
Block Factory is a relaxing and creative building game where you craft delightful 3D figurines from blocks. Shape your designs and build flowing production lines in a peaceful factory world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Galician
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you enjoyed shapez and like lego, then this is the game for you.
Good automation builder game. Similar to shapez, but with legos building things
The game is very relaxing
I'll just do the next one, omg where did the last 2 hours go? Family friendly automation game.
It is impossible to make the turtle, which is the first thing in the game, you cant glue or stack it, do not recommend this game.
Ce jeu est vraiment top, le concept de modeler des briques de Legos pour faire des figurines mais, car il y a un gros mais, dans mon cas la rejouabilité est limité. Une fois que les bases sont matrisées le jeu deviens un peu moins attrayant. La platine de ce jeu est assez douloureux a réaliser. Très peu d'optimisation voir 0 au final. L'idée en tout cas est bonne.
J'adore les lego ou le même style, mais je crois que c'est le pire jeu que j'ai jouer jusqu'à maintenant. J'ai eu beaucoup de problème avec la colleuse. J'ai passé un bon 10 minutes pour essayer de coller la pièce a la bonne place et je n'y arrivais pas.
Cabron esta chido
Vakit geçirmelik, stres atmalık güzel bir oyun beni sardı. Kafada yormuyor.
I'll start off by saying there's better options out there but overall the game is alright. It's a rather simple building game that involves manipulating pieces like LEGO bricks into the right shapes and arrangements. As you progress the shapes get bigger and require more planning, sometimes you need to mix colors and paint certain pieces to match the goal, but it's not complicated. The biggest trip ups will likely come from some silly mistakes with planning as you learn the caveats of the machines and a few parts of GUI being a bit hard to distinguish. But overall it's mostly what you would expect from an automation game like this, where you have to choose where you think has the best distribution of resources for your building goals and you have multiple different ways you can solve the challenges. Regarding performance of the game I haven't had much of a problem that I can definitively say is a problem with the game since I play on an M2 MacBook Air using crossover which is NOT an officially supported platform for the game. So one annoyance I had was a bright white glowing from the entrances of buildings, but this problem doesn't exist on Windows when I tried it. One problem that is more likely to be game related is variance in delivery rates at times with the rate dipping a few below normal before returning to a stable rate. Another is that seemingly the ability to interact with buildings is lost temporarily until you leave the level and come back, it doesn't happen often but it's a bit annoying when it does. My last complaint is some of the GUI elements are hard to distinguish, such as colors not looking distinct enough when painting which results in using the wrong color at times, and the sloper and cutter machines have shape previews that look indistinguishable since the difference is on the side away from the camera which can also result in wrong choices. Ultimately if you can look past some small annoyances it's a decent enough game for the price, but it's not much of a challenge if that's what you're looking for.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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