
Blood of the Werewolf (2.0) Become Selena, loving mother, devoted wife and -- powerful werewolf. Take revenge on the monsters that have slain your husband and stolen your child, in this love letter to classic platformers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Due to some dishonest behavior from the developers, I'm not inclined to cut them any slack, but I can still be fair. This isn't a bad game. The short version is that if the concept particularly appeals to you and you don't mind some 2.5D jankiness, it's worth a look. Platforming tends to fare badly in 2.5D, and Blood of the Werewolf suffers from some of the typical frustrations, but it does play decently overall. To its credit, BotW doesn't waste any time in ramping up the difficulty. It's never extreme by any means - this isn't masocore - but it's enough of a challenge to keep you saying "one more try" until you beat it. By far the biggest share of the challenge comes from platforming; enemies are spongy, but pose little actual threat, except when placed around pits (which, later in the game, they often are). Boss fights are fun, but go on for quite a while due to their massive health bars. However, although the game tries to offer a fair challenge by design, the execution stumbles at times. The huge knockback isn't really justified, due to the fast movement speed, loose jumping, and sometimes deceptive hit boxes. The sigils (100 or so of which will expand your life bar) aren't valuable enough to take risks for, since dying will send you back to the checkpoint to collect them all again. Some sequences require weaving between traps and projectiles, but these sometimes have sloppy timing or collision. Sine wave bats make an appearance here, but are much more obnoxious than usual. There are a handful of special skills you can find and upgrade, but aside from the healing skill, most aren't especially useful. Tonally, the game is weirdly inconsistent. Selena's severe, morose monologues between levels clash with the self-aware silliness of jumping over sawblades and grasping skeleton hands before fighting a cartoonish mummy. Even the title cards before each level deliberately evoke B-horror schlock, but the tone of the story ranges from mournful to jarringly angry. All of this unfortunately builds to an unsatisfying ending - clearly a sequel was planned, but never made. My biggest complaint, though, is that the game doesn't fully take advantage of its werewolf premise. You spend at least as much time in human form as in werewolf form, and you have no control over when you change; some sequences and bosses will even repeatedly shift you back and forth. The werewolf doesn't feel as powerful as it should. Your claw attack has to be charged for a brief time to do any significant damage, and the wolf is just as easily bounced around by enemies as the human. You'll also do a fair bit of platforming as the wolf, which feels awkward due to its massive size. I think the concept might have worked better if the game allowed switching forms at will, and further emphasized the differences between the two - the wolf's enhanced traversal and combat abilities versus the human's ranged weapon and more precise movements.
Jeu platerforme arcade un peu retro mais aux graphismes assez simpa ! Les commandes repondent bien et l animation est correcte L idee de jouer une humaine et un loup garou en meme temps est tres simpa (le loup garou est jouable lors qu il y a la pleine lune ) et cela change radicalement la facon de jouer (l humaine a une arbalete a distance tandis que le loup c est le corps a corps ) Les ennemis ont un qi d une huitre et sont pas tres diversifies , les boss sont justes ... enormes mais quand on ala pratique du bourrinage ca passe creme ... Donc au final un petit jeu sans pretention qui aurait pu tirer son epingle du jeu mais qui finalement retombe dans les travers de la horde des petits jeux qu on a vu maintes fois .... Dommage , du potentiel mais helas pas exploite pour le mieux... Interet : 11/20 Realisation : 11/20
I would like to say that it is worth persevering through Blood of the Werewolf's campaign at least once, but the story makes no sense and concludes with a disappointing setup for a sequel that never was. I can say that it is certainly not worth collecting all the collectibles, obtaining S ratings on all the levels, or grinding out the many extra challenges. Controls are clunky and platforming is annoying, especially toward the end of the game which is heavy on timed sequences and one-hit kills, making the health upgrades worthless. Otherwise, it is just another basic platformer with a lot of unrealized potential.
If you give me an award for this review, you will make me remember about this game, and therefore force me to play this game in the future. The power of fate is on your hands.
Ok/20.
I got this for free, so I'll hesitate to say I overpaid, but this game isn't particularly good. The plot seems to have low relevance to what you're actually doing in game. Why am I fighting all these spitting sahuagin? Why is your home apparently some kind of tower? Why are purple birds attacking me? Controls are fine, but graphics are kind of poor even for 2014.
Los controles son horribles (como agacharte con los laterales del mando) y no se pueden mapear. Gráficamente se ve del nabo y el plataformeo es un muy malo, de los pocos juegos que he desinstalado casi inmediatamente de haberlo comenzado a jugar.
https://youtu.be/553j6e2cVvg Offering two play modes opens up a lot of level design space that is not leveraged in what the game provides to players.
It's fine.
нет
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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