
Squeeze the heart, gain elements and eventually synthesize your own blood. In this incremental game, every organ (not only your heart) matters. Use their synergies to achieve your ultimate bloody goal.
Modeled estimate, not a reported figure. How we estimate →
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About
The heart holds no blood... you must recreate it by gradually gathering the elements that compose it. Squeeze (click) the heart to gain power and lifeforce as your rise to strength begins.

Unlock new tabs. Each with it's own organ, gimmick and resource(s).

Active and idle gameplay
Upgrades that speed up gameplay
10+ different tabs, each with it's unique incremental quirk
Skill tree to boost your resources, unlock gameplay elements and help you along the way
Mini-games (optional, if you prefer more active gameplay)
Unique upgrades and mechanics
Soft-prestige (applies to specific stuff and does not fully reset the game)
Achievements
Offline progress
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Fun, unique, a bit short. Grow your unholy horror until [spoiler]you take over the world[/spoiler]. The various tabs with upgrades are varied enough to keep it interested. Some are deeply unsettling, but that's the point! I did use an auto-clicker after the first half hour as it continued to want clicking didn't keep it interesting, though you could also just take your time and go offline or AFK and wait for resources. The pacing is also rather quick, which could be attributed somewhat to the auto-clicker, but things scaled quickly even without it in some cases, rushing through many upgrades at times. There isn't really a "wrong" upgrade, and generally going for roughly the cheapest option will do you fine. Most of the fun is just figuring out how each unlocked element works. For the price the value is decent for a couple days of novelty. 6.5/10
This is an interesting idler / clicker. The mechanics aren't groundbreaking, but the real charm is how each unlock builds toward the ultimate reveal. There's almost a story here, and that isn't meant as a slight. You can use your imagination to fill in the blanks between each phase (tab) on the road to the end. There are a few hurdles that require a bit of idling, which is totally fine, and a few hurdles that you can hasten through clicking, which is also fine. In other words: the game uses the idle and clicker mechanics to good effect. The phases (tabs) all have their own charm, though some might not like how little explanation a few stages receive. Nothing is ever frustrating, though (so long as you take a beat to look at and consider everything on the screen). One tab has an automation component that is harder to spot than normal because of the minimalistic design. But, again, nothing frustrating. Overall an enjoyable game that is elevated by its theme and story. Well worth the price.
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一团柔韧鲜红的血肉安静地卧在你的手中,刚好填满了整个手掌的空间。你略微攥紧手指,对它施加挤压,这颗肌性器官在你的指间重新塑形,发出了一声响亮、黏腻的动静。 你刚刚制造了第一下心跳。在你的掌握之中,生命力(lifeforce)应运而生。 但它是空的。它需要血。 介绍: 这是一款小体量点击增量挂机游戏,前期有点废鼠标。题材自带一种黑暗风格,把代表人体不同系统的关键器官提取出来,利用它们制取生命,合成血液。脉搏、呼吸、离子,一切指标都被以数字形式精准量化,有种如同做科学实验一般的冰冷与理性的克制感。而当最终花费不少力气获取血液后——你可以将其卖掉——这个被解构的生命在此刻完成了极致的物化。但这并非结束:生命活着,就有意义。 游玩提醒: -游戏无中文,不过单词都很简单 -退出游戏前记得在设置那里手动保存一下 -内容随进程逐级解锁,实际上内容还挺丰富的 期待这款游戏有段时间了,终于上线了爽玩之,很合胃口的休闲游戏
I think this game is quite fun, good pacing imo for an idler, not too fast nor slow. I wish i could, but i dont seem to care for the tower defense part, the enemies are like a pixel wide and the pacing on that doesnt feel great to me. But I think overall this is a great idler, especially for the price.
Cool concept, but severely lacking in gameplay design. There's no hold to click, so I was forced to bust out the autoclicker program, which I haven't needed in years for incremental games. The game is full of busy-work without adequate automation, combined with a very slow sense of progress. One of the first new features you unlock (teeth) is useless for too long, that's never a good feeling. Upgrades are very basic and offer no choice. All in all it doesn't feel worth the money, or any money. There are infinitely better games in this genre for free. And last but not least there's no main NUMBER that goes up, except Pulse but it's too slow + you have to use it to make pitiful progress.
Fantastic idle game. The multiple different play aspects really get you hooked, and the final minigame you unlock that really reveals what you've been doing is great. Absolutely loved this one, what a gem.
cool
A bit short, no prestige and you can 100% the game in one run. I'd say the air and tooth mini-games or better said their auto gen features are horribly bad balanced same goes for certain elements you can only generate with food. Sadly no replay ability but still better than most in the flood of incremental games. 4/10 - for fans of short incremental games.
This might just be one of the best incrementals I've played. I love the simplistic pixel art, and at first it seemed like it was going to stall and then suddenly it opened up and the idea of incrementally building an entire entity is just... *chef's kiss*. It's not a short incremental. Probably anywhere from 8-12 hours of gameplay. But it's a GOOD one once you get to the brain and can unlock the skill tree, at which point if you're a number go big person it does indeed go big. The only con is the "early" game, as in the first couple hours, can feel like a slog.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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