
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #50, worst UK #79 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spend 31 hours on the game before reaching the final room. Was close once or twice before, but still it would have been 25+ hours of gametime. For the cost of the game, absolutely worth it. It is a really good puzzle game that tells you virtually nothing. By exploring and trying you find hidden puzzles or rooms that you might need to reach the final room. Some puzzles are a bit more confusing or a tad harder if English is not your native tongue. All in all, solid game, enjoyed it a lot. I would rate it a 85/100
One of the most brilliantly well crafted and devised games of all time. Super satisifying with intriguing lore, a very fun old school vibe mixed with an addictive rougelike loop. Really fun if you get your friends into this game, alot of times ive streamed it and a friend has elected to do a puzzle presented and its sucked them in
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bupins
A fun and atmospheric puzzle/mystery roguelike game. Cool music and presentation. Solid 8/10.
If this were real life and I inherited this ♥♥♥♥♥♥♥♥ manor I would burn it to the ground...
Fantastic puzzle game. Surprised at how much content there is in the game. It just keeps going.
This game is like if Myst was a dungeon crawler, so it's precisely my kinda game. The biggest issue for me is that luck plays an extreme element in each attempt through the mansion, and I don't like that. If the game just increased the chance of finding a key by 8%, I wouldn't mind so much, but as it stands the number of times I've had to cut a run abruptly short because all the doors were locked feels cheap to me. I get that it's all about strategy, but between the high dependency on rare rooms to solve anything, the low chance of drawing rare rooms in the draft pool until late in the run, the low chance of finding enough keys to reach late enough in a run to get the rare rooms, and the not-infrequent chance of never finding the key card that becomes essential later in runs, the deck is too stacked against the player for my liking. It's too frustrating at times to be enjoyable. That being said, I'm still giving this game a positive review, because it's a lot of fun and I *do* like mystery puzzle games like this. Hopefully I just haven't been playing smart enough yet to overcome these hurtles. I'm going to keep playing because the mystery keeps me coming back.
Seems kinda overpriced for what is essentially a walking simulator with extra steps (eh, get it?). Comparisons to Outer Wilds are way overblown, the gameplay loop relies less on uncovering lore and making informed connections and more on luck of the draw and basic note-taking. If it's more than this, which some reviews allude to, it's certainly taking its sweet time to play its hand. The gameplay is like House on the Hill, except there's no haunt and all you do is go around hoping you don't draw dead ends, the main difference being that House on the Hill felt like it had a good balance of room layouts, whereas this game has way too many dead ends and L-bends relative to 3- and 4- door rooms (assuming you can even afford to build the latter ones). It's fine so far, but wandering around with no particular goal gets boring pretty quickly, and the "lore" has been basically nonexistent.
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unusual and intriguing, Blue Prince sucks you in with layers of mystery, a lot of challenges, and a rogue-lite style that gives you a little more hope after each successful run... but only a little.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |