
Navigate an unfamiliar world in virtual reality using echolocation, where sounds become images. Trapped in a mansion by the devious Warden, make your way through its many rooms, riddled with puzzles and dangers, moving ever closer to the truth—and your only chance to escape.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.
Waking up in a strange room with little memory of how she came to be there, a young woman makes the shocking discovery she has lost her sense of sight. Goaded by the sinister and twisted Warden, she must explore a perverse and frightening mansion using sound alone. By sending out soundwaves with a cane, the outlines of objects are briefly revealed, enabling the player to navigate the mansion, solve puzzles and uncover the mystery of what is happening to her.
As she gets closer and closer to the truth, however, she will be forced to confront her worst enemy--that which she does not, or will not see.
Born out of the Global Game Jam in 2014, which had the theme of “We don’t see things as they are, we see them as we are”, the Blind team won the Best Game award at the Turin (Italy) jam site with their entry Come to See My House. The team then began work on a full game based on this initial concept.
Built from the ground up for virtual reality, Blind will be launching September 18, 2018.


Learn to navigate carefully and cautiously using your cane. Send out soundwaves to reveal your surroundings briefly before they fade into darkness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness.

Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the world you are used to, and asks you to see things differently.

Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange and yet somehow eerily familiar place? Experience a constant sense of foreboding and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 151reviews | 70% | — | $59.8K |
| $2.49−90% | 73ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT: For modern vr controllers it is needed to change in settings: moving controlls as touch (not click)! It was not working for me first time, but later setting works. Nice game it seems, except 1 issue: The moving and rotating controls are made for prehistoric vive controls, so you have to click thumbstick down while moving stick up-down. THE SOLUTION: you can in steamvr change controls; axis thumbstick press change to axis thumbstick touch. Then controls are great.
There's something wrong with the controls. I turn my character, then everything is off. Pushing up to walk straight, becomes aligned differently. Just walking around to the different doors, can become a task. That's no fun. Never experienced anything like it...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
зажми внутрь стик и потяни в сторону пока стик зажат внутрь.... это не управление... да и начало тоже бред сумашедшего, в той же Perception и звук и в целом атмосфернее всё, а она ведь вообще не VR... тут просто спавнят в комнате по которой можно "ходить" и в принципе всё видно, кто что зачем куда/// этого нам знать ненужно видимо... но вообще делать игру про незрячих, где весь игровой процесс завязан на зрение... P.S. Нужен VR и обычный жойстик скорее всего (нет такого у меня), нахрен тогда было ей VR поддержку делать хз...
[h1]Reseña del Videojuego: Blind[/h1] [h2]Resumen[/h2] Si alguna vez quisiste saber cómo es avanzar a tientas en la oscuridad mientras intentas resolver puzzles que a veces ni el mismísimo Sherlock encontraría evidentes, \Blind\ es tu juego. Prepara tus gafas de no-ver, porque entras en un mundo donde tus ojos podrían ser tan útiles como un paraguas bajo el agua. [h2]Aspectos importantes e interesantes[/h2] Lo más atractivo de \Blind\ es la mecánica de navegación basada en el eco-localización. Vamos, que básicamente te conviertes en un murciélago con amnesia, tratando de recordar por qué diablos estás ahí. Esto, junto con una trama que intenta ser más enrevesada que una telenovela mexicana, te mantiene pegado pese a querer a veces huir a gritos. [h2]Aspectos por mejorar[/h2] ¿Por dónde empezar? Los controles parecen diseñados por alguien que realmente quiere que sientas lo que es no tener control sobre tu vida. Y mientras la idea del sonido para guiarte está bien en la teoría, en la práctica terminas chocándote más que palabra en discurso de político en época de elecciones. [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Divertido, en un sentido masoquista.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/hdl[td]Una IA tan desafiante que dudas de tu propia inteligencia.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Suficiente para pasar el rato si te aburre la televisión.[/td][/tr] [tr][td]Vídeo / Gráficos[/td][td]6[/td][td]Bonitos, pero no esperes que te deslumbren.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Interesante, aunque podría usar menos clichés.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Lo mejor del juego, realmente te sientes perdido.[/td][/tr] [tr][td]Efectos[/td][td]7[/td][td]Buen uso de sonidos, aunque a veces parecen de una película de terror de bajo presupuesto.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]No molesta, pero tampoco te enamoras de ella.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplen su función sin más.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Más variado que un menú de comida rápida, pero no mucho más.[/td][/tr] [tr][td]Total Puntuaciones[/dl[td]61/110[/td][td]Aprobadillo, pero sin tirar cohetes.[/td][/tr] [/table] [b]Veredicto Final:[/b] Si la puntuación total es [b]61[/b], lo que significa: [h3]Cómpralo con descuento[/h3] Espera a una buena oferta, o mejor aún, a que alguien te lo preste. No es una joya perdida, pero con un precio menor podría valer la pena perderse un rato en sus tenebrosos rincones.
