
One-hit kill die-retry murderballet. Left for dead by a colorful band of bandits: you will chain killing sprees to exact revenge on the treacherous Mr. Black Wolf. Improvise your kills with utterly everything you can get your hands on: from carrots to plasma guns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 310reviews | 90% | — | $93.1K |
| $19.99 | 1.1Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A arte do jogo é maravilhosa. Todo o resto é um lixo. Além do jogo ter milhares de problemas técnicos a gameplay engasga sem sentido, os inimigos teleportam pra te atacar e a história é bastante previsível e rasa. Se vai jogar e/ou platinar essa coisa recomendo muito calmante
7分,一击必杀的杀戮之旅 优点:1元的key,战斗流畅,爽快的多样化武器和场景杀法,美术干净明快 缺点:一套流程下来就2个多小时,成就都是特殊累杀和隐藏要素 推荐玩法:手残直接开无敌模式爽吧!
I remember trying the demo during steam nextfest and loving it so much that I bought it the moment it came out. This game isn't perfect(the bossfights were pretty low points in the game for me personally), but the highs of this game are so high and the overall concept is so charming and creative that I'm a tad upset this game didn't get the reception I think it deserved, hence this review to contribute in any little way I can. The concept is simple: The map is littered with props and enemies. Every single prop can be used as a weapon, many of which have different durability, effects, and movesets. Piece these together to get through Hotline Miami-esque murder puzzles with multiple solutions. It is the most creative take I've seen on the "one-shot combat puzzle" genre that has found ways to keep surprising me in later levels, made even more fun with the slapstick logic and the sense that you are always grabbing whatever is nearest to you in a mad daze of improvisation. I wanna cut that guy with a sword, I reach behind me, and I've grabbed a carrot/fish/flowerpot instead. Welp, this'll have to do. One moment I can remember was when I was given a haybale in a level with few other starting options. The haybale is fairly useless as it doesn't damage enemies and only stuns them, until I noticed there was an oil lamp as well. Light bulb goes off in my head, and I test my theory by throwing the oil lamp on the hay bale, which sets the hay bale on fire... which I then carried around to set the entire level on fire as the enemies ran around screaming in pandemonium. The game is full of moments like this where unconventional weapons interact in fun ways and I think fans of this genre should absolutely try this game out at least once.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $19.99 |
| 78ratings |
| 87% |
| — |
| not modelled |
| $19.99 | — | 78%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Soft recommend and here's why: The gameplay loop is pretty fun and is in the same vein as, lets say Hotline Miami for example, and it can create a good loop. Enemies are always placed the same and will have the same weapons every time, so you can plan accordingly. The classic one hit and you're dead, so it becomes a fast feedback loop of dying and restarting and so on until you pretty much have it mapped out. Plus the art style is really cool and the finishing animation of killing the last enemy in the level is always super cool and dependent on what weapon you have so it can be varied. The actual story is, well its there. It's a revenge tale and you kill each member of the gang chapter by chapter. You can unlock different hats that change how you play the game(another similarity to Hotline Miami), but the downside with this is that you HAVE to beat the level first before being able to use the hat. Which is okay? I get that you need a reason to give replay value but it feels cheapened by having to jump through a hoop to use it. It feels like it was designed to make you replay it and not give you the choice to. I think they knew this because the story isn't great, but ofcourse you're not coming for a thrilling narrative or nuanced thoughts, just revenge and killing. While both parts are subjective to my own experience, the soft recommend really comes in at this point because you can have gameplay bugs. Nothing game breaking, but enough to ruin a good flow and it feels dirty. It's actually what inspired me to write this, because twice the main character got stock in an animation of dashing with a sword and dies because he cant attack. Three times my character just freezes and wont move. Did the game freeze? No, only you as enemies run at you and kill you, causing you to restart. I'd say this game is a 7/10, youre not missing anything you havent seen before if you dont play it, but it can be a fun time if you just shut your brain off and lock in to the fighting.
Generally I consider this game to be good. This style of chaotic combat is always enjoyable. It is visually nice. The story is ok, it is serviceable. I'm just annoyed by the targeting system. It is the reason I'm skipping the game for now. The lock-on targets the enemies in front of you, but if you have a melee weapon that makes you lunge sometimes it will skip the close enemy and target the far one, and to attack the enemy skipped you should look in their direction. I find this to be an unintuitive, because by time you changed direction you are likely dead. I think it is better to have the controls for aiming separated from the movement. It doesn't need to be free-aim at least provide angle control for your aim. I may give the game another chance in the future. Maybe with a controller the targeting issue will be less problematic, though I doubt it. Arabic Review المراجعة بالعربي أرى ان اللعبة ممتازة، اسلوب العاب القتال العشوائية ممتع ومضبوط وهو سبب شرائي لها. رسومات اللعبة جميلة. القصة عادية لكن تؤدي الغرض. أزعجني اسلوب اختيار الاعداء في اللعبة. ازعجني لدرجة اني بأسحب على اللعبة بسببه. تحصل ان اولوية اختيار العدو تعتمد على اتجاهك، يحصل مع بعض الاسلحة اللي تخليك تقفز انها تعطي الاولية للعدو البعيد على القريب ولو بترجع للقريب لازم تنظر لجهته. أرى ان هذا الاسلوب غير مناسب، لأنك غالبا بتصير ميت متى ما صرت على اتجاهه. ارى ان الافضل في مثل هذه الحالات ان التصويب والتحكم يكونون مفصولين. مو شرط يكون التصويب يدوي بالكامل بس على الاقل تتحكم بزاوية التصويب. ممكن ارجع للعبة مستقبلا، يدة التحكم ممكن تخفف من المشكلة لكن اشك في فعاليتها.
Gra, którą właśnie nabyłem, już od pierwszych chwil zrobiła na mnie ogromne wrażenie i z pełnym przekonaniem mogę powiedzieć, że był to świetny wybór. Dawno nie trafiłem na tytuł, który tak skutecznie wciąga i sprawia, że czas dosłownie przestaje istnieć. Na szczególną uwagę zasługuje klimat gry – jest dopracowany w najmniejszych detalach i buduje niesamowitą atmosferę, która towarzyszy przez całą rozgrywkę. Niezależnie od tego, czy chodzi o oprawę wizualną, muzykę czy dźwięki otoczenia, wszystko współgra ze sobą idealnie, tworząc spójną i angażującą całość. Mechaniki rozgrywki są przemyślane i satysfakcjonujące. Sterowanie jest intuicyjne, a jednocześnie daje poczucie pełnej kontroli. Gra nie tylko nagradza za umiejętności, ale też zachęca do eksperymentowania i rozwijania własnego stylu gry, co znacząco zwiększa jej regrywalność. Fabuła (jeśli występuje) potrafi wciągnąć i zainteresować – jest dobrze napisana, a postacie są wiarygodne i zapadają w pamięć. Czuć, że twórcy włożyli dużo serca w to, aby historia była czymś więcej niż tylko dodatkiem do rozgrywki. Optymalizacja i ogólna jakość wykonania również stoją na wysokim poziomie. Gra działa płynnie i nie napotkałem żadnych poważnych problemów technicznych, co w dzisiejszych czasach niestety nie jest standardem, więc tym bardziej zasługuje na pochwałę. Podsumowując – jest to produkcja, która zdecydowanie wyróżnia się na tle innych. Oferuje wiele godzin świetnej zabawy, a jednocześnie daje poczucie, że każda minuta spędzona w grze jest tego warta. Z czystym sumieniem mogę ją polecić każdemu, kto szuka dopracowanej, wciągającej i satysfakcjonującej rozgrywki.
3 Act fast action game
good game
This game is very fun, has a lot of options for completing most or all of a level and is difficult. VERY difficult. So difficult I almost didn't give a positive review because it annoyed the hell out of me. How difficult is "so difficult" and " VERY difficult"? There's an achievement for dying 100 times in a level and I ♥♥♥♥♥♥♥ have it. There are a couple portions where it shifts perspective or there's background option blocking your view .and that can throw things off but for the most part it's a good game and the story starting around act 3 made all my annoyance at the game bearable.
ебашить зверей.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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