
A "Blind" simulator that lets you experience a new perspective and immersive sensory journey. Step into a world of darkness using your guide cane.
Modeled estimate, not a reported figure. How we estimate →
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About
You Can't See! but your senses draws the world
You lost your vision and memory due to an accident. Your guide cane became your new "eye"! You navigate environments that are familiar or distant— home, subway, a bustling street—illuminating objects through touch and memory.
Control Your Cane
With each touch, your cane brings the world to life. Uncover objects that hold meaning, from a humming boombox to the scent of a flowering plant.
Choose Your Experience
Enjoy this unique experience immersive, whether you’re a casual player seeking a heartfelt narrative journey, or someone who wants the tension of a true-to-life simulation.
Explore, Discover, and Interact
Navigate your surroundings not just by cane, but through hearing, memory, and imagination. Listen for distant footsteps, the rush of a subway train, or the breeze through trees as you piece together your world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, French, Italian, German, Korean, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Una experiencia muy agradable, siempre quise ser ciego y por fin he cumplido mi sueño
got lost in a park, 10/10
Very very cool short art game. I recommend the middle difficulty, as it appears that the game was mostly designed around that. I think this type of experimental gameplay needs to be included for segments of larger budget games. It is is exactly these types of games that are pushing the art form forward, so if you are thinking about playing it, just give it a go!
멀미가 심하게 와서 하루 만에 끝을 보기가 어려웠습니다. 참신한게임 좋은게임 고양이 좋아
まだ再序盤だけど、日本語訳はかなり機械的な直訳なので注意。 あと最初に注意されるとおり、かなり酔いやすいゲームなので苦手な人は設定を確認しましょう。
Okay, là je pense que je suis à côté du lit... Pourquoi j'entends des gouttes qui tombent ? Ah c'est la baignoire... Bon je vais un peu sur ma droite et y a les toilettes. Pourquoi je peux allumer l'aspirateur ? Je ne suis plus dans la salle de bain ça veut dire ?? Bref autant vous dire que je n'ai jamais joué à un jeu aussi dur et frustrant dans ma vie, tout en ayant aucune rage parce que c'est une difficulté juste et logique. Et depuis le temps que j'attendais des jeux sur des handicaps, enfin !
i've only played an hour of it, but Blind Touch has already left a strong impression on me. The experience feels incredibly inclusive, offering players a chance to step into a perspective that is rarely explored in games. Using the guide cane as your main way of navigating the world creates a powerful sense of immersion and encourages you to rely on sound, memory, and spatial awareness in ways that feel both natural and meaningful. The game is spectacularly designed, especially in how it builds atmosphere. The sound design stands out immediately, turning even small environmental details into important cues that guide you forward. Instead of relying on visual spectacle, the game creates tension, curiosity, and emotional depth through careful audio work and thoughtful pacing. What I appreciate most so far is how respectful and intentional the experience feels. It doesn’t come across as a gimmick, but rather as a sincere attempt to help players understand a different way of interacting with the world. Even in the first hour, it manages to be both engaging and thought-provoking. I’m looking forward to seeing how the story and mechanics evolve, but based on this early time with it, Blind Touch is shaping up to be a unique and meaningful experience that stands out for both its design and its message.
用视觉主导的游戏来复现盲人的生活,这个IDEA看起来本就充满矛盾,但是《盲行者》恰恰就是以这个思路进行创作的、极尽独特的另类步行模拟器。与其将本作视为一个SMG类型的“盲人模拟器”,不如将其视为传达残疾人员生活不便感的公义向功能游戏。 为什么这么说呢?游戏的核心交互在于“盲杖”,但是毕竟视频游戏无法为你传达最核心的触感,阻力和足够复原的环境音,所以盲杖敲击的反馈也都是由“视觉”提供给你的。具体而言,按住空格抬起、或使用左右键摆动盲杖,当盲杖末端碰到墙面或物品时,就会在你全黑的视界传出涟漪,最终通过视觉雷达的方法帮助你辨认物品外形,并确认自己的位置和方向。 显然,这是一种受限于游戏表现形式的妥协,但是其对于穿搭盲人生活的不便感上,倒是实现了殊途同归的效果——本作绝对很能提供挫败感,由于视觉线索会很快消散,你只有通过盲杖敲击“辨识”到遍布场景中的收集品后,才能在游戏里“记住”这个物品的位置,而墙面本身及非收集品的物品,则回很快回到黑暗中。 本作提供三种难度选项:辅助、默认于拟真。最低难度下会提供一个限时可标注可互动物品的技能,也是唯一一个不至于过分红温的模式。游戏目标就是在完成“出家门”“上地铁”这些常规目标的同时,尽可能收集场景内的物品,最终回忆起遭遇事故前自己的身份。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
太难了。玩的中级难度,出个门都把家里弄得一团糟,地铁更是进了闸门都找不到地方坐┭┮﹏┭┮ 于是就在想如果有人能告诉我在哪里就好了……(⊙﹏⊙)虽然也很心酸于没人愿意主动帮助的现实困境吧,但是我还是感觉主动一点去问路人也不会太糟糕……不过毕竟这个游戏可能就是想复现一种孤立无援的状态。(还有就是导盲杖太难用了。而且我感觉可能游戏体量的原因,如果能更真实到可以用手把弄倒的东西扶起来什么的就好了。不过这种感觉得之后全息、VR什么的可以做到,单单键鼠手柄是没办法了。已经很不错了!
очень советую играть в это игроманам по типу меня, ведь в этой игре заключается ваше ближайшее будущее
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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