
Blessing Part I is a 2D pixel style action-adventure game. Players will take on the role of a swordsman Lowe who lost everything in the past and embarks on revenge alone. With only a great sword and flesh and blood, you will fight against the twisted creatures in the darkness.
Modeled estimate, not a reported figure. How we estimate →
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About

「When you stand in that sea of flowers, you can find me. 」
*This game is developed by single person for the first time, so please purchase with caution.
*Due to busy schoolwork, the game currently only includes the story of Part I. If development continues in the future, Part II and III will be released as FREE updates.
Blessing Part I is a 2D pixel style horizontal board action-adventure game. The story takes place in a dark fantasy world, where kingdoms are corrupt, cults abound, natural disasters continue, and hunger is rampant. It is on the eve of a storm that urgently needs a flame to ignite.
There is no magic, no miracles. In a world consumed by loneliness and despair, players take on the role of LOWE — a swordsman who lost everything in the past and now walks the path of vengeance alone. To uncover the truth behind the ancient "Blessing", he wields a great sword and relies on nothing but his mortal flesh to fight against the twisted beings lurking in the dark.
Like falling raindrops plummeting through the night, he will either descend toward destruction… or find redemption and discover the sea of flowers.

「Hope is the foremost of all calamities, for it prolongs human suffering. 」
Chapter based classic side scrolling game levels with compact linear map content.
Fully hand drawn 2D frame by frame pixel animation.
There are over 20 types of enemies and 8 boss battles set up in the game. Stand up again and again and slay the strong enemy.
Rich combat system, proficient in using sword skills, tools, and styles to build your battles.
A mysterious and bizarre dark fantasy style, with an immersive gaming atmosphere.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
拼好魂你就玩吧,一玩一个不吱声,流程短,体验差,时间短,没存档,银河恶魔城和类魂究极缝合怪而且缝不明白(o゚v゚)ノ,有这12块你不如买套
[h1][b]像素黑暗风横板动作[/b][/h1] 《祝福:第一幕》是一款国产横板动作冒险游戏,由作者一人独立完成,扭曲之物席卷了大地,唯有手持利刃的主角才能荡除这一切。 游戏以像素风展开,整体呈灰暗色调,配合上连绵不断的细雨、无处不在的惨象、破体而出的瘆人怪物和假面黑衣的神秘组织,一个暗黑破败的世界展现到了玩家面前。 游戏的类型为横板动作冒险,角色手持一把长剑,可以切换重斩、看破、剑舞三大剑势,每套剑势都能带来重击和强力剑技的区别。 其中重斩势大力沉,范围广但攻击频率较低,看破相对来说比较灵活,连招后段附带后撤和突刺效果,剑舞则主打凌厉的压制,输出连绵不绝。 这套设计初衷挺不错,其意在碰到不同怪物灵活切换剑势来应对,但实际体验下来无论选择那种区别都不大,这个区别体现在怪物动作设计与角色技能的联动上。 建议三套剑势之间也可以加入联动效果,比如切换剑势后有短暂的无敌帧、吸血、攻速等加成,或是累积buff提高战力等,这种设计也是目前动作类游戏流行的趋势。 体验下来能感受到动作系统和各方面的青涩感,也能感受到作者的用心程度,10块出头的价格没什么可挑的了,可以一试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h1]简介[/h1] 《祝福:第一幕 Blessing Part I》是一款横板动作游戏,作为一个学生的独立开发作品,游戏能制作出来并能正常发行,其制作惊艳和执行能力已经超越了大多数人。 [h1]动作特色[/h1] 作为一个动作游戏,个人独立开发作品并未在这方面进行缩水,除了一套通用的普工连段,还有重击的三种攻击架势,每种战斗风格玩起来感觉完全不一样,主要差别在重击的出手和频率上:重剑:势大力沉的三次连段攻击,尤其是最后一下的劈砍,敌人被打出硬直的时候嗨有点卡肉的感觉,剑舞:出手速度最快,攻击间隔攻速拉满,看破:有点太刀的见切的意思,带位移后撤步和蹭刀,适合追击和蹭伤害。把boss的架势条打满会出大硬直,可以打一波爆发,能处决的则处决。 [h1]辅助攻击手段[/h1] 还有两个远程攻击手段,一个是飞刀一个是探索过程中找到的手炮,有使用限制,使用玩后需要等到cd恢复,手炮满蓄一发能造成大量的伤害和架势条,就是手炮蓄力要点时间,需要看战斗环境和时机。游戏时长并不长,但我用的最难难度在被凯恩教做人,普通难度大概2小时能通。 [h1]总结[/h1] 正如冯骥在接受采访上所说的,踏上取经的路比达到灵山更重要,而且西天取经取了不知道多少次了,又失败了多少次了,看看沙僧在流沙河当妖怪的时候脖子上挂的骷髅串就知道唐僧光在他手中就死了多少次,这还没有说其他的妖怪。当然游戏的问题也是有的,地图设计没一点恶魔城的样子,基本上就是无脑往右一本道,还有一些提示文字和跳跃重复,在跳跃经过的时候经常会被提示字遮住人物。但我依旧乐观这个游戏的意义,无论是毕业拿这个成功的案例去投简历,还是继续在游戏开发策划美术这块继续深耕,都是非常的不错的选择,哪怕最终并没有选择游戏行业,也没关系,因为有那么一段时间只有自己知道,也知道痛并快乐没有浪费掉那段时光。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
未来可期
看破的反击要晚按才能打出来,不舒服。科斯孤儿的命中率有点感人,随便走就打不到想弹都难
作为新人来说,是个不错的开端,很期待后续的发展,由于是个人的制作,可能技术会有些许短板,但能看出作者的诚意,但能看出作者的野心。前文提到个人制作,技术受限,因此我们先暂且不谈技术(这不是短期能完成的优化),等后面稍微完善后再谈技术,就目前来说,我挺好奇剧情后续的发展,第一幕的确已经做到了提供舞台,让主角登场,引出悬念的效果了,因此我很期待后续,希望作者走出一个令人眼前一亮的故事,同时希望能看到一些特殊的支线来完善故事和丰富人物。
主人公像是艾4的凯恩和少年尼尔的杂交版
好玩,不难,有意思
一个人能够开发到这种程度,已经是非常厉害了,甚至可以说已经比市面上很多横版动作类要强了。但有些细节还是需要打磨打磨(比如说操作衔接部分会有点bug),希望作者能够利用空余时间继续优化,然后加油开发新作哈~
战斗,爽!!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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