
Blood of the Werewolf (2.0) Become Selena, loving mother, devoted wife and -- powerful werewolf. Take revenge on the monsters that have slain your husband and stolen your child, in this love letter to classic platformers.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.24−75% | 625reviews | 59% | — | $18.4K |
| Free | 96ratings | 70% | — | not modelled |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En su momento compre este juego por una reseña (cabe aclarar que no vi un gameplay antes). sere directo, a mi en lo personal no me me gusto el gameplay. la hitbox de MUCHAS cosas en este juego, estan mal, los lapsos de tiempo entre ataques tambien (aun que eso puede ser por mi falta de habilidad, oh lo tosco del movimiento). en cuanto al consepto del juego, no esta mal y daria para explorarlo (SPOILER) la premisa de una madre mujer/lobo es creo que unica, aun que si no es nada de otro mundo. Banda sonora: 5/10 diceñoa rtistico: 6/10 gameplay: 4/10 puntuacion total: 5/10 no lo recomiendo hoy dia, hace 5 años probablemente si.
https://youtu.be/553j6e2cVvg Offering two play modes opens up a lot of level design space that is not leveraged in what the game provides to players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Blood of the Werewolf is a challenging 2D action platformer that draws heavily from the design philosophy of classic 8-bit and 16-bit era games while wrapping its mechanics in a gothic horror aesthetic. Developed by Scientifically Proven and published on Steam by Ziggurat, the game places players in the role of Selena, a mother driven by vengeance and desperation after her husband is killed and her child is kidnapped by monstrous forces. The narrative framework is simple but emotionally direct, providing motivation for a relentless journey through dark forests, haunted villages, gothic castles, and nightmarish realms populated by creatures drawn from classic horror mythology. At its core, Blood of the Werewolf is built around precision platforming and demanding combat. The level design is unapologetically linear, pushing players forward through tightly constructed stages filled with environmental hazards, enemy ambushes, and reflex-testing sequences. Spikes, swinging blades, collapsing platforms, and narrow jumping windows demand consistent timing and careful positioning. Death often comes quickly and without mercy, but the frequent checkpoint system prevents frustration from spiraling into tedium. The difficulty curve is steep, especially in later levels, where enemy placement and platforming challenges combine to create tense, high-pressure segments that reward memorization and practice. One of the game’s defining features is its dual-form mechanic. Selena alternates between her human form and her werewolf transformation depending on environmental lighting conditions. In her human state, she relies primarily on a crossbow capable of aiming in multiple directions, allowing for ranged combat and environmental interaction. This form emphasizes tactical positioning and careful spacing when dealing with enemies. In contrast, her werewolf form activates in moonlit areas, granting enhanced mobility, stronger melee attacks, and increased survivability. This transformation shifts gameplay toward aggression and speed, creating a dynamic rhythm between cautious precision and feral momentum. The interplay between these two states adds variety to level design, forcing players to adapt their approach depending on lighting and terrain. Combat encounters reinforce the game’s old-school sensibilities. Enemies range from shambling undead and monstrous beasts to more formidable bosses inspired by classic horror archetypes. Boss fights serve as climactic tests of pattern recognition and reaction time, often requiring multiple attempts to fully understand attack sequences and vulnerabilities. Victory feels earned rather than handed out, echoing the design traditions of retro platformers where persistence is as important as skill. While the controls are generally responsive, certain sections can feel unforgiving if timing is even slightly off, contributing to both the sense of challenge and occasional frustration. Visually, Blood of the Werewolf embraces a stylized gothic look that complements its horror theme. The art direction features hand-drawn environments and character designs that evoke classic monster films and dark fairy tales. Backgrounds are atmospheric without becoming visually cluttered, and the contrast between shadow and moonlight reinforces both aesthetic and mechanical elements. Although the animation quality does not always reach the fluidity of modern high-budget platformers, the overall presentation succeeds in establishing a cohesive mood. The soundtrack supports this tone with dramatic compositions that heighten tension during platforming segments and intensify boss encounters. Narratively, the game keeps its storytelling concise. Short cutscenes and dialogue exchanges punctuate the action, gradually unfolding Selena’s quest and the forces opposing her. While the story does not venture into complex thematic territory, it provides emotional grounding for the relentless gameplay. The choice to center the narrative on a determined mother rather than a conventional hero adds a distinctive touch, giving the journey a personal edge that distinguishes it from more generic revenge plots. Ultimately, Blood of the Werewolf stands as a deliberate throwback to a demanding era of platform design. It prioritizes mechanical mastery over accessibility, offering a structured and punishing experience that rewards patience and dedication. Its blend of dual-form gameplay, atmospheric horror setting, and tightly tuned level challenges creates a cohesive package that will resonate strongly with players who appreciate retro-inspired difficulty. While it may not appeal to those seeking a more forgiving or exploratory platformer, it succeeds in delivering a focused, skill-driven adventure that captures the spirit of classic action games while carving out its own dark identity. Rating: 6/10
