
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More complex then it seems at first. Although I typically like puzzles I can solve right away, I have had fun discovering there is much more going on then it seems. The door turning has seemed a blessing and a curse as sometimes you know what to do, but rooms seem to work against you. Family has jumped on board taking notes. As a note, you can have the kids help and feel victorious when you find the 46th door, without boring them with the deeper lore aspects that you can do on the side or after the main elusive inheritance stipulation.
This game is truly a gem. The key is to enjoy the journey. Anyone who likes rogue lite games will certainly have a great time with this one. Baron mind that even once you finish, there is more to discover.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only a few hours in, but this game looks very promising. Mixes the genres of puzzle and roguelite games in a very clever way.
Okay, prepare for some fresh hot takes! I can't give this game a thumbs down. Game plays and looks great. The puzzles are so well-crafted, multi-layered and expand in such a beautiful way... I'm a big "The Witness" fan, and it has been a while since I found a game that came this close. ...However, I don't think a puzzle game like this glues well with the roguelike elements. Well to be fair, it CAN work well, but like with a lot of things in this game it depends on pure RNG and chance; if you have some luck you'll have a blast. Without luck this could be the most frustrating puzzle adventure you've played. (Even after min-maxing strategies and upgrades etc.) I'm at a point where I have 130 screenshots with hints, and with just those I've compiled a list of things to do... but RNG Jesus won't let me. I have spend dozens of runs not being able to try ANYTHING on my list, basically wasting hours. There are some permanent upgrades and strategies, but at this rate it might as well take me 100+ of wasted hours to get enough upgrades to get through. To make it worse, each run's puzzles get progressively harder. Obviously, if you somehow do have some luck you'll have a blast, and the roguelike elements will be a big puzzle on its own; the game wouldn't be the same without them. But I'm not sure if this is a FUN game. Really unique and creative, but fundamentally flawed for sure. It's a gamble, or requires extreme patience.
gave me at least double digit headaches, and was keeping me up at night, but it was really fun and you should give it a try
[h1] SPOILERS ARE HIDDEN [/h1] [h2] DO NOT UNCOVER UNLESS YOU WANT TO KNOW ABOUT THE END [/h2] This game is not for people who give up easily. This game is challenging, puzzling and emotional. The story and lore of the game is deep and is still not fully explored. What I like about Blue Prince is that you say when you have finished the game. There are multiple points at which the game lets you know you have reached an end. It's your decision on if you keep going delving more into the story and puzzles of this game. Many clues are scattered around and have so many meanings. Blue Prince will make you question everything and everyone. [spoiler] Will you stop at Room 46? Will you solve the 8 puzzle? Personally, I ended my game at the sigil doors and station. Remember, if you get stuck, you can always search for guides. Though I DO NOT recommend doing so as it ruins the game.[/spoiler] [b]Buy the game, it deserves so much support. [/b]You won't regret playing, drafting and solving rooms is incredibly satisfying and you will have a sense of accomplishment at every solution.
Be prepared to fill a journal with notes. The longest, most intricate puzzle game I've ever played! I got the credits about a week ago and feel like I'm nowhere near done.
Puzzle game unico nel suo genere, l'unico che è riuscito a ridarmi il senso di scoperta di outher wilds però facendo qualcosa di completamente diverso. Non attendete oltre, prendetelo!
I really want to like this, saw gameplay of it, I held off for a while. I know the amount of time I played is far from enough to know how the game but what literally broke the entire experience for me was the lack of an IN GAME journal. I get they want us to do detective work but why pull me out of the game everytime I need to make a note??? No I'm not using steam notes, no I will not use a journal or paper and no I will not tab out to make a not. How hard can it be to put an empty journal in the game so we won't get pulled out of it?!
At first, I liked it. And then it rapidly rose to become my favorite game of all time. The most fun I've had gaming in years-- full stop. I'll always treasure the note books I filled with ravings and realizations from my time at Mount Holly. As is tradition,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $327 | 3 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.1M | 83.9K | 96% | $14.99 | |
| $17.2M | 35.2K | 94% | $24.99 |