
Blueprint Word: Classroom - Continuation of an exciting puzzle where you need to make a certain word using all possible mechanisms.
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[i]Blueprint Word: Classroom[/i] is the second game of the [i]Blueprint Word[/i] series, featuring a collection of more than 120 new brain-teasing puzzles. Both games share the same basic logistics, but each of them bring into the scene a different set of mechanisms and strategies to solve the levels. The gameplay for each level is still using these mechanisms to rotate different letters and place them at some specific locations, in order to form a target word. In comparison to the first game of the series, Blueprint Word: Classroom’s levels are notably more demanding, but there are two different difficulty modes available. When playing on [i]Easy mode[/i], there is no restriction on the number of moves, while in [i]Hard mode[/i] the number of moves is often very tight and challenges you to optimize your route so that you can squeeze out that 1-2 moves that you still need to solve the level. A few changes were made to the overall design of the game. The levels have been split in 4 different stages, based on the core mechanism used and there’s a level selection panel now, which means that you can attempt another level belonging to a different stage, if you’re stuck on the current one. When playing on easy mode, the levels can also be skipped, which provides even more flexibility. I really enjoyed both of the Blueprint Word games, and I think it’s worth picking up both, especially with the pack discount. There are levels designed to teach the player all sorts of tips and tricks in each of the two games, but in Blueprint Word: Classroom the learning curve is more steep, therefore I would advise playing it after you go through the first game. Blueprint Word seems like a training session, while Blueprint Word: Classroom is where more of the “real” stuff happens. I played Blueprint Word: Classroom directly on Hard mode, since I didn’t want to spoil the levels with the unlimited moves that the easy mode provides (btw, completing the game on hard mode also awards the achievement for easy mode). It took me around 4-5h to finish all the stages, after which I tried the easy mode too, and I found the difference between these too to be pretty remarkable. Easy mode is perfect for a very relaxing and casual experience, while the Hard mode pushes you to revise and refine your logic / strategy. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
[b]disclaimer:[/b] I helped with testing the game before release, but receiving the game for free didn't affect the review. [b]bluepring word[/b] is a neat puzzle game ([url=https://steamcommunity.com/id/dohi64/recommended/870180]my review of it can be found here[/url]), and so is the sequel. it's more of the same for the most part, create words or sentences by rotating and moving letters around on more than 120 levels, but there are some new mechanics. the rotator is like the default gears, but the rotatable parts are in the corners, not on the sides, which threw me off more than I expected. connector means you don't need to move letters all the way, only to the circle connected to the goal. once again, can be quite confusing. the last new thing is the replacer, it switches the two groups of letters on both ends. there are separate volume sliders and other settings, including cursor size and a floating screen toggle, which means the background can be made static, an excellent quality of life feature. there's also an easy and hard mode now, the latter plays exactly like the first game, there's a move limit and no level skip, while playing on easy gives you unlimited moves and the ability to skip levels and come back to them later. as much as I hate limits and prefer to have multiple levels available to play around with, and I play everything on easy anyway, I played this on hard because I ended up liking how the original game worked, plus the levels are in 4 sets and all of them are open from the beginning, so there are always 4 levels to try if you feel like jumping around. my biggest issue was the speed of a level reset. in the original it's a quick fade out/fade in, but here every circle appears one by one, but even this wasn't a huge deal because undoing moves with the mouse wheel (you can also click on the arrow on the screen) was more convenient for me than resetting the entire level. and while I'm not particularly interested in achievements, it's worth noting that playing on hard gives you the one for completing the game on easy as well. if you liked the first game, or just like these rotaty kind of puzzlers, give it a shot, it's really fun, and the somewhat increased difficulty can be remedied by playing on easy, but the move limits aren't so strict, everything is doable if not immediately, after a bit of thinking.
Decent Brain Teaser in arranging alphabets in order within limited moves. (hard) Completing all puzzles in Hard difficulty will trigger both Hard and Easy upon total completion. Playable.
还算不错的小游戏 玩法上通过旋转转盘,移动携带的字母,组成指定的单词 寓教于乐,整体风格比较轻松
Dies ist der zweite Teil der Blueprint World Reihe und stellt eine typische Evolution im Gameplay dar. Wie schon beim ersten Teil, minimalistisch in der Aufmachung, Musik loopt ein bisschen zu schnell, kein Gamepad Support. Wie dem auch sei, neu ist, das es einen leichten Schwierigkeitsgrad gibt, der sich zum Standard (nun hart) dahingehend unterscheidet, das die mögliche Anzahl an Zügen nicht limitiert ist. Für Einsteiger ideal. Allerdings muss man sagen, das der Schwierigkeitsgrad bezüglich der limitierten Züge nicht so hoch ist, das er frustriert. Der Entwickler hat eigentlich immer genug Polster eingebaut, sodass man vielleicht in einer Handvoll Level mal ins Limit kommt und die Lösung anpassen muss, um Züge einzusparen. Um dabei nicht herum zu nerven, gibt es eine Undo Funktion, sowie Restart. Ebenfalls neu sind ein paar Bauteile bzw. Zugmöglichkeiten, ebenso die Platzierung, wo was hinzukommen hat, damit es als Lösung zählt. Insgesamt stellt dies durchaus eine Anhebung der Komplexität der Lösung dar, allerdings wirklich erst in den jeweils 5 letzten Leveln eines jeden Kapitels. Davon gibt es insgesamt 4, mit jeweils 31 Leveln, die sich im Schwierigkeitsgrad leicht steigern. Jedes Kapitel bringt eine neue Funktion mit, damit es nicht langweilig wird. Insgesamt ein sehr schön rundes Puzzlespiel, denke 4 Stunden sollte man schon einplanen, wem der erste Teil gefallen hat, macht hier nichts falsch.
A good continuation of a Blueprint Word, but don't expect a revolution. Blueprint Word: Classroom is very similar to its antecessor when it comes to gameplay. Your task is to put letters in correct order using given mechanisms again and sadly, the game does not feel innovative in comparision to the previous one since it uses the same mechanics as earlier. The levels are nice and entertaining though and there is a great number of them. They are made in a nice simple graphics also the background music is cool. Overall the game is very good. If you like Bluepront Word, then you will like Classroom as well. Just do not treat it as sequel that should give some novelties to the title - it is more like a DLC a big dose of new solid levels. With the very low price and the amount of content the game is really worth buying.
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] The whole presentation is fine for this kind of game. Music is a bit too casual-overplayed but that happens a lot in "casual" games. It's fairly cheap to so.. Gameplay is quite straightforward and it almost guides you to the solution, it's just that kind of game. [b]If you're looking for a puzzle game that is relatively easy to finish, go ahead[/b]. It'a bit too easy for me to enjoy (more) but I'll vote it up because it's well done and I didn't encounter any issues. But don't go in looking for a demanding puzzle, you won't find it here.. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
seems alright, i guess. really like the existence of easy mode, let me get some practice in before trying to solve it on hard. low pressure game, can be played whenever you have a few minutes to try and solve a puzzle or two. no time limit, thankfully.
Fun puzzle game with some interesting variations. This game offers as "easy" mode as well as a "hard" mode from the first game. Ideal for a casual drop in and play for a while situation.
Petit jeu sympa mais qui reste trop facile donc qui devient un peu lassant
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