
Simple controls, premium gameplay! Blueblood Arena features a variety of characters with wildly different playstyles, with a free-flowing combo structure where anything is possible!
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About
Blueblood Arena is a fighting game designed to be easy for beginners to the genre, while being plenty of fun and complex for veterans of the FGC! Play locally or online with our rollback netcode in this freeform combo game!
Pick from a variety of fun characters, such as hometown hero Enza, a bee who packs honey into her strikes! Or perhaps you'd play as the wild rogue Amber, a thief who uses their fire to supercharge their approaches! The game has many characters to pick from, and each one plays differently from each other!
Blueblood Arena is designed to have the most free-form combo structure possible, with very little restrictions on what is possible. It's also got a simple and easy to understand control scheme, one button, one attack! Despite the simple control scheme, the gameplay itself has more than enough depth for interesting and complex gameplay.
Blueblood Arena also has a demo, if you're on the fence or even simply want to play online with a friend who owns the game, the demo features both Enza and Amber as playable fighters! Play online for free with friends who own the game, or lab the characters locally in our training mode!
With digitally hand-drawn assets, charmingly simple 3D backgrounds, and a custom-made soundtrack, the game's got a cute sense of style that's great to look at in motion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
simple, but quite deep, and really easy to get into this is like if fight of animals was good, even has the same sound pack the characters are quite charming design wise and all play unique enough moveset wise, makes me want to see what the other characters that are upcoming will be like definitely following this myself, and if you like this game and want more like it def check out fight of animals
This review is for 2 reasons. To give constructive feedback and to tell people with nobody else to play with, like me, what they are getting. TLDR it's just training mode because the AI opponents are terrible. Most of my playtime was spent in training mode. I do not regret my purchase. the game is clearly still early in development and I'm looking forward to see how it turns out. Does it deserve a negative review? Probably not, but tough love baby! If you don't care about what I have to say you can skip to the end. The good, the characters are actually all unique and play differently from each other. I also found them all fun to play. The roster is small but all the characters are good quality. As others have said, the combo system is great. You have complete freedom to do whatever you want after hit (within the rules of the game, such as 1 wall/ground bounce). If you feel like combos go on too long you can even reduce combo length in the settings menu. That's pretty cool. Unfortunately, it might have come at the cost of the rest of the gameplay. I guess I'll put unlockable color palettes here, there are a lot of references to other media and fighting games. It's nice. The neutral, training mode. It's very basic, you get a standing dummy that you can set to block or not as well as choose meter amounts and what screen position you restart in. You can also see frame data, damage scaling and the other actually useful stuff. It gets the job done. You can find a lot of fun in messing around with different combos and seeing what works the best for what you want your character to do. The bad can start with meter gain. It's awful. You can get up to 3 bars of meter. You need 1 for a universal invincible reversal and 3 for your super. Meter carries over between rounds and I have won both rounds without getting enough meter to even be able to use my super. Just...how? I can understand not wanting people to spam reversals but not being able to build the meter for a super until the end of the game, if you are even able to, sucks. Also only having 2 things to spend meter on is a bit underwhelming, especially if meter is going to take this long to get. It might as well just be a reversal tax in this state. Arcade mode and by extension VS CPU are also awful. The AI hates to block and they behave in easy to recognize patterns that you can abuse. Penny is hilarious, she wants to stay at a certain range from you so if you just hold crouch she just kinda walks back and forth in place, jumping sometimes until she gets bored and actually attacks. If you do run into the rare CPU that blocks just do a basic frame trap. It might block one attack, but surely not twice. Just loop the same situation over and over and you always win, it's just training mode with extra steps. I ran through arcade a few times and some VS CPU matches to see win quotes and I've had enough of them. I was originally going to put lack of defensive options in the bad section but to be honest, these CPU goofballs made me forget I even had to play defense in this game. The armored move you can dash cancel if it blocks an attack is kinda fun though, so I guess defense can be neutral. I didn't try online because currently my internet is very bad and I respect other people enough to not force them into a laggy mess. I pressed the multiplayer option in the menu though to check it out and after picking my character, nothing happened. I'm guessing it just puts you into a queue until it finds someone else? I have no idea. I'm not mentioning character balance because I am not a psychic that knows how the developers want each character to function. In conclusion, is the game actually bad? Not really, but clearly all the focus was put into the combo system and the rest was neglected. Which makes sense. Wanting to get the meat of the game, the combos, correct is important. I bet this game would be pretty good with a real person to play with, but sadly that is a luxury I do not have. I do not want to play Arcade or VS CPU ever again, the opponents are really that bad. I will probably keep playing training mode sometimes because I always find training modes to be relaxing. I will gladly update this review in the future as more updates come out,
Cool Indie Fighter
This is a fun fighting game experience, though as someone that enjoys over-the-top arcade storylines, I'm really looking to the full release when that is fleshed out more. I'm not necessarily good at it, but I'm impressed at how well the combos can flow into each other (provided I'm not the one being combo'd too aggressively). This game's got a lot of promise, and with the combat system this fleshed out already I only see it getting better.
i get that this is a indie game and all but there are a few key issues like randomly having hits not connect at all when they should or when the ai just decides to act like their life depends on me losing so they put me in the most insane combo that i cant break from also the invincibility frames feel like they last way to long causing me to lose a combo im not gonna complain about the online que times because again its a indie game but why does arcade only go on for 3 rounds? theres like 5 charachters it definetly needs some fine tunning 6/10 penny is hot
It's pretty good! Menus and presentation are pretty basic, but its a good package for a 9 dollar fighting game. Theres a bit more delay playing online than I'd like, but the rollback works well enough. If you got a friend who likes to play niche fighting games with you, its a good time!
Game is a lot of fun. It's simple and easy to pick up, but still has a lot of meat to it. The combo system is very freeform, but it encourages using as much of your character's toolkit as you can. Labbing combos and coming up with something where everything comes together feels really satisfying, and every time I fight someone new I end up seeing a new combo that they've come up with that other people aren't doing. The character designs have a ton of personality in both looks and gameplay, and each of them has a ton of extra palettes to unlock. There's also at least a few more characters on the way, and the devs have been super fast about fixing bugs and other issues. The game is easily worth the money right now, and since I've bought it, it's only been getting better.
While I prefer Among Us Arena myself, still leaving a review cuz best indie dev in recent years. And both games have the most satisfying combos out of any fighting game out there.
birb
nope
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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