good but if u want the 100% u will need to do a stupid gacha with no garantee or exchange shop or smtg you'll just get the same dolls over and over again 0 fun full grind for nothing it's just pointless and not fun 7/10 if you are just playing the game 4/10 if you want to 100% the game cause the gacha is really nonsense
Beautiful art, great movement & platforming, amazing bosses. But in my opinion, there was a bit too much backtracking after some platforming challenges. I would have loved more shortcuts or fast travel options to avoid those. Other than that minor complaint, I've enjoyed every moment with this game so far.
yee
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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