
Explore the fallen world of Penumbra in this precision 3D metroidvania platformer. Slash fierce enemies, conquer deadly traps, uncover ancient temples, and master fast, fluid movement across challenging platforming gauntlets in your quest to restore a fallen kingdom.
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About

Enter the fallen kingdom of Penumbra, where only mastery of movement and combat will guide you through its mysterious ruins. Blue Fire is a 3D metroidvania platformer blending fast-paced combat, challenging precision platforming, and deep exploration.

Master fluid, high-speed movement to navigate deadly traps, complex platforming gauntlets, and traversal challenges that demand precision, timing, and skill.
Face dangerous enemies with unique fighting styles in intense combat encounters. Strike, dodge, and slash while testing your skills against powerful bosses, the deadly knights of the darkness.
Discover mysterious Void entrances hidden across Penumbra. Enter surreal platforming trials that push your movement skills to the limit, offering great rewards for those who survive.
Claim powerful swords, hidden spirits, and valuable loot. Upgrade your gear, unlock new abilities, and customize your build to face ever-deadlier foes.
Blue Fire delivers a deadly yet rewarding adventure where every jump, slash, and dodge counts. The mysterious world of Penumbra awaits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Très bon petit plateformer. Je l'ai fini en 9h côté succès Steam, pour un petit jeu c'est bien sur la durée de vie (il me reste une quête secondaire selon le journal du jeu). Le jeu rappelle parfois Zelda Wind Waker avec sa DA en cel-shading. L'histoire est assez sommaire pour faire le job ; pour les combats, c'est pas le nerf du jeu mais il fait le job en l'état. Parfois les endroits où aller sont peu explicités mais les cartes étant bien organisées on peut vite retomber sur le droit chemin. Certains Vides (niveaux de plateforme pur -sans spoiler plus-) sont compliqués mais ils se font tous avec un peu d'entrainement et de patience. Si vous avez envie d'un petit jeu sympa, qui rappelle Zelda côté plateforme et énigmes, qui ne prenne pas 40h à être fini, alors c'est un des jeux que je vous conseillerai.
This game would be so much better if it was literally just void challenge stages one after another - similar to what Neon White or the Monkey Ball games do. Just "here is a really fun thing, now do it a bunch in increasingly challenging stages". The movement is really nice and tight but the combat, story and collectibles/equipment feel half baked and just feel like they're an obstacle to overcome to get to the next enjoyable movement section. Also it was pretty irritating how often control is removed from the player, eg: walk into new area - cutscene showing different birdseye perspectives of the area. Hit a lever - 5 second cutscene showing the gate it triggered opening. Walk into enemy ambush room - cutscene while you watch the door close behind you and the enemies spawn in. Beat ambush - cutscene showing door reopening/chest spawning. Confront boss - cutscene, kill boss - cutscene. It goes on. Again, the movement genuinely feels great and if that was the core of the whole game with no extra epic adventure padding it'd be incredible.
é um soulslike com plataforma 3d, tipo A Hat In Time misturado com Hollow Knigth
Oh, look, another timed sequence! That's my cue, I'm out. (half of my 'official' playtime was actually spent while the game was alt-tabbed, that's how engaging it was.)
J'ai 100% le jeu. C'est un banger absolu, j'y ait joué 20h je les ai pas vues passer, les musiques, la maniabilité, la beauté du jeu, l'histoire, les donjons... Tout était exceptionnel. Contrairement à certaines personnes se plaignant de bug, j'en ai pas eu un seul en 20h, pas un seul crash, rien du tout. Pour moi c'est un 10/10? achetez le les yeux fermés.
I originaly picked up this game near its launch and sort of forgot about it. Ended up playing it again and despite the tons of issues the game can have trying to accomplish 3 different genres at once, it is one heck of a platformer in a soulslike that barely feels like one. It was also fun to collect stuff and reach 130%. Giving this a 8/10 for an indie game.
Very very fun game. Platformer with some combat in the mix. The amount of moves you get makes it very entertaining. Double jump, double dash, spin mid air to gain more hight. Nothing new but very well done. Interesting level design, metroidvania to a degree Pick this bad boy up on sale and enjoy!
Great aesthetic, mood, and game play. Blue Fire is a soulslike from modern day married to the 3d platformers of yesteryear. I will say, this makes the combat very easy since once you get good at the movement, you'll dance around enemies, but the parkour challenges make up for it and are a nice addition to the soulslife formula. Special mention to whatever psycho made the challenges in Void of Sorrows. I hope to see more in the future.
Esse Jogo é muito com o maior defeito dele é ser muito curto, mesmo depois senti que poderia ter mais uma área ou boss battle opcional, mas tirando isso o jogo é excelente muito divertido da para fazer uns combos de skills que da para praticamente sair voando e as áreas de void são um ótimo desafio.
aight
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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