
Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
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Tanuki Kabuki - Master the Stage! New Boss Rush Mode. New Collectibles and Quest. Free Update Available Now!
Flow with acrobatic grace and agility through a mysterious world of myth and legend in Bō: Path of the Teal Lotus, a colorful hand-drawn adventure inspired by Japanese folklore.
Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) that descended from the heavens to fulfill a mysterious ancient prophecy. Use your legendary bō staff to bounce and glide fluidly through an otherworldly realm of hand-drawn, dreamlike landscapes, strange and adorable yokai, and massive monsters summoned from ancient legends of Japan.
Explore a diverse and interconnected world in a 2.5D side-scrolling action-platformer with Metroidvania elements. Journey to a haunted castle, a thriving Japanese-inspired metropolis, and many more strange and wondrous places—then find ways to travel back and fully explore newly unlocked paths and surprises.
Navigate the world’s platforming challenges with acrobatic precision, elegance, and finesse. Use Bō’s distinctive move-and-reset system to reach new areas efficiently or recover when your footing flounders.
Brew and drink arcane teas to unlock powerful new abilities for Bō’s shapeshifting staff. Mash foes with the Mochi Mallet, unlock new movement techniques like the Lotus Dash and Grappling Gun, and gracefully power up along your journey.
Each colorful Daruma doll you discover can be upgraded and summoned to the battlefield, where these adorable and powerful allies can deploy spells and other spectacular abilities to aid you in combat.
Explore a vibrant 2.5D vision that blends the beauty of paintings, the personality of hand-drawn illustrations, and the elegance of papercraft.
Engage with a larger-than-life cast of bizarre and adorable yokai (supernatural spirits from Japanese folklore) and other original characters inspired by Japanese myth, all brought to life with traditional hand-drawn 2D frame-by-frame animation. Help them with their side quests—or just stop by for a chat and a cup of tea.
Challenge massive, awe-inspiring monsters drawn from Japanese folklore! You’ll need to call upon all of the knowledge and acrobatic skill you’ve gained to vanquish these powerful adversaries and advance further in your quest.
Drift along to the music of a gorgeous original score composed by Moisés Camargo, blending traditional Japanese instrumentation with modern orchestral music. In addition to the base OST the illustrious Manami Kiyota composed 2 special guest tracks for the game as well!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Ukrainian, Portuguese - Brazil
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平平无奇人山人海的类银,能看到很多知名游戏的影子,画风很好看 打得实在是累,指引比较差,主要是跳跳乐,boss非常敷衍,就三四个招式来回变,回血手感很差,但回血机会很多,都初见能过,但打的时间很长很无聊 会下劈这游戏就会变得非常简单 剧情背景设定非常不错,可惜因为流程太短,npc和主角的交情基本就几句话,死了也内心毫无波动,虽然讲了个完整的故事,但发展太快,打动不了人心,而且感觉是想出dlc的,最后故事没有讲完,挺突兀就结束了 [spoiler] 倒是狗狗死了让我难受了一会T T 我路过都要摸摸的狗狗——[/spoiler] 唉,第一次这么不想收集一个游戏的成就,流程通关我就当完结了,鉴于打折仅需38r,冲着画风还是点个推荐
tl;dr: Потрясающая метроидвания, стилизованная под японский фольклор, с упором на платформинг. Невероятно красивые пейзажи раскидываются постоянно. Чего только стоит Город Сакуры с его нежной палитрой. Зелёный Лес был не менее прекрасным. Как потрясающе всё отрисовано, невозможно не восхищаться. Мувмент крайне приятный. Очень отзывчивое и гибкое управление. Удар в любую сторону по объекту или врагу перезаряжает рывок и прыжок. Очень понравился этот "сияющий прыжок" после рывка и особенно быстрый подъём вверх, пока держишься за стену - уникальный мувмент, которого я ранее не видел в других играх. Геймплей не напрягает от слова совсем. По большей части игроку предлагается постоянно платформить, используя способности, которые он открывает по мере игры. Этот платформинг также часто присутствует и в боях с боссами. Сами боссы крайне простые, но оформлены интересно, уникально. Игра не предлагает как такового челленджа, вместо этого, как мне показалось, она предлагает игроку расслабиться. UPD: Почитал обзоры, много кто жалуется на плохой рывок, мол, половина рывка даёт неуязвимость, а остальную половину ты осязаем. Не до конца понимаю подобной претензии. Игра в большинстве своём заточена на платформинг. Зачем вам рывок с функцией доджа в целом? В боях все проджектайлы разбиваются оружием, а атаки босса спокойно можно избегать любым рывком на свете. Не все игры обязаны иметь неуязвимость при рывке. Прекрасный визуал, анимации и ну о-о-очень красивые и разнообразные второстепенные персонажи. Самые разные животные из японского фольклора. Резюмируя, игра предоставляет игроку плавную прогрессию, просторный мир для исследования, милых персонажей и затягивающий пресайз платформинг. Единственное - огорчило отсутствие русского языка, хотя украинский присутствует. Моего английского уровня В2 оказалось недостаточно, чтобы читать лор в свитках без проблем - лексика здесь довольно сложная. Уникальная, шедевральная игра. 9 из 10.
