
BITGUN is an action roguelite zombie shooter with difficult and satisfying combat you can learn and master. Guns break quickly and you lose all your gear when you die.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Бодрая стрельба [/h1] Минималистичный шутер с толпами зомби и кучей пушек. https://steamcommunity.com/sharedfiles/filedetails/?id=2801317678 [h1] СЮЖЕТ [/h1] Небольшой имеется. Играем за выжившую в зомби-апокалипсисе девушку. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представлят собой изометрический пиксельный шутер от третьего лица. Бегаем по локациям. Уничтожаем противников. Собираем оружие и амуницию. Пушки имеют свойство прочности и время от времени выходят из строя, что добавляет накала страстям. В лагере можно как прикупить снарягу, так и починить/проапгрейдить имеющуюся. Есть несколько видов расходников. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Очень простая, но приятная графика. + Отличное музыкальное и звуковое сопровождение. + Небольшое, но достаточное для разнообразия количество видов оружия. + Небольшое, но достаточное для разнообразия количество видов врагов. + Очень бодрый геймплей. + Бои напряжённые, но не слишком. [h1] МИНУСЫ: [/h1] - Нельзя настроить кнопки управления. По умолчанию они (частично) расположены неудобно. - Пауки слишком сильные, слишком много урона от яда. Также они багают, залетают внутрь стен и не могут оттуда вылезти. - Крайне неудачное решение - совместить кнопку F12c открыванием карты. Вообще-то все ей скриншоты делать пытаются. - Дальность выстрела из пистолета слишком маленькая. [h1] ВЫВОДЫ [/h1] Простенькая, но очень понравившаяся игра. Вполне можно в ней залипнуть на некоторое время. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Видео геймплея: https://www.youtube.com/watch?v=0gRwwAL-8hs&ab_channel=LVVrunner Всем хороших игр!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey friends. This is a biased review, because I know the devs. Will try to make it honest and useful. Pros: - Movement and shooting are smooth and fun. - The pixel art and blood are cool. - Sniper rifle is so satisfying. - Challenging. Cons: - Game lacks a sense of progression. You're quickly thrown into full-blown hell. - The story elements are shallow. - Enemies sometimes hard to see because they blend into the background. Can be frustrating. Overall, I enjoy the game's fundamentals. The combat mechanics are incredible. I got a couple of fun hours out of this.
It's okay-ish top-down shooter with it's own set kind of problems. The main would be lack of any kind progression(sorry, weapon upgrades doesn't count) as for now. [b]THE GOOD:[/b] - fast paced gameplay - good feel of shooting things - music - it doesn't pretent to be anything more than it should be(story-wise) [b]THE BAD:[/b] - lack of any kind of progression; no chlvls, no perks, no ressurect bonusses - the death doesn't mean anything, you just die, loose everything(except upgrades) and that's it. It works for complex titles like Project Zomboid but for smaller games there must be some kind of hook for player, if there's none then what's the point of going back with nothing to same dungs all over again? it's tagged as roguelike/roguelite but i'm not sure why either - spiders are barely visible even after latest updates in dark areas - weapons feels kind of unbalanced when it comes to raw numbers for range/dmg - you can buy armor upgrade but not actual armor in camp?... wth I would like to tell you that i have big hopes for this little game, but there's no roadmap or anything like it, just some patch notes. I'm pretty sure that there's no bigger plans for the future either - and that's ok, but at the same time the game is forgetable because of this. I might change this review later but for now i feel like that i can't recommend it with clear conscience to anyone.
[h1]«BITGUN»[/h1] [b][i]Аркадный шутер-рогалик, напоминающий серию Alien Shooter, но вместо инопланетян расстреливаем толпы зомби! В игре море крови, черный юмор, разрушаемая среда и ломающееся оружие![/i][/b] Геймплей: https://youtu.be/2lRoi0aVUqc В роли девицы выполняем миссии, расстреливаем зомби, подбираем лут и зарабатываем денежки, на которые в лагере можно докупить оружие/снаряжение, все починить и сделать апгрейд любимым пушкам. Великолепная аркада. Самое то. Чтобы весело скоротать время. Игра порадовала динамичным геймплеем, разнообразным оружием и интерактивностью. Тут можно не только ломать бочки, машины, мелкие объекты, тут можно взрывать стены, пинать трупы и поджаривать врагов огнеметом! Все качественно анимировано + отлично подобраны звуки и музыка. Еще порадовало то, что если скинуть прогресс и начать новую игру, можно снова зарабатывать все достижения! Это очень удобно, если вы намереваетесь проходить игру по очереди всей семьей. Из минусов: враги иногда застревают в стенах и не могут к вам подойти. Это некритично, их можно взорвать вместе с препятствием. [u]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/u] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
I killed zombies with twitter handles, I laughed! Then my gun broke and I got chomped. SOLID!
It's a pretty okay game, if you like this type of game. I do think the poison mechanic should be tweaked a little. With how often you can get poisoned it's kind of strange that antidotes are more expensive than potions. Gamepad controls do work, but they are not great. Some actions are mapped to intuitive buttons while other are not, and cursor is a bit too fast. The ability to remap buttons and adjust cursor speed/sensitivity would be a nice addition. Also due to missions costing money to start, if a player runs out of money they are seemingly forced to spend a few minutes grinding for money and extra weapons in the outskirts area. Outside of those issues, the core of the game is fun if you like this type of game.
Not a roguelike/lite in any way. No randomly generated levels, no actual permadeath, you just loose your equipment and get sent back to base if you die, big whoop, the equipment was probably mostly gone by the time you died anyway because most guns break in a few minutes of use. You are never forewarned if a gun is about to break, so spent all your money upgrading a gun? Too bad it's gone forever just as quickly as a trash variant of the weapon. This isn't the only place where the game lacks feedback however, the combat lacks any feedback other than blood splatters there's no knockback on anything and you barely notice when you get hit yourself. The different enemy variations look almost identical and their stats are randomized so something that usually takes one shot might suddenly take ten with no visual indication that it's any different.
fun for quick session; i dont have time to get deep into video games so this one is fun to log on and pop some zombies
Right before I entered the cave, I thought "I should've brought more medicine and guns" After a few minutes, "Not bad. I think I can clear this" Then, died and re-spawned with nothing. Awesome.
The armour appears to be a prank, as you pay so much for it and it seems to have no effect. The game is often in darkness, with small black spiders in the darkness that poison you. Is this also a prank? Having played this game for less than 30 minutes I am one of only 31% of players who've bothered to complete a tunnel. If this game is a prank, it's one that few people who buy it are falling for, at least not for very long.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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