
A language deduction roguelike, where you fight waves and decipher the language of your enemies. Take breaks between fast action sequences, to translate the attacks and buffs you collected. The more you understand the easier it will be to find the winning synergies to defeat your foes.
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About
A language deduction roguelike, where you fight waves and decipher the language of your enemies.
Deduce, what the alien fleet wants and learn to communicate with them to make peace!
This game has three core gameloops:
1. Defeat waves of enemy spaceships, update your attack "modules", collect relics, items and even more modules to create powerful synergies.
2. Everything is written in a foreign language. You have to try out new modules and interact with the enemies to learn the language. The more you learn, the better you can strategize.
3. Use what you learned and start investigating the enemies communication network.
These three gameloops go hand in hand to progress further and further in the game.
In typical roguelike fashion, you have to try over and over again, against randomized dangers and events to finally figure out how to beat the game.
The vast portion of gameplay is on the radar-like game area of you main HUD. You use your mouse to grab your ship and let it slingshot towards the enemies. You fight by ramming enemies or using your modules after you stopped your movement. Strategies can involve increasing your ramming power, focusing on melee attacks, shooting, throwing bombs or even use status effects to control enemy waves.
But another big portion is in the enemies communication network. There, you really have to understand what their language means to progress. Exploring the network will not only give you meta-progression for the roguelike part, but also give you logic puzzles, deduction-style investigating and heart to heart dialog with the enemy.
You play "Blightseed": a powerful AI, send out to stop an alien fleet before it reaches our solar system. Your mission: Hold them back and learn their intentions. The more you learn to speak their language, the more complex this conflict becomes.
Contents:
-3 stages to fight through
-9 different bosses
-over 50 different modules
-over 70 different relics
-around 200 glyphs to learn
-a story presented in small pieces for you to deduce the complex layers of a deep conflict
-a deeper layer to explore your enemies minds
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Overall, a very unique and rewarding game. This is a pretty basic spaceship roguelike, but the twist is that the entire interface and all the cards you draft are in an alien language. You experiment and deduce and gradually you can translate the language. Then there is a whole other side to the game outside of battle where you further develop your knowledge of the language and the learn the story of the aliens. I encountered a few bugs but the dev is very active in discord and responsive to feedback. I'm of the opinion that very unique experiences are worth playing even if they are a bit rough around the edges. Give this a shot if you enjoyed Heaven's Vault or Chants of Sennar.
Pretty good. You fight other ships by flinging your ship like a slingshot projectile (dealing damage) after which a random module out of the ones you've equipped during the run fires. But the real point of the game is the language: everything is an alien language. Module names, module descriptions, "room" names (when you pick where to go next), even your health. You have to decipher this language by essentially guessing what the symbols mean (there's UI to take note of that) but as you go on you can recontextualize your guesses and improve your understanding. Learning the language is the primary meta-progression in this roguelite, but there's also a web of small puzzles that you can navigate between runs. All in the alien language of course; it's another source of context for meaning of the symbols. Overall I enjoy the language deciphering (I came here from playing Chants of Sennaar after all), less so the slingshot combat. But if that's your thing then you'll have a blast. Recommended.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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