it's nothing special, but it's good enough. short, sweet and easy it scores high on comfort gaming for the metroidvania genre. Mid combat, good platforming, at times really good platforming. Stylistically well put together with charming characters but flat story telling. It's just really derivative of bigger and better names in it's genre, like they kinda copy pasted the entirety of Hollow Knight's power system and put it in a Japanese folklore setting. But it's just enough, while uninspired it's fairly fun. get it on sale if you can't wait till 2034 for next HK, honestly not worth 20 bucks
能夸出口在只有美术和音乐,其他在全是怨气。 地图不设标记,不区分已经探索和未探索,跑路收集烦死。 制作组到底多爱跳跳乐啊?打boss大半时间都是跳跳乐,最粪的就是送蛋,有杂兵我也认了,结果是跳跳乐相对难在路线塞这个任务,无语至极。好不容易结局了,你更新在内容还是跳跳乐里比赛,我真的吐了。 画面好看那也不是人物能搞得那么小在理由吧,经常跳一半找到人物在哪了,地图上遮挡也很严重,还有运用主角能力没问题,但是也塞太满了吧,全是各种各样在运输,打到大结局还得跳,真是够了。
Not Recommended (for now) The game itself is absolutely beautiful. It feels like a brilliant mix between Hollow Knight and Ori and the Will of the Wisps. The soundtrack is gorgeous, the art style is stunning, and the gameplay is incredibly clean and satisfying. Honestly, I would love to give this a glowing review, but the bugs are just unacceptable. During my playthrough, I hit four game-breaking bugs that forced me to restart the game. Twice I got stuck inside walls—once my character clipped through a wall after a directional dash, and another time the character got stuck and the camera completely detached, panning somewhere else entirely. But the absolute worst happened when a main NPC randomly respawned and triggered their opening dialogue. This completely reset my world state back to the beginning of the game. All the shortcuts I had unlocked were closed again, and all quest items and collectibles respawned. Ever since that save file bug, playing the game has turned into a total nightmare. It’s a fantastic game, but for god's sake, do some proper QA testing. I cannot recommend it in this state.
good
A magnificent game that made me feel the same awe I felt when I first played Okami back in the day. Beautiful art, music, and a story that broke my heart into pieces a few times before gluing it back together. The gameplay is challenging at times and requires a lot of precision, it made me want to give up at times, but persevering, getting better, and seeing it through was definitely worth it. I had a feeling I’d love it, but didn’t expect it would become one of my favourite games of all time, yet here we are, and I couldn’t be happier.
Gran juego que bebé bastante de diferentes mecánicas de otros juegos dentro del género, pero llega con identidad propia. Un juego divertido en combate ya que se centra bastante en el Pogo. Fácil de completar y bastante entretenido, dura el tiempo justo.
Nice.
This game is like 90% presentation. The art, music and aesthetic are delightful at every turn but they paper over a serviceable action platformer with a thin plot. The core gameplay is solid with a heavy emphasis on integrating platforming mechanics into largely aerial combat. Movement is fast and fluid and the suite of movement options makes it easy to gracefully soar across combat encounters. However, I feel like the game did not ramp up the difficulty in platforming or combat enough to really get the most out of the mechanics it introduced. Diffuculty is highly subjective, so your mileage may vary, but as a platformer lover, I felt the game rarely presented a satisfying challenge. It would really benefit from a "Path of Pain" style platforming gauntlet. Also, the game is VERY light on its Metroidvania design. You travel though sectioned off, mostly linear regions with few side paths that quickly loop back to the critical path. You are given explicit goals and direction throughout the entire game through quests that dictate your progression. Backtracking is strictly for side quests, secret hunting, or mandated by the story. If you're looking to get lost in a world and learn to navigate an unfamiliar environment, this will not scratch that itch. Though I cannot say I loved this game it is very well made from a technical level. It succeeds at what it set out to do and I do not regret my time with it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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