
Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $33.99−60% | 4.8Kreviews | 69% | — | $3.7M |
| $59.99 | 7.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dumbest game devs and director ever. I put not recommended but if you are bleach fan please buy this to support it so we get a hopefully better game in future. Game didn't have a good budget and the team were obviously not very skilled and had no experience working on a project of this scale. But even ignoring all of that some of the decisions they made are nonsensical. There are characters missing from the roster that are ludicrous to leave out. Some of the fodder enemies that show up for 2 minutes got full models yet some more important characters were not modelled and left out of the story completely. I can forgive stuff thats bad because the people working on this didn't have enough budget or time. But a lot of the issues with this game have no excuse. Whoever made those decisions should never work on a game again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $23.99−60% |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been a mediocre experience for me. I'm losing interest halfway through. Rating: 3 out of 5 stars. - I enjoy the brawler combat, most of the other games for the series have been some kind of gotcha/ mobile game, so this gameplay has been a welcomed advancement to the series of games. - Just about every aspect of the main story arcs do get covered in the story mode, Excellent! - Visually the character designs/ attack animations/ special move cutscenes are awesome spectacles and satisfy my eyeballs very much. - The game lacks almost any gore, unfortunate for a game about blade wielding Death Gods. - PVP has been okay online, I have enjoyed playing locally with friends and do appreciate the developers for adding the functionality to the game. - Counter/ Parry/ Canceling attacks has been a frustrating experience. - Story cutscenes leave much to be desired... A massive lack of 3D animation for major scenes from the story is disappointing. All character models and environments have the perpetual motion problem, I find to be a gross experience and I don't understand the use of such a lame/ lazy animation-looping style. It's like a constant typhoon is blowing around all the fabrics and foliage of a given scene at all times, Gross! - Upgrading character abilities feels like an after thought to the game. - Character dialogue during combat overlaps very often, making the audio hard to understand and breaks the coherence of the gameplay, toggle feature?
The combat is very basic, and movement feels very slow.
Tengo la esperanza de que mi reseña pueda "Equilibrar" un poco la balanza, ya que al momento de su lanzamiento el juego tuvo varios problemas, desde los insignificantes hasta catastróficos. Explotando en criticas negativas de las cuales ninguna reflejan lo que es el Juego Completo por lo que quedo permanente Manchado de Malas Reseñas en base a errores gráficos y al Pésimo Port que fue para PC, siendo asi que a lo largo del tiempo que transcurrió el mismo port mejoró y ya es jugable, teniendo en cuenta que juego con un Intel Core i3 10100F + 16GB RAM. Mi reseña: El juego en verdad está muy bien logrado, siendo completamente diferente a otros juegos del género de peleas y diferenciándose de otros de anime como los STORM, gráficamente es indiscutiblemente un 10/10, hay pequeños detalles tan bien cuidados, como transformaciones y mini despertares como la Primera Máscara Hueco" de Ichigo, o detalles que uno mismo puede ir descubriendo mientras juega. Y del lado del Gameplay siento que esta genial, para variar es diferente a otros juegos de pelea debido a distintos puntos que hacen a cada personaje unico a la hora de usarlo, que cambia cuando los dominas aún más, una vez que te acostumbras se hace adictivo y te gusta más, hay personajes más disfrutables que otros como es normal, ya que cada uno tiene su propio moveset ademas de distintos rangos de ataque, El juego es genial y cumple para lo que es y te encantaría más si sos fanático de la saga de Bleach, yo como fanático y luego de experimentar algunos bugs sostengo mi 9/10. Lo poco decepcionante para ser sinceros sería la cantidad de personajes y un error a la hora de poner subtitulos, ya que no aparecen en los combates versus, solo se hacen visibles en la pantalla de victoria o en interacciones a lo largo de las batallas
I am a huge Bleach fan, and I was looking forward to this game for a while. Unfortunately, the stylish aesthetic and soundtrack is where the praise for this game ends. Combat is so incredibly janky and stiff, and you're only limited to a few combo moves. This is [b]very[/b] far removed from a Budokai Tenkaichi or Ultimate Ninja in terms of mechanics. I only played a few rounds and saw the "depth" the game had to offer. Arena fighters should not hurt to play. Other game options are fine at best but definitely lacking, especially considering the price. I guess I expected more from this.
