
Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way! Play co-op with your friends or take on the challenges on your own. With support for up to 4 players at once, local and/or online.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I KNOW IT ISNT A SKILL ISSUE. This game HATES ME
Loved it.
С друзьями можно поиграть
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure what's the biggest offender between fireballs with random height and timing, or cycles that don't reset on death
csodálkoznak hogy az ember drogfüggő meg sorozatgyilkos játsszatok 2percet ezzel a szarral bazdmeg aki a hitboxokat csinálta azt kéne fejbelőni unreszponzív 60hertzes hulladék
Its always there when I am alone or with friends/ A neat little game I always come back to. Check out their Sequel Curiosity!
Goes from "platformer" to waiting 10 years for cycles that constantly desync, making levels impossible. Bloody Trapland starts off very passive, being mostly platforming, tight jumps, introducing gameplay mechanics, to a LIVING hell. Not far into this game they introduce moving objects, but unfortunately almost ALL of the cycles in this game aren't on the same intervals which makes you bash your head until it works, as dying does not reset them. Fireball heights and timings are just flat out RNG. Just restart the level! Unfortunately, this game has no restart button.. the only way to "reset" is to restart the whole session, genius game design. Not only that but a lot of the in-game secret levels require you to have multiplayer in order to access, there's no alternate routes or different level layouts for solo. Navigating the menus feels exceptionally clunky. You can't even go directional keys to select the right level without cycling through them all, or even mouse to levels. Countless softlocking on menus forcing you to alt f4, lobbies giving hamachi vibes with how cancerous setup is with ports, almost no UI for online, need to make a new lobby every time you want to do something different. Multiplayer is actually peak awful! What quickly becomes fun, turns into a waiting game. It starts off easy, with friends killing each other for fun by stomping on heads, to sabotaging traps to ruin each other's run. As difficulty spikes though, it becomes cluttered and cramped. Friends accidentally killing each other over and over just trying to play the same time as you or activating traps too early. You basically have to take turns, otherwise you grief each other making the traps constantly be offset. With all of the downtime in attempting stuff it becomes quickly boring, and your efforts are better off spent in solo. All they had to do was make traps client sided.. The host can accidentally go back to previous levels and reset progress, since this game lacks a proper level selection button, increasing the everlasting nightmare of having to sit through this ♥♥♥♥♥♥♥♥. And not only that but a lot of the achievements don't get awarded properly so have fun redoing levels. Race mode is essentially just "how can we make the game as awful as possible" introducing speedruns on levels filled to the brim with traps, trolls, and moving objects (levels a lot more difficult than anything in the base game). There are set dev times which you have to beat on each level which reward stars, but unfortunately if you don't one shot upon entering, it becomes a waiting game for the stars to align. Can't see your time until you reach the end, and the times tend to round up or down rather than display what it actually said when you win. Even just winning the level once is harder than setting any time at all. Garbage gamemode with garbage achievements. The brawl styled mode isn't worth your time either, as the only gameplay mechanic to kill each other is by accidentally dying to traps, or stomping on each other's heads. It's no kidding this game goes on sale for pennies. It's successor, "Bloody Trapland 2" is far more worth your money and time, this game is nothing but misery.
szar
Traps line every jump Friends race through the gauntlet Precision, or blood
I hate this game.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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