
A "Blind" simulator that lets you experience a new perspective and immersive sensory journey. Step into a world of darkness using your guide cane.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You Can't See! but your senses draws the world
You lost your vision and memory due to an accident. Your guide cane became your new "eye"! You navigate environments that are familiar or distant— home, subway, a bustling street—illuminating objects through touch and memory.
Control Your Cane
With each touch, your cane brings the world to life. Uncover objects that hold meaning, from a humming boombox to the scent of a flowering plant.
Choose Your Experience
Enjoy this unique experience immersive, whether you’re a casual player seeking a heartfelt narrative journey, or someone who wants the tension of a true-to-life simulation.
Explore, Discover, and Interact
Navigate your surroundings not just by cane, but through hearing, memory, and imagination. Listen for distant footsteps, the rush of a subway train, or the breeze through trees as you piece together your world.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太难了。玩的中级难度,出个门都把家里弄得一团糟,地铁更是进了闸门都找不到地方坐┭┮﹏┭┮ 于是就在想如果有人能告诉我在哪里就好了……(⊙﹏⊙)虽然也很心酸于没人愿意主动帮助的现实困境吧,但是我还是感觉主动一点去问路人也不会太糟糕……不过毕竟这个游戏可能就是想复现一种孤立无援的状态。(还有就是导盲杖太难用了。而且我感觉可能游戏体量的原因,如果能更真实到可以用手把弄倒的东西扶起来什么的就好了。不过这种感觉得之后全息、VR什么的可以做到,单单键鼠手柄是没办法了。已经很不错了!
This is another one of those times that I wish Steam reviews had a "neither recommend nor disrecommend" option--this isn't a game that I would recommend without an asterisk, but neither is it a game that I would recommend [i]against[/i] without an asterisk. I really like the concept, and in general I think we should encourage the development of more experimental, experiental games like this, but I felt that the execution left a lot to be desired. Mainly, the cane felt super janky, which is, you know, not great considering how central it is to the experience! At the same time, I admit I absolutely do not have much patience when it comes to learning my way around potentially quirky or janky game mechanics, so between knowing that about myself and seeing how generally positive the other reviews are, I'm more than open to the possibility that this is more of a me problem (if not [i]solely[/i] a me problem given that there are also other negative reviews that have the same complaint) than a game problem. Ultimately I'd say if you're on the fence about it (and you're not someone who has extremely limited disposable income), take the chance; I'm writing this during the summer sale when it's 40% off (though I bought it at full price), but even at full price it's not exactly an expensive game. But if you recognized yourself in my "don't have a lot of patience to learn my way around janky mechanics", you'll probably want to skip it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, French, Italian, German, Korean, Traditional Chinese, Turkish +1 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i've only played an hour of it, but Blind Touch has already left a strong impression on me. The experience feels incredibly inclusive, offering players a chance to step into a perspective that is rarely explored in games. Using the guide cane as your main way of navigating the world creates a powerful sense of immersion and encourages you to rely on sound, memory, and spatial awareness in ways that feel both natural and meaningful. The game is spectacularly designed, especially in how it builds atmosphere. The sound design stands out immediately, turning even small environmental details into important cues that guide you forward. Instead of relying on visual spectacle, the game creates tension, curiosity, and emotional depth through careful audio work and thoughtful pacing. What I appreciate most so far is how respectful and intentional the experience feels. It doesn’t come across as a gimmick, but rather as a sincere attempt to help players understand a different way of interacting with the world. Even in the first hour, it manages to be both engaging and thought-provoking. I’m looking forward to seeing how the story and mechanics evolve, but based on this early time with it, Blind Touch is shaping up to be a unique and meaningful experience that stands out for both its design and its message.
I find it really thought provoking. I picked up the demo and enjoyed it immensely, so purchased the game to continue exploring the world. It's very good at generating emotional responses that a real blind person would likely feel at times, and I recommend it for a unique experience.
[h1] Why you should or should not play Blind Touch [/h1] [b] What is Blind Touch? [/b] In this game you expierence the hardships of what it is like to be someone who is blind. [b] Quick Pros [/b] ✔ Strong visual style ✔ Immersive atmosphere ✔ Interesting story ✔ Memorable characters ✔ Good world building ✔ Unique mechanics ✔ Easy to learn controls [b] Quick Cons [/b] ✘ Limited gameplay variety [b] Initial Thoughts: [/b] -"Wow it is literally basically a black screen this is pretty cool." -"Okay the NPC's in this game are so rude." -"Okay okay, I am slowly getting the hang of this." [b] Beginner Player Friendly? [/b] I would argue that this game is pretty beginner player friendly, the game concept is a little complex, however, there is a tutorial that helps you understand the controls of the game. There is also different difficultys so you can expierence this game in multiple different ways. [b] Game Play: [/b] The game play in this game revolves around you playing as the main character who has recently become blind. Your goal is to navigate your way through this new world and rediscover missing memories before your tragic accident. [b] Graphics: [/b] There isn't much to say about the graphics because, well, theres not much to see. However, The actual game shouldn't be to heavy on your system and should be able to run on lower end pc's. [b] Community: [/b] Everyone in this games community seems very friendly, there are many guides on what to do if you feel like you are lost or confused. I have not yet personally interacted with this community myself. [b] How long can you play? [/b] This games storyline is only a few hours long, however if you are an achievement hunter then there is a lot more replay ability that you will be able to have fun with. [b] My Opinion: [/b] In my opinion, this game is a really cool concept. I like that you kind of get to 'expierence' being blind even though I have personally never fully expierenced that. [b] Overall Review [/b] ★ 6/10 - A game where you need to find your memories in complete darkness. ✘ [b] Active Online Multiplayer [/b] [i] (meaning people will interact with you in game) [/i] ✔ [b] Family Friendly [/b] [i] (meaning friendly to all ages) [/i] ✔ [b] Solo Playability [/b] [i] (meaning you can play by yourself if preferred) [/i] ✘ [b] Cross Compatibility [/b] [i] (meaning you can play with friends through other consoles.) [/i] ✘ [b] In-App Purchases [/b] [i] (meaning you can buy things after buying the game i.e DLC's) [/i] ✔ [b] Controller Compatible [/b] [i] (meaning you can play this game with a controller) [/i] Enjoyed this review? Follow [i] Basement Broadcast[/i] for more Reviews, Rants and Replays! https://store.steampowered.com/curator/46018670/ [i] Any major edits that are made with this review will be added here: [/i] (edited)Saturday, March 28, 2026 7:36 PM
The main mecanic is the cane but this one glitch to often. And the echo effect give a real headache which you need to use all the time
Бьёшься обо все преграды, да с такой частотой, что заучиваешь...
this was a very fun and interesting game. i absolutely love the idea and think it was done in a great way. also love the fact that there are different difficulties that allow players to make a more accurate depiction of being blind. i recommend this for sure.
Симулятор жизни с низким гемоглобином
Um jogo muito interessante, onde nos coloca numa posição desconfortável de não poder enxergar e ter que lidar com as dificuldades que isso envolve, tem 3 dificuldades e sinceramente, já achei muito dificil na em teoria mais fácil, o que só prova como realmente é um grande desafio. Divirta-se :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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