
Blood Metal is a brutal, experimental, single-player project featuring a full body-destruction model. This was one of the first games I ever created with my Youtube community. Please enjoy it completely for free on Steam.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Blood Metal" is an asset flip, a bunch of store assets dumped around a simple tech demo because the developer likes low polygon gore or something. Some people have weird kinks. Anyway there's not much, if any game here at all, it's just an asset flip with no real value as a game. The most amusing part about this is the developer tried to get paid for other people's low poly assets. The game graphics look better than you might expect, despite being lazy low poly assets, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Was promising at the stage it was, was sadly abandoned roughly 2021 in a alpha stage.
this game has not been updated for 5 years
absolutely terrible garbage made by an even more terrible ai slop shilling dev who pick fights with people who criticize him and his work. not even worth the time to play even if it's free. stay away at all cost
♥♥♥♥♥
Shame that the developers abandoned it. The game had potential to be good
bluedrake the ♥♥♥♥♥♥ wasted the original dev's vision and ip not worth it even for free
Blood Metal, developed and published by Bluedrake42 and Drakeling Labs, is an unconventional first-person shooter that feels less like a traditional game and more like a focused experiment built around one central idea: hyper-detailed ballistic simulation. It doesn’t attempt to compete with polished, content-heavy shooters; instead, it carves out a distinct identity by prioritizing physics-driven interactions and raw impact over narrative or structured progression. The core gameplay is deliberately simple. Players are placed into contained arenas where they must survive against waves of enemies using a small selection of firearms. There’s no overarching story to follow, no campaign to progress through, and very little in terms of unlockable systems. Everything revolves around the immediate experience of combat. This stripped-down approach makes the game easy to jump into, but it also reveals how dependent the overall experience is on the strength of its core mechanics. Without layers of objectives or evolving scenarios, the longevity of the game rests almost entirely on how engaging its moment-to-moment gameplay feels. That moment-to-moment gameplay is where Blood Metal distinguishes itself. The game’s defining feature is its advanced damage modeling system, which simulates the physical effects of gunfire with a level of detail rarely seen in the genre. Bullets interact with targets based on velocity, trajectory, and impact, producing varied and often unpredictable results. Each encounter feels physically grounded in a way that emphasizes cause and effect rather than scripted reactions. This creates a sense of immediacy and unpredictability that can be compelling, especially for players interested in the technical side of game design. At the same time, this intense focus on simulation comes at the expense of broader gameplay depth. Enemy behavior tends to be straightforward, lacking the complexity needed to support more advanced tactics or varied strategies. The environments, while functional, don’t offer much in terms of dynamic interaction or meaningful positioning beyond basic cover and line-of-sight considerations. As a result, the experience can begin to feel repetitive once the novelty of the damage system starts to fade. Without additional layers—such as mission variety, progression systems, or more diverse enemy types—the game struggles to maintain long-term engagement. The presentation reinforces the idea that this is a project driven by experimentation rather than polish. Visually, the game is utilitarian, focusing on clarity and functionality rather than detailed world-building. The aesthetic leans heavily into a gritty, almost clinical depiction of combat, which aligns with its simulation-driven design but may not appeal to everyone. The sound design complements this approach, emphasizing the weight and impact of each shot rather than building a broader sense of atmosphere. One of the more interesting aspects of Blood Metal is its development philosophy. It feels like a project shaped by curiosity and iteration, likely influenced by community feedback and a desire to explore specific technical concepts. This gives the game a certain authenticity—it’s clear that it exists to test ideas rather than to conform to established expectations. However, that same quality also contributes to its rough edges, as the experience lacks the cohesion and refinement typically associated with more fully developed titles. Despite its limitations, Blood Metal offers a unique kind of appeal. For players who are curious about physics-based systems or who enjoy exploring unconventional game design, it provides an experience that stands apart from more traditional shooters. Its free-to-play nature further lowers the barrier to entry, making it easy to approach as a short-term experiment rather than a long-term commitment. In the end, Blood Metal is best understood as a focused concept brought to life rather than a complete, feature-rich game. It succeeds in delivering a distinctive and technically interesting take on combat, but it falls short when it comes to depth, variety, and overall polish. It’s a project with clear potential, but one that currently feels more like a foundation than a finished product. Rating: 6/10
Oyun basit grafiklere sahip kan efektleri daha gerçekçi olsa daha iyi olurdu.Ama bağımlılık yapan bir deneyim.Zaten ücretsiz alıp deneyin derim.
The game has been abandoned and hasn't been updated in years I bought back when they where still charging for it mind you it was only 4.99 but it would've been nice for them to finish it
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Trends
Modeled estimate over time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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