
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.1Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot describe how complicated this game is, it may be the biggest puzzle box ever made I'm 60 hours in I still haven't done all the puzzles
Fazendo minha review aqui antes de continuar minha platina desse videogame... (sem spoilers) Eu (((((TERMINEI))))) Blue Prince com 330 horas basicamente, e eu acho que eu nunca mais vou viver algo do tipo, em um jogo. Bom, vc já deve ter visto que o jogo é um Rogue like com/de puzzles. O jogo tem ciclos dado como "dias" a minha conclusão terminou no dia 180, vc pode concluir o seu dia a qualquer momento, ou quando uma mecânica dada pelo jogo acabar (evitei spoiler), e Eu anoto tudo (miro), e afirmo pra vocês que TODOS os dias eu progredir em algo. O dia que mais durou na minha gameplay, eu passei mais de 14 HORAS, investigando, anotando ou resolvendo algo, como ou porque? não posso falar. Eu fiquei completamente obcecado com esse jogo, passei mais de 1 mês dormindo todo dia as 6 da manha, jogando essa obra prima. O quão louco esse jogo é, é que nesses momentos eu queria ser streamer e transmitir minha experencia toda do jogo pra diversas pessoas..., tinha momentos que eu pulava da cadeira pq eu tinha visto, lido algo/pegado ou resolvido, segurava gritos de madrugada pra não tomar multa, E via que ninguém a mais estava vivendo aquela loucura comigo. Eu fortemente recomendo a anotar, gravar ou transmitir esse jogo, se vc estiver disposto, acredita em mim, vai ser uma experiencia única que vc vai querer rever, ou alguém como eu apaixonado por esse jogo vai querer ver. E agora eu li surpreendo, o menor dos problemas foi o RNG, não tem como eu o culpa-lo em algo, tendo segredos, palavras, termos usados, datas, conexões, plots, como prioridade, e colocado meticulosamente perfeito. Em questão do inglês do jogo, vc não precisa do inglês bom pra zerar, só recomendo não usar o google translate, use o Reverso, ou outro translate que tira resultados diretamente do dicionário inglês e não só IA traduzindo. Vc pegando nessa promo, ta basicamente scamando a developer, o jogo definitivamente vale o preço, e mesmo que custasse 250 reais, ainda faria jus a mecânicas e conteúdo que ele tem. . Esse jogo ta facilmente top3 melhores jogos que eu joguei. E eu espero que lhe convencendo, você tenha uma excelente experiencia <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good puzzles, good story and a cozy atmosphere. A real shame then that the game is artificially and maliciously time padded. If it weren't for this cowardly design the game would probably be a fifth of most people's play time And there are too many redundancies. An example for instace is while playing you can pick "Call it a Day" or "Save & Quit". Both of these options does the same thing and has the same number of steps to exit the game
Tl;dr skill issue 43 hours, 11 long notes and over 150 screenshots in, I'm just ♥♥♥♥♥♥♥ done. I do not care to "finish" it, whatever that means. Cold take: don't make a puzzle game heavily based on RNG for finding clues to persistent puzzles. I get a key item and then nowhere to use it or I get a lock and nothing to open it with over and over and over and over and over again THIS IS INSANITY. Why was I even doing this? I "beat" it on hour 8 because the pre-postgame puzzles are braindead and two runs with good draws allow you to just waltz into the finale and get hit with a cutscene that spells out the plot. WHY THEN DO I KEEP GETTING CLUES ON WHAT IT MEANS OR HOW TO GET THERE FOR HOURS AFTERWARDS? THAT WAS THE EASY PART What really made me drop it is that I kept finding NOTHING to help me with five of eight postgame puzzles (God, does it even "end" there? Surely, it can't just keep going like this, right?) I have enough patience in me to bruteforce safe combinations in this game, but that ♥♥♥♥? No ♥♥♥♥♥♥♥ way am I doing that even if at this point I know one fourth of all solutions. What reward would even justify it? SPOILERS BELOW Rotating the ♥♥♥♥♥♥♥♥♥♥♥ sigil wheels broke me. I caved and looked it up, I guess I should have just bruteforced one more combination lock (yeah, the wiki says they had to datamine the solution, just ♥♥♥♥ off) to get a chance to do a logic puzzle and maybe get a sigil clue. Please. This is no different from just blindly turning three out of four wheels and hoping you land on the solution.
