
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17.5Kreviews | 86% | — | $17.1M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy puzzle games even though for most of them, I lack the nessecary sense of logic. Blue Prince somehow worked for me.
This is a game where I think the developers deserve support, it just isn't for me. I absolutely love puzzle games. I have played many, many games in this genre. There are two types of games that annoy me in this space. The first kind is like Talos, where I have to do hand-eye coordination in order to win. It's the same reason I never got into Don Bluth's Dragon's Lair. The second kind is like this. Yes, I understand that the more runs you do, the more you learn about the mansion and have over-arching puzzles that require time to decipher. No problem. But what I can't stand is that the RNG can kill off a day not because I don't have a drafting strategy, but because I just didn't happen to find a keycard or a key or a gem and in the meantime, have walled myself off. I stayed with this for 20 in-game days, but just got bored and frustrated. It's too gimmicky for me. I liked the story and graphics but I am just not enjoying it any longer. If you enjoy the RNG aspect, then certainly this game is for you. And I do hope the developers continue because this is a good game from that perspective. I just can't play any longer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RNG ♥♥♥♥♥♥♥♥
É difícil encontrar palavras para descrever o que é esse jogo, acho que posso começar dizendo que ele é realmente para o nicho da galera que curte puzzles games, pois tudo aqui é baseado em investigação e resolver quebra cabeças e se você gosta disso, vai ser um prato cheio, eu mesmo fiquei duas semanas indo dormir tarde, sonhando com esse jogo e anotando tudo e teorizando as coisas, você quase entra em uma paranoia quando mergulha de cabeça nesse universo. Se você quiser só ver os créditos, vai levar em torno de 20/30 horas e posso dizer que é até tranquilo, mas se quiser desvendar a história e fazer o final real, bom, ai se prepara, pois o tempo de jogo irá facilmente para 100/150 horas ou mais e a dificuldade será muito mais desafiadora, pois você terá que anotar tudo, tirar prints, ler e reler documentos, ficará perdido sobre como seguir em frente e ainda terá sempre a mecânica de rogue like pra te frustrar algumas vezes. Dito isso, o jogo é lindo, os gráficos são muito bonitos, a ambientação é uma das melhores que já vi em um jogo indie, a história é boa e você ficar curioso com o que aconteceu e quer desvendar os mistérios, as músicas são muito boa, apesar de muitas vezes o jogo fica em silêncio, mas quando você chega a certo lugar ou faz certa ação, começa a tocar sountracks que aumentam demais a imersão do game. Apesar da mecânica clichê de rogue like de “escolha 3 poderes e continue(nesse caso você escolhe as salas)”, ela não influencia tanto assim no game como alguém pode imaginar antes de jogar, pois você terá muitas maneiras de manipular esse rng, terá muitas melhorias permanentes e varias coisas desse jogo é baseado em suas anotações e descobertas, então uma vez que você chegou a X resposta, você não precisa ir em tal lugar até mesmo se for um novo save. Bom, não posso deixar de falar do level design, pois é sem dúvidas o ponto alto aqui, todas as salas e ambientes externos são muito bem elaboradores e os puzzles são um dos melhores que já vi e como disse, se for fazer o final real, você vai quebrar muito a cabeça, pois eles são bem desafiadores. Sem dúvidas esse jogo é nota máxima pra mim e se tornou um dos meus favoritos da vida, pois hoje são poucos os jogos que conseguem me deixar tão fascinado e imerso dessa forma.
Above this review, you will see something along the lines of "247.3 hours at time of review." But this does not come close to describing the degree to which Blue Prince has captured my attention and become my obsession. I have dozens of pages of handwritten notes for this game. I have created entire spreadsheets to keep track of patterns, clues, and hints. Even when the game isn't running, I can't help but ruminate over this game's many puzzles and mysteries, and I have a feeling that I will continue to do so for a long, long time. Solving Blue Prince's many puzzles has been a challenge, but more importantly, it has been rewarding every step of the way. Every thread can be pulled, every stone can be turned, and perhaps even every mystery can be solved. It is so rare to find a game that so thoroughly rewards curiosity the way Blue Prince does. This is without a doubt, my favorite game that I've ever played. If you love puzzles, if you love mysteries, if you love games that reward you for obsessively keeping notes on every seemingly meaningless detail you notice... get this game. You won't be disappointed.
Starting with the positives, the puzzles are INSANELY good, the storytelling, the ambience, everything was really compelling. I found myself taking a lot of notes and screenshots of a lot of seemingly odd things, and theorizing on what those pieces could be and the feeling of managing to solve them was amazing. That being said, I was getting way more frustrated that enjoying because of the RNG. I get the game has a slow start, and as a roguelite you are able to make permanent upgrades across runs. But even with that I had many situations where a very solid run was killed instantly because of one single bad luck draft on a critical square (for example, [spoiler]managing to finally draft a room with an antechamber lever, but then the square that led to that antechamber door deciding not to show a room with a door going there[/spoiler]). I am really frustrated with the fact that this game has such a compelling mystery and puzzles, and the excitement I felt for those is completely overshadowed by the RNG. Those "I GOT IT" moments you have in other knowledge based games where you connect clues and rush to test your theory, are mostly useless in this game because when you have an idea on how to crack something, you have to wait for the stars to align so you can test it.
tenham um caderninho pra jogar. sério.
After about 18 hours, I rolled the credits and can now begin the game in earnest.
The game opens on a lie: "I want you to start fresh every day and not rely on previous successes" There is in fact a lot of meta progression, but a lot of it relies on random chance, or absurdly cryptic puzzles. I like the tactical housebuilding and I like at least half of the puzzles that I've seen so far, but it still makes for a frustrating experience when you know what you need to do, but the house refuses to cooperate for over 5 runs. There are 2 good games here and they are strangling each other.
Le jeu est excellent et très bien conçu, on découvre de nouveaux indices progressivement et il n'y a pas de moment où je me suis retrouvé complètement bloqué.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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