
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 208 reviews with recorded playtime.
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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slop did't get the snake catcher ONCE
The magic of a puzzle game where you have to write everything down kind of dissappears when its 1. A roguelite where you constantly have to redo the same puzzles, and 2. the puzzles themselves are real bottom of the barrle stupid math questions. Dont understand the praise at all.
Starts insanely strong but suffers from tedium after a certain point. If you cannot leave things unfinished, better not get this game. But the first 40-50 hours were among the best gaming moments I have had, even though I hit some very hard roadblocks around day 80+. If you have friends who also play, I recommend just talking about it, help each other progress by giving hints (if wanted) and share theories. The game becomes better when you experience it with friends as you're bound to just not get some puzzles and just get stuck. And having a community to share these experiences with feels so much more satisfying than eventually asking forums or strangers for advice. I never finished the game and probably never will, but I do not regret playing it.
This game is very relaxing with a spa music going on at the background. Discovering new rooms and uncovering secrets may sometimes feel strange but you get used to those feelings after playing multiple runs. After having played more than 15 runs, my progress became satisfying with permanent rewards. So replaying does not feel like doing the same thing over and over again.
神作,成也肉鸽败也肉鸽,前期肉鸽带来的不确定性能引诱人一直roll下去,但玩着玩着就会因为roll不到推进度的房间而有点破防,不过总的来说玩法非常新颖谜题难度适中有趣,非常值得尝试!
Le random de la chose rends la plupart des énigmes méga relous et rajoute de la frustration pour rien. Le principe est cool, la réalisation est juste rendu artificiellement alambiqué et aléatoire.
Da es leider keinen Daumen zur Seite gibt, bleibt mir hier nur der Daumen nach unten. Das Spiel fängt durchaus spannend an. Man hat ein Haus vererbt bekommen, wird aber nur der Eigentümer, wenn man es innerhalb einer bestimmten Anzahl von Schritten zu einem geheimen Raum schafft. Egal wie du im Vorfeld planst, wirf alles über Bord. Das Spiel gibt dir Räume nach dem Zufallsprinzip und scheint dabei genau zu wissen was für Räume du brauchen kannst, nur um dir dann genau die falschen räume zu geben. So oft auf halber Strecke nichts mehr bauen können weil RNG der Meinung war mehr muss nicht. Auch der Hinweis im Spiel, man sollte sich Notizen machen ist zwar nett gemeint, aber kein Mensch weiß was wichtig ist und was nicht. Also fängt man an wie bekloppt Screenshots aufzunehmen, weil es könnt ja alles wichtig sein nur um dann im nächsten Moment damit konfrontiert zu werden, dass ein Staubkorn in irgendeinem belanglosen Raum der Kaiser von China ist und man nach dessen Familiengeschichte gefragt wird und dann keine Antwort parat hat weil duhhhh. Und das obwohl man super seltene Items gefunden hat, die nur für diesen Run gelten, die man alle wieder finden muss. Also muss man wieder hoffen, dass RNG einem Hold ist und einem genau diesen Raum mit diesem Happen Info wieder zur Verfügung stellt. Das nimmt dem Spiel den Spaß und sorgt irgendwann für Frust. Wenn du also jemand bist der ohne Ende Zeit zum verschwenden hat, dann ist das Spiel genau das Richtige für dich. Für jemanden mit Familie und nur begrenzter Zeit eher weniger. Die Runs sind zwar erfrischend kurz (klar, weil RNG dir mal wieder bescheidene Räume gibt), aber das reicht nicht um zu verhindern, dass die anfängliche Neugier schnell in Langeweile und Genervtheit umschlägt. Und wenn man dann endlich mal so weit ist, dass man den magischen Raum 46 nach endlosen Fehlversuchen endlich erreicht hat und den Abspann sieht fragt man sich durchaus zu recht: That's it? Der ganze Hick Hack nur um zu erfahren, dass der Prinz jetzt nicht mehr rot allein sondern auch blau mag? Wow. Was kommt als nächstes? Er findet Gefallen an Grün? Und warum muss man nachdem man das Haus übernommen hat wieder mit 50 Schritten auskommen? Warum kann man dann nicht explorieren und die Räume nach seinen Vorstellungen bauen? Dieses ganze Limitierte war doch der Aufhänger vom Anfang, das dem Spieler ein Zeitlimit suggerieren sollte um sein Ziel zu erreichen... Jetzt ist es doch wurscht, warum also wieder draußen schlafen? Warum also wieder Tag für Tag bei 0 anfangen? Das macht nach dem Abschluss keinen Sinn mehr. Naja. Mag ein nettes Spiel sein, aber eines was die Zeit des Spielers nicht respektiert... meine ehrliche Meinung am Ende ist: Wenn ihr nicht weiterkommt, verschwendet nicht noch mehr Zeit, sondern googelt. Da ist nichts schlimmes dabei und lasst euch nicht von irgendwelchen Pseudo Spielern erzählen, dass man das nicht macht. Doch das kann man und da ist nichts schlimmes dabei. 5/10
Blue Prince is a one-of-a-kind creative masterpiece which will likely hold its position as my favorite game of all time deep into the foreseeable future. The passion and dedication that must have went into designing and interlacing everything is beyond comprehension. Despite going in spoiler free and taking a plethora of notes, I felt like there was a steady flow of new information and mysteries constantly popping up. These weren't just direct clues either. Some of these could be many hours or literal days of play away before being able to piece together a baseline of what they mean. The reality is that most people won't even get to experience half the content this game has even if they accomplish the main objective. You have to [i]want[/i] to dig into things more to start to fully appreciate what Blue Prince brings to the table. Avoiding hints or guides at all costs will make the experience even more rewarding even though it does mean being completely stuck at times. However, once you solve something difficult, you're going to start seeing clues for that solution in areas you may not have expected. The game rarely is asking you to find which single room has a solution; there are a handful of safeguards to give multiple ways to help people get through being stuck. In the end, Blue Prince is always rewarding you for your time and dedication. You can learn about new shortcuts, hidden items, and ways to help make your run more predictable. And in return, that comfort allows you to become more curious about exploring weird interactions or revisiting certain rooms because you have some ideas. Quite a lot of this is fully anticipated and a necessity to truly see the true depth of Blue Prince.
As someone who grew up on the Nancy Drew PC games... this scratches my detective, puzzle-solving itch PERFECTLY. Having to legitimately have a notebook to keep track of all the clues, mysteries, and lore is wonderful, and the sheer amount of love and care and GENIUS that went into the world building and how it's integrated into every puzzle and room is just... Perfection. Even when my hand cramps from writing down so much information (because you never know when you'll draft the room again), I'm having the time of my life. I've made significant progress in this game, and can already tell that there are several BIG puzzles still for me to figure out. I can't recommend this game enough, and I'm already dreading finishing it -- what am I supposed to do afterwards?
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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