No... I wish I had refunded it. It's initially fun, with some neat puzzles and a promising start. But this game relies on EXTREME RNG to make any progress. And some of the expectations are ridiculous. Such as some notes having invisible, unhinted-at text on them that's critical for the game. It just really doesn't respect your time. You can't save midrun. You need to get lucky enough to draft the room that has the information, and THEN find a tool that lets you read it, AND the side room that allows you to make the first room work. And you better hope you don't run out of stamina between all that, or its back to square one. The game becomes tedious. Unskippable dramatic fade ins, fade outs. Item popups with descriptions EVERY TIME you pick up that item. Tramping back and forth through long hallways. Get most of the way towards finding one clue and oops, youre a lil too tired to cross this room. Start over. This is a game that expects you to put in a hundred+ hours, to scrutinize everything tirelessly and to make occasional ridiculous leaps of logics. It's great art, neat puzzles, and an absolutely tedious game.
Everything in this game is too ♥♥♥♥♥♥ slow! The walk speed, the animations, the time it takes to restart a run, it's all so grindingly, frustratingly slow! Especially for a rogue-lite where trying and failing multiple runs is the core gameplay loop. I don't know if I'll be able to finish it at this point, which is a review in and of itself. The accessibility options are nice, but there needs to be one called "respect my time" that speeds everything up. FFS.
As many other reviews say, the game is 100% randomized and can be very frustrating at times. I understand the intricacy of the puzzles and the rooms, I just don't have the patience to grind until I finally find the perfect setup. Most of the time, when you get a crucial piece of a puzzle, you're not lucky enough to reach the room you need to go for the next part and everything resets right after. I got frustrated many times and am not patient enough to finish this game. Good luck!
肉鸽解谜,很新颖的尝试。做得很好,但是别再做了。 为了玩懂这游戏,我用上了十八般武器,截图、笔记、翻译,还有d老师,除了直接看攻略我能用的都用了。所以我在第一次发现网络密码,以及在头几天运气爆棚把三个房门的开启方式还是很激动的。 然而玩到后期弊端越来越明显,我明明掌握了所有的条件,却还是因为那点运气而卡住。从第一次开启46号门到我真正走进去我花了近10天,好几次走到门口了结果要么钥匙不够,要么鬼抽把路堵死,光是通关我就要力竭了。这游戏还有奇多无比的隐藏要素要求你恰好开出特定的房间,很难想象全做完会多折磨。总之通关尝尝鲜还是不错的,但是就别想着全收集了。 最大的感想是肉鸽+解谜是错的。
So I did it, I reached Room 46... and then I started a new run before just realising I was no longer having any joy in playing and am now uninstalling about five minutes later. I get why some would love this game, and I applaud that such a unique experience could be made pretty much by one person. But this is one of the most infuriating experiences I wanted to like that I've ever played. Everything is a painful mix of obtuse puzzles that don't even tell you the rules of the puzzle and will nearly always require you to do something several times over to actually complete it, abrasively combined with "rogue-like elements" that means when you think you've solved something you will now need to hope you get a good run going to actually test the solution (if it was even a solution at all). For instance, I think I know how to complete a puzzle in the Tomb, except I over the course of 49 in-game days I never had the RNG to have all the items it requires available AND have enough steps to actually get back to the Tomb. The first time I worked out how to get to Room 46 the music swells for the inevitable conclusion except... no steps left. And then it was only several runs later where an unexpected easter egg gave me enough rerolls to spam a route with plenty of steps left. By the time I completed just the main initial story I was basically on the verge of hating the experience of playing this amazing piece of art, and now not having that to keep me engaged all that's left is the frustration sadly.
One of the best games i have every played. Don't look up anything and just experience the game. Realize that just when you think you have finished it you have only just begun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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