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You have to be a Bleach fan and obtain this at a massive discount to overlook the extreme basic flaws. The performance leaves a lot to be desired. "unlimited" FPS never actually goes over 60, but more importantly the game just can't maintain a stable 60fps even when locked to it. Every transition from tabbing to a different menu, the loading screen, etc just sees such a noticable dip. In combat it really does struggle with the frametime which isn't great considering how unresponsive it can feel. My standards for an anime fighter is very low so I'm not expecting depth to the gameplay. I've seen better though within this category. Probably what it gets right is that it really does look and FEEL like Bleach. That's the goal of course, though this is an area where it really excels over other anime fighters. The expressions on the characters faces when you flash step (or equivilant) matches the manga/anime 1:1. There is a varitety of moves and techniques for the characters and it really feels like the art team worked very hard on this part. The vibe and colors of the menus and iconography are very "yup, this is Bleach" as it should be. It's just a bad performing game and is only redeemed by it being a real Bleach game. Something some people have been waiting for for a very very long time and might look past that.
BLEACH Rebirth of Souls is a game I enjoy, but it definitely has some problems. Visually, the game looks really good. I like the animations, the cutscenes, the character designs, and the overall presentation. A lot of attacks and transformations feel flashy and satisfying, which is exactly what I would want from a Bleach fighting game. The combat is decent, but I would personally give it around a 6/10. It can be fun, but sometimes the inputs do not seem to register properly. There are also moments where I clearly hit the opponent first, but they still hit me back while my attack somehow does nothing. That makes some fights feel inconsistent and frustrating. I also think the combat is missing a proper combo-cancel system and a real parry mechanic. Both of those would make the gameplay feel smoother, give players more options, and make fights feel more skill-based instead of occasionally feeling awkward or random. The tutorial is decent, but it does not explain enough. It teaches the absolute basics of combat, but then leaves a lot of the more important mechanics unexplained. Instead of properly teaching you through gameplay, the game expects you to read a large manual full of information. I would rather spend another ten minutes actually playing through tutorial situations than read pages of text and still not understand half of the mechanics. The character roster surprised me in a good way. I originally expected maybe 12 to 15 characters, but there are a lot more than that. Even so, I still think the game needs more characters, especially more Quincy characters. Characters like Ryuken Ishida, Bambietta, and other Sternritter would be great additions. Some characters also have modes or transformations that feel underwhelming. A few of them barely change anything or can even feel worse than the base version, which makes unlocking or activating them less exciting than it should be. The character-select screen is also missing important information. It shows character names and the damage of their Kikon Moves, but it does not explain how each character actually works. It would be much more useful to have a short description explaining their special mechanics, unique inputs, mouse-wheel abilities, transformations, and whether they have one or two different modes. That information should be available before choosing a character instead of forcing players to search through menus or experiment blindly. The lack of full crossplay is also a major missed opportunity. Crossplay between PC, Xbox, and PlayStation could have given the game a much larger player base, more attention, and healthier online matchmaking. Performance could also be better. The PC requirements feel surprisingly high for an arena fighting game, and the game does not offer enough graphics settings to help weaker systems. More detailed settings could make the game run better for more players. The game also appears to be locked to 60 FPS. Even after trying to uncap it, it still runs at 60. This is not a huge problem for a fighting game, but it would still be nice to have the option for higher frame rates on PC. Overall, I like BLEACH Rebirth of Souls. The visuals, animations, cutscenes, and large roster are all strong points, and the combat can be enjoyable. However, inconsistent inputs, missing combat mechanics, weak tutorials, limited character information, no full crossplay, and performance limitations stop it from being as good as it could have been. It has a strong foundation, but it still feels like it needs more polish and better explanations for players.
OPTIMIZEN SU JUEGO MANGA DE CIRUJAS
Story mode is a slideshow, definitely the worst aspect of the game. The character roster is decent; I simply don't understand why Unohana isn't in the base game. The online mode is certainly the best part of the game, but it takes a while to find an actual opponent.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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