
A puzzle & plot single-player game. It all starts with the falling star ...... Through the puzzle, find the childhood memories while gradually unraveling the truth of the "Blood Tree Plague" hundreds of years ago.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About















Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−50% | 321reviews | 83% | — | $27.1K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流程简单,小游戏难度还行——除了某机箱华容道 整体节奏偏慢(因为人物走的慢),系统略显粗糙只有简单的自行存档,对于全成就很不友好(因为有流程中的文档收集需求,错过剧情了如果没存档不好补,而且回档后必须再一直打到结尾) 尚未玩过庭院,因此对于剧情的评价只有不好不坏,不过ED很好听
人上人吧,想不到怎么说,这个画风其实和这种横向恐怖解密挺不搭的。做尤格索托斯的庭院那种不挺好的。
一般,补个前作
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情优秀,好玩
其实我是庭院玩完来的
有点意思
~
走路很慢,开局也没有引导,玩才没有几分钟就想睡觉了 不要说我不是适合玩慢节奏游戏,我库里面一堆游戏也没几个差评的 这个价格我可以有更好的选择
很早就买了,刚下载下来玩。 折磨,顶级折磨,没玩过这么折磨的剧情解密恐怖游戏。 111先说最重要的道具收集,我真的会谢,不是把一张纸片子放在地上,放在华容道里就是合格的道具收集好吗。比如和某人对话,npc说老爷最近怎么怎么样,那玩家就可以思考也许需要一个什么道具来交付,交付完后npc再给玩家一张纸或者一个人偶或者某个道具,这样有来有回才是解密游戏的乐趣,这点真的太致命了,游戏里的解密和剧情完全无法联系,强行没有困难制造困难。 再来说说以下几点,开发资金看起来完全没用在刀刃上,全用在刀把上了。 1、看起来十分精致的CG,立绘,背景,然而和恐怖解密游戏完全不搭,白用功。宁可立绘差点,把资金用在剧情脚本,配音上。 2、难绷+毫无逻辑的剧情,和游戏不搭的BGM,造就了昏昏欲睡的大脑,上线5分钟,昏睡8小时。 3、全程没有也无需自由探索,必须跟着主线走,还只有一个结局,每一个人物都毫无灵魂,打完只想给个巨大的? 4、游戏时间5h,因为打完发现书页差2张,还在开局的部分,被迫重新打了一遍(闭眼)为什么不能自由探索让我回本来的房间拿书页(愤怒) 5、里面的三十几页日记写的还不错,这游戏唯一能看的就是这个日记了。 制作组再接再厉吧,做恐怖解密多玩玩日系rpg,我是抱着和日系rpg一样有深度的剧情玩的这个游戏,有点失望啦。
补庭院世界观/剧情的可以入,为了玩而入的还是算了
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $76.7K | 251 | 80% | $10.99 | |
| $37.1K | 256 | 89% | $9.99 | |
| $20.3K | 170 | 84% | $6.99 | |
| $44.1K | 147 | 95% | $9.99 | |
| $2.6K | 13 | 38% | $8.99 | |
| $2.4K | 12 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.1K | 163 | 49% | $5.99 | |
| $27.1K | 136 | 65% | $11.99 | |
| $27.1K | 124 | 85% | $5.99 | |
| $27.1K | 76 | 68% | $9.99 | |
| $27.1K | 76 | 24% | $14.99 | |
| $27.1K | 50 | 92% | $24.99 |