
Fight, fly, flourish! BLUE REVOLVER is a manic arcade-style shoot-em-up built for newcomers and psychos alike. Powerful special weapons cut through tough areas, while an adaptive difficulty system tailors the game to your skill level as you evade and counter a maniac environmental force!
Modeled estimate, not a reported figure. How we estimate →
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About
Ever feel like the world doesn't understand your talents? Mae is a rabbit-eared genius programmer, able to manipulate reality with a few keystrokes or - the more fun option - blow up large swathes of reality in one of her custom-built Devices. However, genius is never understood in its own time, and she's provoked a severe response from the environmental group "Blue Revolver". Command her defiant counter-attack over 5 stages of manic struggle, blast through hordes of enemies and go face-to-face with fearsome bosses.
DOUBLE ACTION OK! - After a long time in development, our much-awaited DOUBLE ACTION update has been released and is available to all players!

5 stages of heart-pounding struggle. Snowy mountains, hectic dockyards, nightmare bases and more...
Three playable characters, and 12 special weapons to choose from! Blocking bullets, clearing crowds, carving up bosses or milking points - the choice is yours.
Adaptive difficulty system - the game tailors its difficulty on the fly to your skill level. Or if you're weird, pick Parallel mode for a glimpse of the most the game can throw at you, including a "nice" surprise at the end.
Missions mode - 25 single-stage challenges allow you to build up your skills before going for the full clear! Take on strict survival and scoring challenges, or deal with slightly stranger things - experimental weapons, annoying giant bullets, remixed bosses and more.
XP-Mode - Score to level up! Unlock and master a set of oddball superweapons!
Flourish for high scores! Build up short chains and finish them off with the special weapon for big points. Score BREAK bonuses by picking apart bosses and big enemies in difficult ways.
Full original soundtrack by Qygen and Novaturtle - and tons of usable remix tracks by Exemia, Hyphen, MadDrift, Terranaut, Mitomoro, Blue Phoenix, ikaruga_nex and Aghast.
Full new DOUBLE ACTION soundtrack by Exemia and Hagane.
Online leaderboards and replays! Aim for heaven!
Unlock gallery art, remix tracks and other goodies as you play.
Screen scaling options (including portrait mode), rebindable controls, "kiosk mode" for parties or events.
All-new legibility options! Customize bullet colours, item transparency, background brightness/saturation to exactly your liking.
Play in super-smooth 120Hz mode!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
enjoyable game, but held back by its own issues
Brilliant game even if I'm not enough to play it properly. Gameplay is tight and dense, levels are great (especially the last one) and the music is good. Very simple game yet very good, reccomended!
Хороший шутер. Лично для меня тяжеловатый, но для заядлых задротов в шмапы думаю это прям неплохая штука убить время. Также мне очень понравился местный саундтрек и возможность к переключению разных новых треков. Да и в целом тут очень много контента, который можно ещё относительно долго осваивать. Ну и самое главное - игра очень веселая и атмосферная!
A really enjoyable shmup with an amazing soundtrack, visual design and artwork. Throughout my playtime, I didn't find anything even remotely negative to say about this game
다른 사람들은 쉽다고 하는데 솔직히 어려움
Simply fantastic!
One of the best modern SHMUPs. Highly recommended. Great music and art too. Works great on Mac!
경쾌하고, 청량하다 !
fantastic shmup, intuitive and fun scoring system
pewpewpew!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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