Due to some dishonest behavior from the developers, I'm not inclined to cut them any slack, but I can still be fair. This isn't a bad game. The short version is that if the concept particularly appeals to you and you don't mind some 2.5D jankiness, it's worth a look. Platforming tends to fare badly in 2.5D, and Blood of the Werewolf suffers from some of the typical frustrations, but it does play decently overall. To its credit, BotW doesn't waste any time in ramping up the difficulty. It's never extreme by any means - this isn't masocore - but it's enough of a challenge to keep you saying "one more try" until you beat it. By far the biggest share of the challenge comes from platforming; enemies are spongy, but pose little actual threat, except when placed around pits (which, later in the game, they often are). Boss fights are fun, but go on for quite a while due to their massive health bars. However, although the game tries to offer a fair challenge by design, the execution stumbles at times. The huge knockback isn't really justified, due to the fast movement speed, loose jumping, and sometimes deceptive hit boxes. The sigils (100 or so of which will expand your life bar) aren't valuable enough to take risks for, since dying will send you back to the checkpoint to collect them all again. Some sequences require weaving between traps and projectiles, but these sometimes have sloppy timing or collision. Sine wave bats make an appearance here, but are much more obnoxious than usual. There are a handful of special skills you can find and upgrade, but aside from the healing skill, most aren't especially useful. Tonally, the game is weirdly inconsistent. Selena's severe, morose monologues between levels clash with the self-aware silliness of jumping over sawblades and grasping skeleton hands before fighting a cartoonish mummy. Even the title cards before each level deliberately evoke B-horror schlock, but the tone of the story ranges from mournful to jarringly angry. All of this unfortunately builds to an unsatisfying ending - clearly a sequel was planned, but never made. My biggest complaint, though, is that the game doesn't fully take advantage of its werewolf premise. You spend at least as much time in human form as in werewolf form, and you have no control over when you change; some sequences and bosses will even repeatedly shift you back and forth. The werewolf doesn't feel as powerful as it should. Your claw attack has to be charged for a brief time to do any significant damage, and the wolf is just as easily bounced around by enemies as the human. You'll also do a fair bit of platforming as the wolf, which feels awkward due to its massive size. I think the concept might have worked better if the game allowed switching forms at will, and further emphasized the differences between the two - the wolf's enhanced traversal and combat abilities versus the human's ranged weapon and more precise movements.
Ok/20.
It's fine.
This game is neither good or bad.....is something in between because is a GENERIC platformer. I sustain this because it doesn't have an identity of it's own, so I don't think it worthy of your time. You'll be better off trying other of the really good platforming games available and avoiding this.
I got this for free, so I'll hesitate to say I overpaid, but this game isn't particularly good. The plot seems to have low relevance to what you're actually doing in game. Why am I fighting all these spitting sahuagin? Why is your home apparently some kind of tower? Why are purple birds attacking me? Controls are fine, but graphics are kind of poor even for 2014.
нет
This is a great game but it's not for everyone. The artwork is gorgeous, the controls and level design are extremely tight and even the music and voice acting are very high quality. I also absolutely adore all of the nods to classic horror films, books and games. But this is "old school" gameplay as filtered through the very particular aughts/early teens lens of indie games like "I Wanna Be The Guy". And while nowhere near as difficult as that game, with unlimited lives/continues and very reasonable checkpoints throughout, if you don't enjoy repeating short sections again and again until you perfect them you're unlikely to finish this gem. Although I should point out that when you quit the game and come back it will start you at the exact checkpoint in the level you stopped at. So you can always stop playing if you feel yourself getting frustrated with a section and come back to conquer it later. Which is great! Comparisons to the original Castlevania games are both intentional (there is a cute reference to the Belmont family on a billboard at one point) and unavoidable. This game is easier than most classic pre-Symphony of the Night Castlevania titles, almost all of which I have also beaten on their original hardware. I'd say it's slightly harder than the easiest of those games, Super Castlevania 4. But it doesn't play like any of the classic Castlevanias either. The jumping and general movement are much more fluent and traditional, more akin to Mega Man than the "ClassicVanias". And particularly in the final stages of the game there is a much greater emphasis on platforming while avoiding projectiles than those games. Gameplay is split between sections where your protagonist is indoors away from the moonlight and therefore human, and outside in the light of the moon in their wolf form. Each form comes with different attacks and jumping abilities. Your human form has ranged attacks and the normal jump controls you expect in a platformer, with jumps that vary in height and distance based on how hard/long you press the button. While your werewolf form has (mostly) melee attacks and the ability to double-jump in addition to normal jump controls. These switch-ups help keep the gameplay feeling fresh and varied. This is not a Metroidvania, the game has a traditional level-and-boss based structure. But there are items to collect which increase your health and ammo pools as you hit thresholds of them collected in the game, as well as hidden upgrades you can find to power up your weapons in secret areas in each level. The game does allow you to replay levels to pick up items you missed. But the upgrades while helpful are not essential to beating the game. Indeed even though ammo drops are abundant and your ammo meter is fully filled upon a re-spawn from death I rarely used my powered up secondary fire outside of the final two levels and boss fights. Though the increased crossbow fire and werewolf healing ability did come in extremely handy in the final boss fight. In summation if you like the theme and old school action platformers this is an absolute must play. If you're not sure I recommend checking out some gameplay videos to see if this is for you. Just don't get hung up on the story which I found unnecessarily dark when contrasted with the overall camp of the game, and sadly ends on a cliffhanger promising a sequel that never came.
Players by region
Where this game's players are, estimated from review languages.
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