
Enforce the Internal Revenue Code. Turn Hundreds into Decillions. Praise BirdJesus. The Rouge-Litest Arithmetic 'Em Up.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a Blok.
This is an Anti-Blok.
This is your Game Board.
And this is Screech the Salesman, responsibly filing his 1040.

Bloksie (for now)[sic] is a Tower Defense / Arithmetic 'Em Up where you try to squeeze as much Value out of your Board as possible by combining, cloning, selling, and shuffling your Blok, as increasingly menacing waves of Anti-Blok try to ruin your day. Bloksie uses an innovative structure called Levels: the game is divided into 40+ individual segments across 6+ Worlds, each being an unique brick in the house that is your journey. (Never been done before.)
The gameplay loop of Bloksie is really simple:
You rearrange your Blok to defend yourself,
You watch as your Blok clash against the enemy,
You get Money to get more Blok,
Every third round, you face a Boss Wave,
And every third round, you get a Perk.

Oh, speaking of Perks...
There is a lot of them. You have Perks which create Blok, Perks which trigger when Blok are created, Perks that trigger when you take damage, Perks that improve the shop, Perks which make getting diseases a valid strategy, Perks which let you get more Perks, Perk which trigger other Perks every Wave... Smash them together and see what happens.

I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes.

This is your arch-enemy: Professor Pecker. He created the Anti-Blok in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last.

It could take some 5 hours to reach the end of the game, and 12 hours, give or take, to see everything there is to see.
Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.
Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.
Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your up own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.
In a platonian sense, Bloksie could be considered a gacha game, because it has gambling and will receive content updates. It does not have anime girls (for now).
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game taught me to never pay my taxes
I have got to say, this is one of the best TD games i have ever played, up there with PVZ
Honestly, this game was tailor made for me. ♥♥♥♥♥♥♥♥♥ mspaint birds with mathy puzzles. Its sort of like a 2048 tower defense. Creating many blok is very satisfying. I aint never paying my taxes. Money aint real, money aint real.
Pretty decent! Very wild aesthetic, oddly addicting gameplay loop. My only points of feedback would be that the tutorial does not do a good job at explaining what one has to do in the game, and that there is no support for borderless fullscreen (or resizing the game window in windowed mode).
Bloksie is an amazing game in many ways. There is so much boundless creativity on display here, and there is a lot of polish in the places that matter most. The game takes place as a series of "levels" but really each level mixes things up so much, between the board layout and the mechanics and the various perks (think relics from Slay the Spire). Each level itself is almost like an entire new "character" that one could repeat and re-run again and again. For the price, this is an absolute steal. The story is cute and super silly, really adorable. Note: I put about 5 hours into the demo and an additional 4 or 5 into the main game, but Steam didn't collect it properly. Also, while I got the game for free, I would have paid full price for it without a single moments hesitation.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
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