
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 208 reviews with recorded playtime.
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the best games I've ever played. The way I felt while playing this was how I felt when I first played Myst 20 years ago.
It's like Wes Anderson directed a puzzle game, but better than how that sounds
A wonderful and unique game of many interesting choices. A video game that plays like a board game with its energy system and pool of interlocking rooms. Definitely inspired by Betrayal at the House on the Hill. I went in thinking this was a roguelike puzzler, but it involves considerably more strategy and resource management than I expected. Made for a neat mix of puzzles and strategy, mystery and exploration. Another game unlike anything Ive ever played. The game is coated in layers of secrets that is incredibly satisfying to unravel. Though it isnt anything like Outer Wilds, Return of the Obra Dinn, or Chants of Sennaar, this reminded me of them. If you enjoy any of those, or a unique breed of roguelike you should give this one a shot. My only gripe is that the RNG of the roguelike can come back and bite the game in certain situations. It makes everyone's playthrough unique and interesting so I don't think it would be better without it. Its just a pitfall of a conceptual contradiction, though it brings more than it detracts as I see it.
It's a genius game. Hard to recommend because it's definitely not for everyone, but if you're a big nerd, it's an experience like no other. If you like puzzles and roguelikes, just go for it, don't read anything about the game.
Amazing game, really just neat to get immersed in the world they created!
Great game, so many puzzles to solve
Très bon jeu d'énigme. Il faut bien savoir parler anglais par contre.
THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS THIS GAME NEVER ENDS
It's an entertianing puzzle game with a pretty aesthetic, but while the rogue-like elements are fun and refreshing at first, they eventually become a bit of a drag. On paper, there are a lot of puzzles for you to solve all throughout the game, but realistically you'll only know about or be focused on one or two of them, and while you can influence the chance aspects of the game to be more likely to solve them, they are still ultimately the result of chance. Unfortunately, that means you'll spend a lot of this game actively knowing the solution to a puzzle, but just waiting for a lucky run that actually lets you solve it. The time between finding a solution and acting on it can be literal hours, which is kind of the opposite of what you want in a puzzle game. Still, I enjoyed playing it overall, and would recommend it if you like puzzles but also have a decent amount of patience.
This game's great if you have OCD and a pathological need to discover patterns that may or may not be there.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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