
Challenge fighters from all dimensions with Blazing Strike! In this dystopian world run by a corrupt and murderous government, a resistance group is ready to stand up for the people. Will they succeed in overthrowing these evil autocrats?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 52reviews | 54% | — | $44.9K |
| $11.99−70% | 78ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are infinites! That's okay!! They aren't true infinites, you can EASILY break any combo with a rush parry (I wish they would have explained this mechanic up front because people are freaking out who haven't even touched the game or played outside of training mode) just tap forward to parry regularly (think third strike with a huge generous timing window) to rush parry (burst) just hit the rush button and forward in between attacks as they land. Breaks the combo and pushes them back a bit. It is a really fun game with a little jank that will be sorted out. I respect the amount of dedication that went into some of these animations. The monks heavy kick, Oro's stomp and many other eye catching transitions. I love hand drawn 2D sprites and I want to see more games like this, so I am supporting 100%. Also the rush/dash mechanic is super fun to play around! The meter is generous and replenishes fast! It is definitely there to be used! I would love to see an extra super for each character down the line. I feel a couple characters could use an extra move or two to flesh them out (Alexander has two special moves, strong moves but only two. MJ needs at least one ex move right?) Character design is so on point. I like each character a lot. I would main any of them happily. The lobby matches need fixed and some people have been crashing in quick play matches. I've mostly been playing locally. I'm sure all of this will get sorted before long. The devs are already announcing free DLC. Very cool to dream of making your own fighter and just doing it. I personally don't think $40 is a bad price point but that will be different for everyone. I will play on and off for hours so I will get plenty of enjoyment out of it. More enjoyment than a two hour movie at a cinema that would cost me $50 for me and my girl to be entertained for two hours. If you like the look of it, I say grab it and find a friend to play or play on parsec for now. The bugs should get worked out eventually. If you prefer super polished triple A titles, save your money. Plenty of good bigger studio fighters to choose from. If you get burnt out pick it up on sale. Have fun!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $9.99 |
| 55ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | 73%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was not what I expected especially for 40 and only one special move
i often feel inclined to test people's games for free, extensively, but not for nearly 50 dollars. even amongst indie titles this is the most dysfunctional and lacking in basic QoL i've seen a fighting game, and also the most expensive. and i'm just kind of profoundly sad that i feel this way.
listen gang, this game it kinda blows, but i want it to succeed because it kinda has some sauce to it
Very nice game. It's on the simpler side mechanically which I think will be good for some of us in the fgc. I understand if some folks think $40 might be a bit much but I for one am more than willing to give it to support an indie fighting game dev.
I REALLY want this game to succeed and I've been very excited about it for a long time, but the game is just not in a finished state. Training mode is worse than barebones with no position reset and no dummy options inside training mode (you have to go back to the main menu to change them). Glitchy menus and no graphics options besides filters are just the icing on the cake. I won't be refunding like it seems many are doing, but for $40 dollars this game isn't worth it yet. I hope the dev will take some time to improve it.
The style is sick, music is catchy, the mechanics and gameplay are fun, and the game is still being actively patched -- so QOL improvements are happening, and bugs are getting squashed. At the current $40 price, I'd mark this as a cautious 'recommend' if you're a fighting game enthusiast with a few extra bucks to spend supporting indie development in this expensive/risky-to-develop-for niche genre, and understand there's going to be less polish (especially at this point) than a bigger developer would have. If you're on a tight budget and you can only pick one online-ready fighting game to play for the next year, maybe pick one of the 'bigger' games, and wait for a sale on this one. edit: Wrote my initial review after playing around for 20 minutes, and have since added about 2 hours to that, including playing couch-vs with some fighting game enthusiast friends. Thumbs up on this beautifully kusoge AF game and all the heart it's got.
レビューを執筆した2025年2月の時点では、バグが多く、製品としては未完成に見える部分がありますが、ストーリーや世界観、魅力的な要素が豊富に存在しています。今後の改善に期待し、素晴らしい作品として世に出ることを願っています。
Blazing Strike is a great old school fighting style game. Pros 1. Arcade Mode, ETC 2. Great character design and animations Cons 1. Control can be tricky sometimes 2. Buggy Overall: Blazing Strike is a great game but far from perfect and yet still hold up well.
El juego tiene la mejor Vibra, y es muy divertido, pero sus errores son groseros... solo espero que lo arreglen pronto.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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