
Fat Mask is an arcade puzzle brawler that creates a frenetic experience thanks to a unique mix of brawler and puzzle mechanics. Steal your friends' hard earned combos in the free-for-all mode or contest the world high-scores in the stressful solo/coop mode of this quirky action-packed game!
Modeled estimate, not a reported figure. How we estimate →
Media
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[b]I have received this product for free, but it won't change my overall idea, nor that it will influence my opinion in any way.[/b] [i]TLDR; Look for ''Overall'' bellow[/i] Puzzle-Brawler does describe Fat Mask pretty well. Let me summarize: There is 2 main game mode: Solo/Coop and Free for all. In the solo/coop mode, you have to build block combos before a time limit (represented by 2 red ''walls'' that close on the screen. Once they touch it's time out). As soon as you do a combo, the ''walls'' withdraw themselves a bit. The greater the combo is, the wider the walls will open. This can be played with friends: Building the biggest combo using teamwork. The Free-for-All mode is a 2-4 players brawler in which you have to do combos and ''close'' them. In order to do so, once the player has hitted 3 or more blocks of the same color, the combo will have a timer before it automatically closes, becoming yours and adding the score of the combo to your total score. You can either expand the combo (adding blocks) and resetting the combo timer or close it by throwing a block to the ''target'' block. The thing is, before closing a combo, anyone can add a block onto it and/or close it. It means that anybody can take your points away, taking your hard work away from you. I will break down this review into 4 main points: Gameplay, Music, Graphics, Fun Factor.(yes!). [b]Gameplay:[/b] The thing that is original about FatMask is that it's not your typical puzzle game. Instead of moving the blocks like you would do with tetris, Candy Crush Saga, Tricky Tower, Dr. Mario or Columns, you have a character to move in an arena. This character îs used to pick and throw blocks in order to create color-based combos. You pick and throw blocks into one another to create a chain of 3 colors, then you can close the combo or expend it by adding another block to it. The mechanics are simple but get deeper once you master the basics. So: If two combos of different colors touch each other, they become a greater combo. If you create a combo on a target block (opening another combo by throwing a block onto the target block of another combo) it closes both combos and fuses them. It's a little har to explain at first Controls are tight and simple to learn. You use D-Pad/Jostick/WASD to move, one button to take and throw blocks, one button to jump and one to fart (giving a little speed boost, but i am not sure if it is useful or not TBH). The only negative point is that it seems that sometimes I wanted to throw a block upward (pressing up) and the character threw it downward instead but I don't know if in the heat of the fight I pressed the wrong direction. It might've happened since that this is kind of a fast paced game. [b]Graphics[/b] [i] YOU CAN'T GET LOST [/i]. Let me explain that. The game is beautifully colored and colors are varied. Every type of block has it's own color and it's own shape. Every character has it's own color. The character's colors are distinct from the blocks colors. In other words you can't get lost on the screen. Even in the madness that is the 4-players mode, you always know where you are and where the open combos are. In my opinion, this is genius. In one look you know what happens and where you are. The background is also very distinct from the foreground. And the blend of color is easy on the eyes and pretty. It is also different than the 8-bit 16-bit trend that there is in the indi world right now making the art really unique. [b]Music[/b] Antoine Vachon did an incredible job on the songs. They all feel unique and gives the game just the right touch. If you haven't listened to it yet, it is available on his soundcloud. Even if it is a great ''combo'' with the game (bad pun intended) it's also enjoyable on it's own. [b]Fun Factor[/b] The game is fun. It is fun if it's your first time playing it, and it's still fun to play after putting in hours into it (it's written that I've played 0.8hrs but i've played a lot more actually). It's best played with friends, but the solo mode is also enjoyable. I would easily play this during a whole night with friends. Also this is a couch multiplayer game there is no online gameplay. [b]Overall[/b] This game is worth it's 9.99 USD price tag. It is fun to play with friends and family (if you don't mind breaking up friendships). I recommend it for all it's qualities I've listed above. It is worth adding to your party nights along Towerfall, Tricky Tower and other party games! [b]So sit down on your couch, grab your controllers, some chips and diet coke and have fun [/b] [b]9.2/10[/b]
[h1][b]One Sentence[/b][/h1] Local Multiplayer party game with match mechanics and lackluster gameplay [h1][b]A Bit More[/b][/h1] First of all, the game looks visually excellent. The animations are fluid and the overall graphical design of the game meshes together well. That is pretty much all the good stuff I can say about this game, now for the rest: -The waiting room tutorial was made by Satan (press B by accident to reset it for everyone) -There are loading screens after every menu button press -Playing VS your friends you have no indication on who is ahead and what the hell is going on -The basic game mechanic is just not fun [h1][b]Bottom Line[/b][/h1] This feels like an early access game with at least a year left in development. Unless it's dirt cheap (below 1$) I wouldn't get this game. Maybe some of you out there will actually enjoy it, but there are so many alternatives and for a better price. Follow http://steamcommunity.com/groups/West7 for more game reviews
Dad & Daughters loved playing this game couch co-op style. We have a mix of age ranges, with 7 the youngest, and 40 the oldest, and we enjoyed this on the Steam Link playing on the living room TV. The mechanics are easy enough to grasp, and gameplay is fun and and controls are intuitive. The kids and I really liked the art and silly humor. There's a fart button!
