
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't enjoyed a game this much in a long time.
:)
Qualche consiglio in più ed un aiuto per i non madrelingua sarebbe bello averli
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game with engaging puzzles that require some book keeping.
I got into this thinking it would basically be a roguelike with a new format, and like, kind of. It definitely has roguelike elements. But it's also a puzzle game in the vein of Myst, where you build up knowledge over time and that unlocks new interactions when you revisit the same places. And it is also sort of a walking simulator, where you slowly piece together the (quite touching and engaging) story and worldbuilding. IDK. Genre-defying for sure, but I loved it. I have completed the main stretch of the game but it's the kind of thing where there is still a lot more to discover afterwards, so I will be continuing for a while, and almost certainly revisiting periodically. It is rare that a game makes me feel this way.
good game think I 10/10 and more
Excellent jeu aux choix multiples, attention le niveau d'anglais est plus poussé qu'une simple compréhension ( tournure de phrase pas toujours très concrète en traduction pure ). Certaines énigmes nécessiterons vos compétences linguistiques plus que d'ordinaires (jeux de mots anglais). Si vous tentez l'aventure laissez vous guider, terminé un jour n'est pas une fin, soyez satisfait de votre journée et recommencez !
Very absorbing puzzle game. However, I found that to progress lots of time has to be spent trying to get the right random draw. In that way, the game does not really respect your time. Some frictions become more grating over time.
That sure was something! Finally 100%ed it! The 2 instances of "Stand and wait here and do nothing for 41 minutes and 15 seconds" because the puzzles are time based, were really really unnecessary and stupid. If there was a way to pass ingame time through "resting" or setting a magic clock item to a specific time or whatever, those would have been completely fine puzzles, but forcing the player to just wait is not good. However aside from those, the game was really really good! The lore was cool and presented in a very nice way. It was quite challenging, but not in a bad way. There is a point though, in the endgame, where the puzzles get so hard and weird that it's probably meant to be solved by a community rather than on your own, so I wouldn't recommend going into the game thinking you're going to solve everything on your own without hints online. The wikis for the game do present things in a nice mostly spoiler free way, until you reveal the spoiler information yourself manually. Aside from that it was a really nice experience to solve it mostly by myself and a trusty OneNote notebook.
one of the best games I have ever played (I am an avid puzzle game enjoyer) seemlessly blends genres into an entertaining, thought provoking, and mildly (very) addicting experience. Also the lore and the themes/message/story of the game are such a nice touch on an already super polished game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $16.9M | 45.7K | 90% | $14.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.2K | 908 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |