
A Game about some falling blocks and a HIGHSCORE thingamajiggy?
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About
Blocks; is a game that i made upon the foundation of every late 70's / early 80's arcade cabinets logic and style that we all loved. When i thought about Blocks; as a concept i decided to build it with only one purpose in mind..
A not so chill game that everyone would play solely as a "timekiller" or a hardcore HIGHSCORE marathon.
Blocks; is a 2D, Obstacle avoidance game that contains some Tools (Power Ups) to achieve the best HighScore and compete against yourself in each run (!! - Global Scoreboard not included - !!).
Your Tools (PowerUps) to Victory consists of:
Speed (Avoid blocks in the speed of light with ease)
Invisibility (Take a break, chill for a while and let the blocks pass right through you)
Slow-Motion (Inspired by a famous film, be the one that is one step ahead of gravity and momentum itself)
Power Ups fall in random sequence and without a patern except the first drops so every run is not the same.
Also beware the Power-0-Meter cause it can't hold the Power Ups quantum energy for too long so make every minute count.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.