Blind VR Accessibility Overview Jan. 3rd 2024 Overview: I want to start this one by saying that this is a unique experience in the form of a puzzle game. As the name suggests, you are blind and unable to see most things around you other than blurry white images that become more realized as you get closer. Much like myself, you may find this game on Steam when you are going through the VR section, you end up buying it and go to play it to then notice something. While there is ‘’SteamVR Support’’ or enough to let you launch the game at least, it doesn’t let you use it or any other SteamVR dependent software like WalkinVR or OVR Advanced Settings and others that you may use otherwise. On a positive note, you don’t need to worry about a seated mode if you are someone who has to play VR in the seated position as the game has you at standing height no matter what, and with the software incompatibilities spoken about above, this is very good. As for changeable controls the answer is sadly no. I will say that luckily there is not much you need to worry about control wise which is a little breath of relief. You are tied to smooth movement only which can be an issue for some so keep it in mind. You have some choices though when it comes to turning with smooth turning, snap turning, and of course physical turning. As the game is fully black and white I think it goes without saying that there are no color blind modes to speak of. You do have Closed Captions, so whether you are hard of hearing or you just like having them on in games, they are there. While you are able to get relatively close to things in this game you will still need a fair amount of reach to interact with everything needed, so I’m going to have to say that you will need Full arm and upper body movement.
non pensavo fosse italiano, preso totalmente a caso, non avevo ancora il vr, poi quando ho potuto giocarlo l'ho trovato molto originale, i suoni sono molto importanti e la condizione della protagonista si trasforma in una disabilità anche per noi con cui dovremo convivere e spesso bisognerà letteralmente andare alla cieca soprattutto per enigmi che necessitano il trovare oggetti. un gioco abbastanza lungo ma molto bello. consigliato se si ha un buon visore e sistema audio annesso
Blind, Tiny Bull Studios tarafından geliştirilen ve Fellow Traveller tarafından yayınlanan bir sanal gerçeklik psikolojik gerilim oyunudur. Oyun, oyuncuyu garip bir malikanede uyanan ve oraya nasıl geldiğini hatırlamayan ve görme duyusunu kaybettiğini keşfeden genç bir kadının yerine koyuyor. Çevresinde gezinmek için, bir bastonla ses dalgaları göndererek nesnelerin ve çevrenin ana hatlarını kısaca ortaya çıkaran ekolokasyon kullanmalıdır. Oyun sanal gerçeklik için sıfırdan inşa edilmiştir ve binaural ses ve hareket kontrolünü destekleyerek tamamen sürükleyici bir deneyim sağlar. Malikanedeki bulmacalar ve tehlikeler, oyuncunun malikanede gizlenen tehlikelere karşı birincil savunması olarak da hizmet eden baston kullanılarak dikkatlice yönlendirilmelidir. Hikaye anlatı odaklıdır ve oyuncu kendisine neler olduğunun gizemini ortaya çıkarmalı, aynı zamanda en büyük düşmanı olan görmediği veya göremeyeceği şeylerle yüzleşmelidir. Blind, 2014 yılında Global Game Jam'de doğdu ve oyunun ilk konsepti olan Come to See My House, Turin (İtalya) jam sitesinde En İyi Oyun ödülünü kazandı. Oyun, benzersiz konsepti, atmosferi ve sürükleyici bir deneyim yaratmak için sanal gerçekliği kullanması nedeniyle övgüler aldı. Genel olarak Blind, sanal gerçeklikle başarılabileceklerin sınırlarını zorlayan sürükleyici ve yenilikçi bir oyun. Oyunun ekolokasyon kullanımı ve oyuncunun körlüğü, oyunun gerilimine ve duygusal etkisine katkıda bulunan bir savunmasızlık ve tedirginlik hissi yaratıyor. Psikolojik gerilim hayranıysanız ve gerçekten sürükleyici bir sanal gerçeklik deneyimi yaşamak istiyorsanız Blind kesinlikle göz atmaya değer.
Questo titolo mi è piaciuto davvero tanto, ha delle meccaniche davvero molto originali e la storia è scritta magnificamente con ottimi dialoghi e i personaggi sono caratterizzati egregiamente. Il comparto tecnico è molto semplice ma è perfettamente contestualizzato con la trama. Il comparto audio invece è perfetto ed è forse il vero protagonista perchè dona un'immersione incredibile all'intero titolo. La cosa che mi ha davvero stupito è sapere che sia stato sviluppato da uno studio tutto italiano e di questo sono molto felice perchè la qualità di questo titolo è molto alta e troppo spesso ci si dimentica dell'enorme talento dei piccoli studi italiani che purtroppo per questioni di poco budget non possono esprimere a pieno il loro potenziale. Un titolo da acquistare assolutamente, davvero, bravi ragazzi
Bought it on the PC not realizing it was only for the VR. cant properly rate the game. wish i can actually play.
Cane sends out the sound Darkness blooms into shapes, briefly Truth waits in the echo
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Players by region
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