
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Sep 1 → 28/day in the week after.
About


A foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle.
Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish.
Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.

Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia.
Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations.
Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 67.4Kreviews | 90% | — | $26.2M |
| $7.99 | 4.5Kratings | 89% | — | $695K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神之亵渎就是我心目中的神作了,看那么多人喷我还差点错过这么棒的作品了。我无条件推给每一个想玩类银河恶魔城的玩家,只要你不被现代所谓的丝滑手感给带偏,你就能感受到——独树一帜的美术风格,顶尖设计水平的地图与关卡,精妙的地区连通性,饱含超强的探索欲,能反复揣摩和品味的高质量剧情,别有巧思的念珠系统和剑心,各式各样的祷文法术,极具视觉冲击力的boss演出,绝对艺术的像素过场和处决动画,沉重但富有仪式感的操作,巧妙构思有创意的能力锁,良好丰富的多周目体验…… 最喜欢神圣禁忌之墙,感觉是最优秀的地图,雪山和洪多也不错,阿尔贝罗的氛围感也很棒,boss里面最喜欢克兰莎,奎尔斯,毒蛇和阿马内奇达,音乐也是十分优秀。神之亵渎绝对物超所值,况且打折只要9.8,无脑入就对了
在我看来这是不折不扣的垃圾游戏,如果只是怪物配置难,伤害高,我完全能接受,我可是能捏着鼻子吃完致命躯壳1的“狠人”,但是在这个基础上把攀爬跳跃的判定弄得非常容易误触,而且怪物的配置要求玩家不得不依靠地形去躲避伤害时,会经常触发“本想跳劈,设计者安排了一个梯子让你吸附攀爬”,“本想向下一层躲避伤害,设计者糟糕的攀爬触发在此刻让玩家挂在了平台边缘”,再配上怪物离谱的高伤害,体验过程充满了“我的脑子想这么做,我的手柄也做了相对正确的动作,但是糟糕的触发机制阻碍我想做的操作”的体验,无数次经历了让我无语且无力的失败后,我意识到不对劲,这种极度痛苦的体验似乎和游戏灌输的主题百分百契合。 怪不得是宗教产品,没苦硬吃,用毫无意义的苦难来凸显所谓的配得感,万恶的赎罪倾向的宗教,无论游戏世界,还是现实世界我都对这种“信教是为了吃苦”报以唾弃。在这个游戏中,我充分理解到宗教恶的一面,泯灭人性追求不合理的一面,当我意识到这一切不是设计师做不好,而是故意追求的效果时,原本对魂类游戏的喜爱,立刻被对愚昧陋习思想的厌恶与憎恶所掩盖,这游戏在我看来是垃圾,不是那种“不好玩的垃圾”,而是更偏向灌输私货的那种垃圾。 如果在购买之前,有人能告诉我这不是一个单纯的类魂,我绝对不会入手这个游戏,马上把它删掉,它存在于我的游戏库我都会觉得一股心理层面的恶心感。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 25.44/day in the week to Aug 4 → 28.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Simplified Chinese, Portuguese - Brazil, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 13.7Kratings |
| 93% |
| — |
| not modelled |
| $6.24−75% | 3.2Kratings | 90% | — | not modelled |
| $2.49−90% | 754ratings | 88% | #35 | not modelled |
| $24.99 | — | 96% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
how do u play ts on macbook air
GOOD GRAPHICS
爽
不喜欢。 糟糕的手感,急死的陷阱,中文特有的改键位不显示什么功能,翻译神鬼二象性,还有个人不喜欢的像素风。最后DLC没打,吃不下去了
非常好游戏,独特的画风,优秀的boss 不过还是有bug 1. 幽鬼女初次出现被弹反会卡死 2. 莫名其妙被boss肘到地下 3. 圣王一阶段提前攻击打断技能可能会导致同时出现2个技能的存在 然而在打完成就,三忏悔,全S+ boss连战后依然是个爽游啊
adictivo y sumamente satisfactorio una vez terminas
Ignored by the most prestigious awards but backed by a strong cult following, Blasphemous was the debut game from a Spanish studio that somehow managed to create one of the best indie titles ever made. I would be tempted to call it a Metroidvania, but that definition probably fits its sequel better—which I’ll be playing soon enough, because apparently I haven’t suffered enough and intend to 100% that one as well. In terms of gameplay, level structure, the complexity of its side quests, and its overall feel, Blasphemous is essentially a 2D Souls-like. For better or worse, it might be the closest thing we have to Dark Souls in pixel art form. The story takes place in a much darker and more horrific version of Counter-Reformation Spain. I won't spend too much time explaining the plot—or the setting—but it can best be described as a dark fantasy heavily inspired by the most visceral, grotesque, and unsettling imagery of Catholicism. I honestly can't remember seeing pixel art this spectacular very often. The art direction is outstanding across the board: character designs, backgrounds, environments, and, of course, the absolutely beautiful atmospheric soundtrack. Getting 100% completion, however, was a genuine act of penance—which is fitting, considering that playthroughs in Blasphemous are literally called Penitences. First, a completely blind playthrough to finish the game. Then some post-game cleanup. After that, a second run in NG+ to unlock some of the more difficult achievements. And finally, a third playthrough, which I only had to complete halfway through in order to finish a bloody side quest with two different outcomes that cannot be obtained in a single playthrough. Despite this remarkable level of self-inflicted suffering, I loved every single second of it. Torment and Ecstasy.
A really fun metroidvania that has solid combat & Exploration and great world aesthetic with a somber tone. Would recommend if any of that is appealing to you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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