
Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Engage in thrilling battles with powerful sword abilities and characters from this legendary anime franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 3 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $33.99−60% | 4.8Kreviews | 69% | — | $3.7M |
| $59.99 | 7.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OPTIMIZEN SU JUEGO MANGA DE CIRUJAS
还以为和火影忍者差不多的玩法,实际游玩体验极差,首先视觉是锁定的,只是看起来3D,实际玩起来和横板格斗没什么区别,玩起来的感觉还不如玩拳皇那种横板格斗游戏,其次像火影的蓄气、瞬身突进、回击、替身、抓取这些全部没有,而且操作很迷.....除了IP没有任何亮点,期待感越大失望越大
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $23.99−60% |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine a game like Tekken or DOA but for some reason UP/DOWN direction is switched up with RIGHT/LEFT. Or, to be more precise, it works like a locked-on over-the-should game: "UP" moves you towards the opponent, "DOWN" moves you away, "LEFT" and "RIGHT" strafe. That would make sense.... if the game had an over-the-shoulder camera to go with it. But it doesn't. The game camera often have characters positioned side-by-side like in a traditional fighting game, but then you press "UP" to move towards instead of pressing left or right. This is the control scheme in this game for some unholy reason. It's like I'm fighting Shinji's shikai all the time. Maybe I could get used to it. Maybe not. Won't bother trying.
Várias mecânicas únicas para os personagens, coisas que você precisa abrir a lista de comandos pra entender, o que agrega muito ao game, mas infelizmente para este preço, o game está mal otimizado e não tem crossplay, se arrumarem isso, dá pra dizer que é um excelente game. Outra coisa que é apenas detalhe mas seria bom, seria melhorar o "armor break" que é uma sujeirinha aqui e ali, quase não dá pra reparar.
There's no way the voice acting isn't ai. It sounds so bad.
I wanted to like this game, and it has some really cool ideas like the konpaku system instead of a standard healthbar, but the issues just pile up too much for me to really like it. The movelist is extremely limited, making it feel like jump force with even less options and slower, and theres basically 0 player expression because of it, you either win the rock paper scissors or you dont, the 2 skills you do get are nigh useless, movement feels like a crawl unless you straight up teleport to your opponent, and while the graphics are nice the animation is super underwhelming, especially the big super moves that are supposed to be the match deciders that take away konpaku. The vibe is also like super off?? It's not a bad style or vibe at all but its not bleach even remotely, the soundtrack is all over the place and the closest it comes to bleach is like, jet set radio style which isnt quite the same, and the menu artstyle and stuff just feels completely foreign. - TLDR it has cool ideas but just go play heat the soul 7 instead if you want an actual fighting game
Good, could be great! — but a lot of not good enough. In the end, I still recommend because I still got hooked. Just don't buy it full price and you're good. **Positives:** ✨ Good learning curve: easy to learn, hard to master. ✨ If you love Bleach, you’ll enjoy it. Battles feel immersive, the SFX are *purrfect* (Cero, Sonido ♥), and the graphics themselves are cool. You'll feel like you're aura farming playing this game. (even if you're not actually, hahaha..) ⭐ Combat mechanics are interesting! The rock–paper–scissors system (Attack / Guard / Guard Break) is fun. When I downloaded the game, I expected it to be a Shunpo spamming fiesta, but it ended up being an extremly fun gimmick to play with, and against. ⭐ Solo mode story follows the anime faithfully (no fillers), while secret missions and optional content are actually fun. Seeing characters I like in new scenarios exclusive to them is very cool ~ I heard those secret stories are written by Kubo too, so canon(?) **Neutral:** ⚔️ Online is trying its best… but struggling. Free Matches take between 2 and 15 minutes to find. Ranked is much faster to find though. 🎵 OST is very different from the anime. Some character themes are great, but overall I’m not a fan. 🌹 Lots of in-fight cutscenes (Shikai, Bankai, match intros, etc.). I personally enjoy them, but many players I know would prefer them to be skippable **Not good…** ➖ The UI is bad. Poorly optimized and outdated. Having to return to the main menu just to adjust inputs, graphics, or volume is a joke. ➖ Online room system is *disgusting*. To play with overseas friends, you literally have to change your **Steam download region** to match theirs (⁉️⁉️). ➖ Graphics optimization is… weird. I’m on an RTX 3060, and the performance gap between Ultra and Low is massive (60 → 120+ FPS). This feels like more than just a GPU limitation. ➖ WHY ARE SO MANY CHARACTERS YOU PLAY VS IN THE STORY NOT PLAYABLE?!!! Same goes for EXTREMELY BEAUTIFUL MAPS AND SKINS. IT'S INFURIATING!!! 😭. (Please make Espada Nelliel playable. I’m begging.) The game is lacking in these areas!!!!!
soi fon
Honestly this game got me so bored and don’t get me wrong the game feels good and fun but they should add more characters to the game and The servers are really bad and I tried to play with my friend but we couldn’t because of the bad servers and even if you want to play ranked you will wait forever. Overall you will enjoy the game in the beginning then you will get bored because there’s not much to do in this game.
не дали поиграть за Ячиру 👎👎👎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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