
Bloody Mary is a survival horror with narrative and adaptive elements that the player can take advantage of to survive. It is the player’s role to escape from Mary, who is never far and stalking the player as they try to figure out how to escape from the realm.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[i]Bloody Mary: Forgotten Curse[/i] claims to be an open world horror game, which is debatable. Sure, you can explore an open island, but there's only one objective: find the 7 items. Seem familiar? It is a Slender-like game. Are Slender games usually considered and categorized as open world? Hum... I was excited at first, as the concept of an open world survival horror game is very interesting to me, but quickly realized there is not much of a player choice in this. The game starts well, inside a cave, makes you wonder why you are here and where you are but then the problems start. First of all, you are supposed to go down a hole by traversing down to the lower rocks. The problem is, if you jump, you will get fall damage, if you just walk out of the platform, you might [i]still[/i] get fall damage. My first death was here, because I jumped on the first one, and just let myself fall on the following ones, but when I reached the ground, I guess I had suffered too much damage. Is this supposed to make the player seem fragile from the get-go? If so, fair enough, it's not really a big complaint, but it just adds to the list. Once you are out of the cave, you find a list of items to look for. Here is where Bloody Mary and some weird wavy ghost start stalking you, I think? I say "I think" because all I saw them do was walk around randomly and teleport (sometimes right before my eyes). The store page claims the AI learns from the player but whether it does or not, I wouldn't know. They didn't do much else. The store page also claims you can evade them using stealth, but there is no such thing as stealth in this game. The enemies are not really scary, they just make the screen go crazy and follow you around. They're not hard to get away from, even with the incredibly frustrating running mechanic. You get tired in about 3 seconds and the screen start shaking violently for a couple more until you can't run anymore and must recharge your stamina bar. The shaking especially is incredibly annoying, since we're talking about an island with 8 landmarks to visit, a few minutes away from each other, with nothing at all happening in between. It's just boring. I don't know if the shaking was supposed to evoke panic in the player, but if so, it missed the mark by a long shot. Some of the landmarks look alright, some look terrible, for example: the House and the Fishing Hut look like the exact same 3D model and texture, somewhat scaled into different dimensions. There are almost no details and it just looks extremely ugly. Most of them are also too small to be able to say you can "explore" them. Just walk in, if there's no obnoxiously huge flashing blue marker (incredible immersion breaker) telling you there is a note or item inside, just leave. Others look better and offer a bit of exploration, like the Church. Even though it's still very limited and lacking in detail. There are even some invisible walls! You walk between landmarks by following your map and your compass or by following directional signposts scattered around, where you can also save the game (which makes the whole thing incredibly easy, to be honest). There is also no location pointer in the map, which might be my favorite thing about this game. And the bugs... Some of them are incredible, it's almost as if the game was not tested at all. Some stairs you can't climb just by pressing forward, you have to jump. It's crazy. This happened multiple times in a lot of different stairs and stair models, it's probably something to do with either the collision of the stairs, the collision of the player, or the way the player physics and movement are programmed. I've also been able to go through some models, and even made some of them disappear! For instance: I visited the Pond, and there was this monument in the middle of the pond, with a note. I read the note, there was nothing else there, so I turned back to go look somewhere else. On the way, there are these low branches you go under, but they are very close to your head. I guess when going back something happened between the collision of the player character and the trees because they just disappeared into thin air, and so did the pond and the monument in the middle. Only the note stayed behind, floating in the air. The jump scares are bad. Just some loud noise (which sometimes cuts off before finishing) and something appearing out of nowhere. Typical easy jump scare which is not scary, just startling and annoying. I am not sure if they are all scripted, but it did seem like it. They also lack any kind of animation. I saw a girl / woman (?) running from one side of a room to the other without moving at all, and saw some ghost jumping from a balcony also without moving. The second one especially was incredibly bad. The ghost model just translated forward and down to the abyss and disappeared while a scream effect sounded and was cut off abruptly. It was actually funny. As for the "story", well, you do find some notes here and there, and you have a journal to store them in, but most of it seems to be random and not coherent, but that might just be because, honestly, after the whole experience, I didn't even try to make sense of them. There is no such a thing as a "narrative" though. This game is a great example of an unclear store page description that makes the actual game experience worse, because it makes you expect things that are clearly not in the game. If the store page described it exactly as it is: a slender-like game where you must collect X items and avoid Y and/or Z creature, I would probably have just kept on looking through the store. The game is somewhat inexpensive, so if it seems like the kind of game you would enjoy, go for it. [url=https://www.infernyll.com]Website[/url] · [url=https://www.youtube.com/channel/UCfDlTEaqSb2WriWb8aTk7CA]YouTube[/url] · [url=https://store.steampowered.com/curator/33834863/]Steam Curator[/url]
