
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Escrevendo essa analise depois de completar o objetivo que o jogo te dá na primeira cena, apesar de eu saber que é tipo só um pouquinho do que esse jogo tem pra oferecer. Minha jornada até aqui foi bem divertida. Aprender as mecânicas de cada sala, testar novas estratégias em cada dia e anotar as pistas que formam essa história é recompensador (apesar dos casos onde o RNG te destrói). Talvez eu volte aqui pra atualizar quando eu resolver mais dos mistérios desse jogo!!
FULL GAME SPOILERS [spoiler]Blue Prince is without doubt the best game I have played in my entire life. It is perfect in literally every aspect. The core gameplay loop of drafting rooms, resource management and decision making is so well-designed it never gets boring. Even with 100+ hours of gameplay, day 1 runs for all achievements felt fun, which is rarely the case when replaying other games. The RNG elements make runs fresh and exciting, but can still be manipulated with some knowledge about the game. Every run you are able to make some progress by learning something about some room. As the process of learning is slow and long, it makes moments like reaching the antechamber or opening one of its doors feel extremely rewarding. The satisfying moment of all pieces finally falling in the correct place and being able to open Room 46 is the best moment I have ever felt playing any game. One of the reasons for that was also the emotional aspect of the ending - Blue Prince's lore is built on the saying of "less is more". Instead of overwhelming the player with paragraphs of lore, Blue Prince takes its time to explain its wonderful universe. Finding the small pieces of lore scattered across the game feels incredibly exciting. The cinematic ending cutscene finally connects those pieces in an incredibly satisfying way. The puzzles in this game don't even feel like puzzles as they are so seamlessly integrated into the world. Let it be solving a parlor game for gems, turning pipes in the boiler room, opening a Mora Jai box or Solving the Gallery - it feels like you're just interacting with the world and not just solving puzzles for the sake of the puzzles themselves (as many other "puzzle games" make me feel). The puzzles are also incredibly creative and innovative and fit the narrative perfectly. The game never fails to surprise you and deliver satisfying moments - discovering the outer room or Blackbridge Grotto, watching Alzara visions, taking the Exam, solving the gallery and room 8, figuring out the sanctums, ascending the throne, reading the book drafts, solving the Atelier... There are so many surprises and the game doesn't slow its pace down until far after rolling the credits. The amount of high quality content this game has is absurd. It would be a crime not to mention the clean and simple art style of the game - every single room and model looks simply beautiful. I would even dare to call it the best looking game I have ever played. The soundtrack is also nothing short of breathtaking. It perfectly describes the mysterious atmosphere of exploration - Secret garden, Under the Blackbridge, Inneclipse and Reclamation are one of my favorite OSTs ever. Even though I think this game is perfect, there are some little details that slightly bothered me: - The screen blacking out after using a shovel on a dig spot is extremely annoying. - I don't like how there is a way with room upgrades to get infinite stars and allowance. - I don't like the MAY8 safe combination - opening it felt like bruteforcing it. - I think there should be more hints towards the true ending and obtaining the scepter.[/spoiler] Truly the game of a lifetime to me, 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comme tout le monde, j'ai passé mes vacances sur Blue Prince, mais contrairement à tout le monde j'ai péniblement mis 23h à le boucler. Curieuse impression globale, avec le sentiment d'avoir inutilement galéré à cause de la RNG, et en même temps, la certitude que le jeu n'aurait pas été aussi obsédant sans ça. Ce n'est d'ailleurs pas pour rien si j'y joue encore X heures après la fin, tentant de crafter un outil pour lequel j'ai toutes les pièces, toutes les salles, mais jamais en même temps.
No tengo otra forma de expresar esta auténtica delicia de juego que darle un 10/10. Le recomendaría este juego a todo el mundo, pero mucho más a los amantes de los puzzles extensísimos tipo Outer Wilds. De las mejores 30 horas empleadas en videojuegos en mucho tiempo.
A very complex puzzle game with a rouge like element to it. After playing for 25 hours and completing what people consider to be the "tutorial" I came to the conclusion that my interest in completing the game was time locked behind RNG. There was an interest to keep going but the thought of "Well, I got 80% of what I needed for this puzzle today, but RNG screwed me over, maybe tomorrow" turned me off from pushing further. Granted there are things that can be done to make the RNG a bit more in your favor but it was not enough for me to be interested to keep going. The time I spent though I did really enjoy, but at a certain point the game needed to transition from its rouge likeness into more consistent puzzle solving. I do want to say that if you are a true hard core puzzle game fan then you should play this game, it is one not to miss.
g
It's alright. The gameplay is fun, but it's weirdly laggy when you have a controller.
Addictive, brilliant, fun and novel puzzle game. You will not have played a puzzle game like it. highly recommended.
弱智啊,我还以为是我玩得不好,看了评论才知道原来真是看运气抽房间的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17M | 22.9K | 87% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 |