
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.1M — a different platform, not this one.
Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore. Artifacts: You will be tempted to take them but doing so will make you really suffer. Story mode: Plow your path through a whole host of enemies and whack them back to where they came from. You can play normal, seeded, daily or challenge modes. Tournament mode: Arena based local multiplayer mode where your friendships will be really tested. Local Co-op for Story mode: All this Story mode carnage is even more fun when you play with a friend. 10 playable characters: The unique abilities each character has will make gameplay even more versatile. Character mods: You can create your own, share and play with custom characters created by the community. Controller support: Supports all the most common gamepad types. Hours and hours of fun: Randomly generated levels and loot drops make every playthrough different. Story mode (1-2 local players): An explosive adventure where you’ll find yourself fighting invaders and searching for the origin of evil. There’s an endless onslaught of enemies for you to shoot, blast, zap and disintegrate every which way. A cute and charming world with challenging levels full of surprises. Normal: Procedurally generated levels where every single playthrough is a unique experience. Seeded: You can set your seed and play the same levels. Daily: C ompete with other players in a newly generated run every day. Challenges: Try to beat various twisted challenges. Tournament mode (2-4 local players): A battle experience where you compete with your friends to find out who's the real hero. Deathmatch: Everyone out for themselves. Last beak standing wins. One gun mode: Each player starts with the same randomly chosen weapon which cannot be changed for that round. Drop Hearts mode: A player drops some hearts when he is hurt and he or any other player can collect them. Skull keeper mode: Grab and keep the golden skull without losing it for a certain amount of time and all your opponents will lose 1 HP. Hunting mode: Each player starts with a spear. Once you throw it, you need to grab it before you can throw it again.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99 | 27ratings | 74% | — | not modelled |
| $14.99 | 2.6Kreviews | 83% | — | $1.1M | |
| $14.99 | 150ratings | 94% | — | not modelled | |
| $14.99 | 85ratings | 84% | — | not modelled | |
| $14.99 | — | 89% | — | not modelled | |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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