I HIGHLY recommend this open world horror adventure game! If you're into games like Slenderman, Amnesia, and Outlast; this game is perfect for you. There are so many incredible elements to not just the gameplay, but to the story, visuals, and sound design as well! I have never been more scared in a video game before, especially an indie one at that. For me, the sound design, music, and general atmosphere is what makes Bloody Mary definitely worth checking out. I jumped out of my chair more time than I would like to admit and throughout the whole game, I just had chills down my spine. Such an incredible atmosphere they have created. Everything I encountered and ran through was smooth and polished yet menacing in the best way possible. My favorite part hands down is the flashlight. It is your best friend and worst nightmare. I think Fargamer Studios nailed the mechanics on the flashlight as it never showed too much, but just enough to give you the scare you need and the stone walls you'll inevitably run into. I could go on and on all day about what I love but here a few things that I think can be improved. I think the panting of the main character is a bit too much sometimes and that there needs to be a grunt when falling from a great height. I also think the screen could shake a bit less when running, it is quite disorienting. Other than that, This game is flawless. If you're on the fence, definitely try this game out. It's worth your money and more, especially if its on sale! 10/10
i really like this game reminds me a lot of older horror games like amnesia and slenderman the atmosphere and sound design are surprisingly good. it also has a really mysterious vibe the hole time starting in a cave that has medieval stuf fin but you have a flashlight so it make you wonder what time period your even in was fun over all
The game occupies only 800MB on my system which is impressive considering the fact that the game map is quite large. Requirements are also considerable, I had a constant 60 fps when I played the game and I do not have a great PC. The atmosphere is what highlights the game for the better, a completely overnight forest with supernatural creatures waiting to kill you in the complete dark, it`s really scary... i almost scream when i got out for the first time into the forest and saw one particular scary ugly creature ... In terms of bugs, not many honestly, no crash or freezes happened. There has been a situation where one of the creatures was in the cemetery and when I touched the creature it disappeared. Other than that, the game has no bugs at all. It would be nice to see an Audio option in the menu to increase / decrease the sound of the game. Perhaps adding a few more creatures and objects to make the environment more dynamic would be a good idea as well. I love the game, anyone can play it and guaranteed you'll be scared when you play :)
Игра похожа на слендера. Ходим по большой территории и ищем предметы, как понял - для ритуала. Весь гемплей - хождение по тропинкам. за час игры собрал 4 из 7 предметов, где брать остальные - хз. Сюжет - хз. Обзор моего брождения прикрепляю https://www.youtube.com/edit?o=U&video_id=si3cLXKBtjk Игрушка своих денег по-моему не стоит
Хоррором здесь и не пахнет, скорее пару скримеров. Про выживание вообще молчу. Все что мы делаем, это бродим по лесу, от которого час спустя уже тошнит в поисках вещей. Но игра цепляет, серьёзно, за все это время она мне не надоела, да и отдельные локации очень классно выглядят. Правда я психанул уже под конец, когда не мог найти дурацкое дерево, может вы мне подскажите в комментариях, где оно или где оставшиеся предметы, а может с помощью моего видео найдёте другие предметы, которые не нашли сами: https://youtu.be/I7iimn0wZLY
You've been here before if you played low grade Slender type games. One large map with seven items to find. Finding an item triggers a baddie which walks around for a few moments before disappearing. You'll run in the large map from location to location and there may be creatures in the woods which will just disappear after they are triggered for a few moments or you just outrun them. Honestly, the first one I saw was stuck in the gate of the "House" area and it looked like a ghost chicken spreadeagled. I think they are supposed to be baby ghosts? At the beginning of the game your journal details what the entire story is. Exploration for notes and other story items is pointless in the game., There are small arbitrary scrawlings or notes that do nothing to add to the story. You are just supposed to find the seven items, drop them in the lake, the exit is highlighted and "Game Over" when you go there. No additional story. No bosses. Nothing. It's absolutely not worth 10 bucks. 2 bucks is about where this game should be and you should only bother to play it if you are really bored with nothing else to do.
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