
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.1Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't think the sprawling meta puzzles mesh very well with the RNG rogue-like elements of this game. It has two masters and is not adequately able to serve either. An interesting experiment that for me doesn't really work.
Fascinating multiple generations, our family got to spend many fulfilling hours of puzzling joy with this lovely game. The puzzles are incredibly deep, layered, multi-faceted, and various, and players always have just the right amount of goals to pursue. We highly recommend. Playing in a pair of two will help you find a new clue, too. Many thanks, Tonda, for this extraordinary game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
People have been reporting a specific bug with the UI disappearing after a certain action for over a year and it's still present in the game. When the game is based on RNG it can set you back days if you have to quit out because of a bug that should have been fixed months ago. If you need an idea as to how helpful the developers are, look at the game's community forum where there's a pinned post of known issues that are being actively worked on, and you'll see it was last updated in April 2025. It's really difficult to write this review because this is one of the best, and worst, games I've ever played.
A gambling game falsely marketed as a puzzle game. Buy it at only above 75% sale if you are interested in gambling, it's not worth whole price. Everything in this game is based on random chance, puzzles don't make any sense, some of them are random words, even if you are an English speaker it won't make sense. The goal is to reach a stupid room 46 so you will inherit the whole manor, but it's a frustrating convoluted mess. I think the people who designed this game knew that their puzzles are idiotic, so they came up with the stupid idea of limited footsteps each day, keys and jewels to unlock the doors even then you could end up with a dead end, just so you could play it pointlessly all over again.
In almost two hours of game play I encountered only two puzzles. Two! I spent most of my time trying to balance limited resources available by luck of the draw with more luck of the draw to continue expanding the rooms in the right directions. It doesn't help that you can not rotate the rooms to fit the doorways (or walls) of surrounding space - the game will point an open path into a wall of a discovered space when a 90 degree rotation woul face the pathway north further into undiscovered space. There may be good puzzles somewhere in here but I am getting a refund because the game totally failed to engage me mentally and as a first impression for a puzzle game there could not be anything worse.
I liked it at first but then the RNG gets annoying
Um dos melhores jogos já feitos na história
I really wanted to like this game, but it's way too tedious for me to spend anymore time with it after finding the room 46. By the end, it started to feel like the game was just wasting my time (kind of like The Witness, but it gets a pass for its fantastic puzzles). There's a ton of potential here, but the roguelite element (rng) and the fact that player's time is not respected make me not want to play it anymore :(
So close. So frustratingly close. If Blue Prince had relied just a little less on luck, it could have been one of the greatest puzzle games ever made. The biggest problem with this game isn't that the puzzles are difficult. It's that even when you come up with a theory on your own, you often can't test it right away. Blue Prince has an enormous number of puzzles. And because there are so many of them, I felt that far too much depends on whether the right rooms or items happen to show up. You can know exactly what you want to try, only to spend attempt after attempt waiting for the rooms or items you need. And when you finally get the chance to test your theory after all that effort, only to find out that you were completely wrong, the sense of wasted time can be brutal. There were moments when, instead of thinking, "Okay, let's try another theory," I found myself thinking, "I don't want to waste any more of my life on this game." That's how frustrating the randomness can be. With just a little more fine-tuning to the luck-based elements, I genuinely think Blue Prince could have become the kind of puzzle game people remember for years to come. That’s what makes it so frustratingly close to greatness.
why ... everything ... has ... to ... be ... *so* ... SLOOooo..... . . ......ooooOOOWWWWW!?...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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