
Blessing Part I is a 2D pixel style action-adventure game. Players will take on the role of a swordsman Lowe who lost everything in the past and embarks on revenge alone. With only a great sword and flesh and blood, you will fight against the twisted creatures in the darkness.
Modeled estimate, not a reported figure. How we estimate →
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About

「When you stand in that sea of flowers, you can find me. 」
*This game is developed by single person for the first time, so please purchase with caution.
*Due to busy schoolwork, the game currently only includes the story of Part I. If development continues in the future, Part II and III will be released as FREE updates.
Blessing Part I is a 2D pixel style horizontal board action-adventure game. The story takes place in a dark fantasy world, where kingdoms are corrupt, cults abound, natural disasters continue, and hunger is rampant. It is on the eve of a storm that urgently needs a flame to ignite.
There is no magic, no miracles. In a world consumed by loneliness and despair, players take on the role of LOWE — a swordsman who lost everything in the past and now walks the path of vengeance alone. To uncover the truth behind the ancient "Blessing", he wields a great sword and relies on nothing but his mortal flesh to fight against the twisted beings lurking in the dark.
Like falling raindrops plummeting through the night, he will either descend toward destruction… or find redemption and discover the sea of flowers.

「Hope is the foremost of all calamities, for it prolongs human suffering. 」
Chapter based classic side scrolling game levels with compact linear map content.
Fully hand drawn 2D frame by frame pixel animation.
There are over 20 types of enemies and 8 boss battles set up in the game. Stand up again and again and slay the strong enemy.
Rich combat system, proficient in using sword skills, tools, and styles to build your battles.
A mysterious and bizarre dark fantasy style, with an immersive gaming atmosphere.



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这款游戏非常好玩,怎么说呢,操作设计动作设计非常舒适流畅,boss难度较低适合新手游玩,但boss都很新奇,一个10g的游洗,剧情也有设计,音乐场景设计非常优秀值得游玩,通关时间也不会很长,也不用刷装备那些东西新手向的,还有隐藏boss 剧情提供探索, 我陈隐合非常推荐不服可以北郭桥弄真实我
不够好,不过作者只有一个人,还能要求什么呢 作者本身的潜力我是认可的,希望直接做新作
后续呢
瑕不掩瑜的短篇独立游戏.流程很短,小怪也就几种,但是好钢确实用在了刀刃上,作为一个偏动作元素的游戏来说,战斗的手感很舒服,攻击的连段和各个动作之间的衔接都很流畅,看得出确实是有好好的打磨这一块了.BOSS战和BOSS之间的你来我往也很有感觉.作为作者学业繁忙的情况下,独立开发出的作品,光是动作,战斗这一块就已经非常令我惊喜了,如果说朝露境界旅程是在游戏内容完整度方面我的个人独立游戏年度第一,那么祝福第一幕就是我个人动作方面的独立游戏年度第一.两个游戏都是单人开发者独立开发的作品,只能说非常令人敬佩了. 题外话:后续更新可以以内容免费更新,DLC增加一些无关紧要的内容来更新,比如原画集或是原声带.让愿意多支持一些的人有个支持的渠道.目前的体量还是符合目前的售价的,可若是更新了就过于物美价廉了.
没有存档,这点相当差评。什么时候有存档,什么时候再看改好评。 游戏本身素质不错,在90年代是相当能打的,类魂玩法,推荐。不能存档,估计也会添加成就,先搁置了。 药草用完了的文字提示错误,请检查。请尽快更新2,3,4章,摸摸。设置选项应当放在主界面,而不是要在游玩过程中设置。需要窗口模式。手柄需要震动,键位需要自定义。战斗需要相克性,如炮击对付重甲有特效;战斗还需要继续打磨,建议有体积碰撞;地形及怪物部署要刁钻,这可参考老头环。可推出手机版及英文以适应更多人群带来可能更多收益。
虽然简短 但打击感不错 缺点是boss招式过于单一 12块钱也差不多吧
Удивительная игра. Очень жду второй эпизод, надеюсь он будет таким же отлично развит в плане сюжета, гемплея, графики. 🛴🛵🚲🦼🦽
在别的号玩完了,虽然只有三个章节,但质量没啥问题,他的看破的招架好像还不一样,不差这钱的可以玩玩
总体来说是款不错的游戏,该爽的地方很爽,打击感也在线。看到社区留言,也很惊讶作者一个人能做到这个程度。期待作者后续的更新
感觉不错的克苏鲁风格小游戏,攻击流畅,剧情也没问题。但还是有些瑕疵。主要还是手柄和键鼠的操作设置,勉强能用,鬼知道打着打着才反应回来a键不是攻击键的救赎感,建议还是加个自定义。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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