和朋友玩他说如果我再抢他的组合他就把我摁在键盘上哈哈哈哈skjwuehshhauwueh shnhaudihdhrudhshajehdhdhhdh siwjueuei。,wiuwuwjwkkwiifkf
[ENG] A super fun game, quick to learn and play. Short stages with simple mechanics and different modes and difficulty levels, making it highly replayable, whether solo, versus, or co-op. I highly recommend it, it's addictive. [ESP] Un juego súper divertido, rápido de aprender y de jugar. Pantallas muy cortitas, sin pérdida de tiempo, con mecánicas sencillas y con distintas modalidades y niveles de dificultad que lo hacen muy rejugable, tanto solo, versus o cooperativo. Lo recomiendo mucho, es un vicio.
I played the game a bit during the beta stage of the game and this is what I think. Fat Mask is a really fun brawler type local multiplayer game minus the brawling. Sounds weird, I know, but it has the feel of a brawler in the free for all mode except minus violence (unless you want to count shooting a cube at another players face, causing him to bounce around like crazy). There's also a solo/co-op mode, where you work together to try to get as high a score as possible. But sometimes, it's nice to try to best your friends in the free for all mode when you're feeling competitive. In both game modes, there's actually more depth to the gameplay than you would imagine at first - when you learn how to steal combos, combine combos, grab other's cubes midair, etc, you start to really feel this. The only thing that irks me is that when you have your finger off the left stick and shoot a block, it goes in the last direction you pointed the stick, but I expect it to go to my avatar's forward. I've missed some combo closing because of this, but I more or less got used to it by now
Sur papier, ce jeu de party a peut-être l’air ordinaire, mais c’est en y jouant que j’ai réalisé à quel point il est efficace. Les joueurs doivent créer des combos en ramassant et lançant des blocs de couleurs. Lorsque 4 blocs de la même couleur sont rassemblés, un compteur démarre, et lorsqu’il se termine, le joueur qui a formé le combo récolte les points. L’attrape, c’est que les autres joueurs peuvent ajouter des blocs à ce combo, et ça devient alors LEURS combos. C’est là que ça devient intéressant. On est toujours sur le qui-vive, puisqu’on doit protéger ses combos ou voler ceux des autres. Ça donne des parties rapides et excitantes: c'est ce qu'on souhaite d'un jeu en multijoueur local. Seul bémol: peu de layout de niveau (come on guys, ce n’était pas si difficile à faire!)
arkadaşlarınızla eğlenceli olabilecek türden bir oyun bulmaca platform 4 kişiye kadar beraber oynanabilen ortalama bir yapım
J'était un "bakcer" pour la campagne originale. J'avais eu la chance de tester le bêta pour un artice sur le blog de Rétro Nouveau. Je décrirais le come un heureux mélange de platforming et de casse tête. Example, Mario et Puyo Puyo. Le déplacement a un excellent feeling, et réaliser des combos est satisfaisant. J'y joue avec mes deux filles de 10 et 12 ans et elles adorent se pêter dessus (une mécanique du jeu pour vrai). À 10$, c'est une bonne valeur.
マリオブラザーズやボンバーマンなどと同じ1画面タイプの対戦ゲームです。残念ながら今のところオンラインマルチは作っていないようですね。 ブロックを結合させ、結合させた大きさを競うゲームです。3つのブロックが揃うと固定化が始まりますが、かなり長い時間があるため4つ目以降も追加できます。塊は最後に追加した人の得点になるので、いかに盗むのかも対戦の要になるということです。 アクションは2段ジャンプ可能でかなり軽快なプラットフォーマーです。ブロックの掴みや投げも概ね思い通りに行く、良い操作感です。シングルだと不毛なスコアアタックしかできませんが、ローカルマルチなら面白くなるでしょう。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Into the Void | $7.2K | 136 | 62% | $1.99 |
| Farstorm | $7.2K | 61 | 70% | $4.99 |
| Plus Ultra: Legado | $7.2K | 112 | 86% | $2.99 |
| Endless Escape | $7.2K | 65 | 85% | $3.99 |
| H.E.N.T.A.L.K.E.R. | $7.2K | 350 | 79% | $0.99 |
| Empty Gauge | $7.2K | 66 | 98% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |