
Brave through Dracula’s castle to retrieve Davids true love; his car! In this 2D platformer with stunning visuals, you’ll face goons and ghouls, fight off Dracula’s loyal staff and explore the castle on your way to the final boss, the big man himself.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Brave through Dracula’s castle to retrieve Davids true love; his car! In this 2D platformer with stunning visuals.
Make it through 5 distinct areas of Dracula’s castle, from the castle entrance to the intricate boiler floor.
Survive enemies and defeat bosses of increasing difficulty.
Inspired by retro games like Castlevania, and the wonderful vibes of 80s vaporwave.
And of course talk with the chatty resident wizard.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Loved it! The portrait and cutscene art is so charming! And was very impressed with the background art, the gameplay feels very intuitive and consistent, so its easy to pick up fast. Level design was all around really great, platforming feels nice and responsive. Great music all around, especially the boss fight music. For the price this is more than worth the money <3
A stylish but brief platformer where air-dashing and the style mechanic take center stage, focusing more on navigating tricky platforming than fighting enemies. You play as David, a laid-back guy cruising down the road in a sleek red sports car, under a clear, star-filled sky with an ‘80s soundtrack setting the mood. But out of nowhere, an ominous castle materializes directly in your path, and you crash right into it. The bad news is that the castle belongs to Dracula, and he claims your car as payment. But the good news is that you’ve got the skills to get it back. The controls stick to the standard platformer setup, and they’re simple and intuitive with no complex inputs. You can move, jump, dash (including air-dashing), and attack. Everything feels tight and responsive, so if you’re struggling, it won’t be because of the controls. Gameplay focuses on pure, no-frills action. There’s no exploration, no hidden secrets, no collectibles, and no ability upgrades. The journey through Dracula’s castle is entirely linear, filled with rooms combining platforming and combat. You can go back to a previous room, but there’s no reason to do that. The platforming ramps up quickly. You'll spend more time executing precise jumps and air-dashes than fighting enemies. The central mechanic here is called Style. Air-dashing through a fire skull or weak enemy grants you a Style Point, which lets you jump or dash again, but only while airborne. Once you touch the ground, your Style Point resets to zero. As you move forward, each stage introduces new hazards, like platforms that fall after a few seconds, spikes with shifting patterns, annoying invincible ghosts that chase you through multiple rooms, and locked doors that require keys scattered nearby. Despite how it sounds, the path is still linear because you need to grab all keys if you want to move forward. Enemies are present but repetitive across all stages. Most go down with a couple of sword swings, and you can even deflect their projectiles back at them. Only one of them requires strategy because it carries a shield you can take out by crouch-attacking. Boss fights, only three in total, aren’t too tough. You might die a few times learning their patterns, but aside from the final boss, none change up their tactics. Defeated enemies drop crystals and hearts, and occasionally a VHS tape that grants an extra life. Crystals have a single use: collect 50 to gain an extra life. Hearts are more crucial. You start with seven, and each can be filled twice, effectively giving you 14 hearts. But they can vanish quickly thanks to a cheap mechanic that nullifies invincibility, potentially launching you from one hazard into another, or worse, into a pit that instantly costs a life. Stages include checkpoints that restore your default seven hearts and act as respawn points if you die. Losing a life brings enemies back, though you won’t earn more crystals for defeating them again. You can, however, still pick up hearts or VHS tapes. Thankfully, the game doesn't require you to finish it all in one sitting. You can quit and resume from your last checkpoint at any time. If you lose all your lives, you can hit “Retry” to restart the current stage. But there’s a nasty bad news: choosing “Quit” after losing all your lives triggers a nasty bug that breaks the save system. Normally, you can click your save to reload from your latest checkpoint. After triggering this bug, your save file becomes unclickable and your progress erased, and the other two slots get overwritten with unknown saves from before the game’s release. None of the save slots are usable. To fix it, you’ll need to disable Steam cloud saving and manually delete the game’s settings and save folder. If you leave cloud saving on, it’ll just keep restoring the broken data every time you launch the game. This might not feel like a big deal if you’re early in the game, but if it happens near the end, it’s incredibly frustrating.
Video review: https://youtu.be/GfaxmbbQhxc TL:DR Bloodmoon rush is a fantastic platformer that has a nice castlevaniaish vibe but moves at a much faster pace with the emphasis on platforming over combat, it is a little short but an absolute blast from start to finish.
I haven't finished the game yet, but I am so impressed with what I have played so far. The artstyle is really charming, and the characters are super cute!! Unfortunately though, I have encountered a bug where after David is out of lives, instead of respawning at the check point, he just respawns where I previously fell on the spikes (I am not the best at platformers eheh) and he appears dead, and the dash-jump combos wouldn't be working. I don't know if this continues to be an issue after the dungeon chapter, but that's where I am so far, and the bug has been hindering my progress a bit. Regardless, I think it's super fun and would love to try more!
Overall 🌟 very cool 🌟 but it is lacking gameplay polish and animation punch, and feels unfairly punishing at times. Had a blast playing the NGA version, and you clearly deserved the awards you got, but I see you still haven't fixed some of the more glaring issues from that version 😅 It's still 🌟 very fun 🌟 in spite of its good ol' jank though! Less briefly: [list] [*]music rocks [*]cool movement [*]mostly good levels [*]great art [*]funny wizard [*]hot dude [*]eighties anime vibe checks out [*]OH HO HO HO HO HO [/list] And various quirks: [list] [*]you visibly teleport one character height when going up/down the top of a ladder - please fix, it feels majorly janky [*]animations like the slam of pistons and robot fists feel too slow (and linear?) - they need more [b]impact[/b] [*]invincibility time is not long enough to e.g. escape stalking ghosts, and taking one hit often results in several subsequent hits that you can't feasibly avoid once you've made the first mistake [*]speaking of mistakes, the instakill falls that appear in the final stages feel like the epitome of punishment, and when combined with one-tile width platforms and the same scarcity of checkpoints as before, things may have gone a little too far [/list] As for the actual jank: [list] [*]got softlocked at the doors after piston intro; brought both keys back to checkpoint on death and they only unlocked one of the doors, the second key disappeared without a trace (fixed by quitting and reloading) [*]select save file menu buttons doesn't preselect an option even when you've pressed start using gamepad input, and the first selected button when you do move the stick around seems to be the [i]bottom[/i] button? [*]press any key to start doesn't work on gamepad. If only the start key works and you actually have different text for gamepad, then you may need to adjust your gamepad vs m+kb behaviour [*]going from pause menu to main menu seems to require multiple button presses and causes some weird blank screen behaviour [*]player sprite disappeared after game over, could only kinda move camera horizontally, resolved after going back to the main menu [*]had one instance of books going invisible when opened [/list] oh and where's the soundtrack (づ。◕‿‿◕。)づ
the art style and music are great but the gameplay is unpolished. Certain level are designed well but can be timed in a way that can force you to loose progress. There are some mechanics that are not explained until you have already ran into them. not sad that i bought it but wouldn't recommend it to a friend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Super Meat Shooter | $1.5K | 109 | 39% | $0.69 |
| Yardlings | $1.5K | 52 | 85% | $1.49 |
| Simple Ball: Extended Edition | $1.5K | 129 | 74% | $0.69 |
| Still Heroes | $1.5K | 110 | 90% | $0.99 |
| Alice Mesmerizing Episodes of Neurosis (AMEN) | $1.5K | 99 | 95% | $0.99 |
| Planet Miner | $1.5K | 61 | 80% | $0.99 |