
The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.
Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.
Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.
Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.
Ultimately, only one thing is certain… Penance Never Ends
Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle
The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 21.7Kreviews | 91% | — | $4.1M |
| $29.99 | 6.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
.
渎神系列在银河恶魔城体系里面也算小有名气了,一代二代各有特色,前作主角差不多算个残疾人,二代终于补齐了各种缺陷,对有点操作底子的玩家来说凑齐雕像build摸清楚刺剑的玩法基本上就是爽游了。 如果抛开渎神这个设定的画风,故事乃至各种要素,只看其银河恶魔城的各项设计的话,二代只能算中规中矩,出色以上优秀不足——能力锁基本上都是常见的跳跃类机动技能,武器有些小巧思的但整体动作系统很难说有什么深度。 不谈这些,说回渎神这个IP本身,也是我觉得二代最可惜的地方,在对大众做出妥协之后,丧失了自己的特色。一代老玩家应该感触会很深,二代的美术落差只是一个表象,内在很多细节其实都严重影响氛围和故事的代入。 举个例子,都说一代给很多道具和没啥用的物品上都加了小故事和剧情,但除了这个,你还会发现故事彼此之间是有关系的,他们统一完成了教会、圣王、民众、主教各自视角下苦痛奇迹对众人的摧残,每个环境的细节都和故事相呼应——典中典的雪山修道院,恶心人是一方面,但你能看到场景里的修女、滚烫的岩浆都和关底boss焦容圣母存在互文,二代你回过味来,除了奥东和几个把你打的死去活来的boss,你对他们背后的剧情还能记起来多少么。 至于玩法,二代这种现代化人性化确实舒服很多,但某种意义上也是偷懒的设计,一代你仔细盘下来,不需要能力锁也可以通关,而给你的技能,很少有二段跳跃,空中冲刺这种烂大街的设计(虽然空中连跳那个设计真的反人类),足见制作组是真的下心思,解密和破关的瞬间也会给你更多崭新体验。 最后就是多周目。一代多周目的设计确实很有想法,不提剧情创造的多周目动力(比这个二代更完蛋),靠着血球、蓝条等设计,多周目的体验是迥然不同的,我依稀记得二周目选红忏悔,前期坐牢后期站撸的那种刺激,也记得三周目变身法师技能破关时闪避和拉扯的瞬间。二代呢。。技能和武器都给你,其他要素就变成纯挑战了,如果不是为了自我挑战实在是没什么选的动力——毕竟你的战斗系统的优秀还是相比一代,在一众动作银河城里重复游玩的乐趣很有限,这里提个醒,DLC大家尽量还是一周目肝,二周目伤害简直是用脚填的数值(说起来公爵夫人这个战斗交互其实蛮爽的,奈何二周目离谱的伤害数值实在是让人破大防,两刀你人就没了)。 综上,渎神2本身绝对还是类银大家庭里值得一试的作品,但我还是更愿意推荐,对美术、氛围和故事玩法感兴趣,想体验一个不随大流有绝佳独立气质的作品的朋友,啃一下渎神1。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.86/day in the week to Aug 10 → 19.86/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $7.49−75% |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $7.49−75% | 166ratings | 88% | #139 | not modelled |
| $29.99 | — | 97% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
未经苦痛奇迹洗礼,你的类银生涯注定是不完整的
Bon allez j'en ai assez, je vais finir le jeu parce que j'aime bien les 100% mais là ça va deux secondes. Je suis pas connu pour les demi-mesures alors allons-y. Comme le 1, Blasphemous 2 aurait pu être un très grand jeu mais le constat à la fin est assez clair : vous passez finalement votre temps à faire plaisir aux développeurs plutôt qu'à vous-même. Le studio se casse les dents comme tous ceux qui veulent faire "comme From Software". La différence c'est que From Software a initié la formule et que leur formule est équilibrée et bien travaillée la plupart du temps. C'est difficile mais on sent bien que ce n'est pas la faute du jeu parce que non seulement les commandes sont parfaitement pensées, les mécaniques du jeu pareil mais en plus le jeu vous donne la possibilité de vous en sortir par plusieurs moyens dans à peu près toutes les situations. Blasphemous 2 non. Tout ce que le studio a dû se dire c'est "on va faire un Dark Souls en 2D" et tout ce qu'ils ont pigé des From Soft c'est "il faut que ce soit le plus dur possible et que le joueur ne soit pas guidé du tout". En gros ils n'ont absolument rien compris et ils se sont fait plaisir en oubliant totalement l'aspect amusement du jeu vidéo qui malheureusement est une base qui se perd au profit de la frustration. Dans Blasphemous 2 vous ne serez guidé en rien et vous serez paumés tout le temps. C'est facile de faire le malin sur les réseaux en disant que c'est facile et que tout est clair mais personne ne va aller vérifier que vous n'avez pas utilisé une soluce, surtout pour le 100%. Il y a des phases de plateformes d'une difficulté absurde qui n'ont rien à fo*tre là et qui vont vous demander de changer d'armes en plein vol, de faire des manipulations contre-intuitives dans un laps de temps très court et souvent pour que dalle à la fin. En soi, le jeu n'est pas archi difficile mais tout ce que l'on finit par ressentir c'est une volonté des développeurs de réfléchir à comment rendre le jeu pénible et difficile au lieu d'en faire un jeu fun de A à Z, ce que devrait être 100% des jeux vidéo. Ils sont même aller jusqu'à buff des bosses qui étaient déjà tendus de base. Mais alors le pompon c'est vraiment Embrujo. T'arrives à la fin du jeu où souvent t'as utilisé qu'une seule arme, à savoir Veredicto dans mon cas et de celui de beaucoup de joueurs à ce que je lis, et le jeu va t'obliger à en changer pour progresser dans cette nouvelle map labyrinthique. Donc tu te retrouves soit avec une arme nullissime soit tu dois en changer dans le menu toutes les deux minutes. Et ça désolé mais c'est une volonté de game design, c'était pas super difficile de rajouter simplement un quatrième slot d'arme, où au moins de décider quelle arme remplacer ou mieux de rajouter les capacités d'Embrujo qui sert juste à atteindre des plateforme sur Veredicto. Mais non eux ils ont pris cette décision-là qui annihile tout plaisir de jeu. Donc voilà, malgré des qualités évidentes je ne peux pas cautionner des volontés et des décisions aussi.. allez je vais rester poli... farfelues on dira. Et j'en ai assez de voir que de moins en moins de jeu se veulent fun indépendamment de leur style, parce que des dév ne se préoccupent plus du tout de cet aspect-là. Je suis même pas sûr que ce soit encore discuté dans les studios.
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BORRRRRIIIINNNGGG, THIS GAME IS BORING AS HELL
I like the freedom the weapons give and the movement, especially the movement. Having movement upgrades already make me like this game more than the first. It's a shame the guy who made the pixel art cutscenes left to work on his own project, but I can live with this. I'm glad my friend recommended these games to me.
one of the favourite mechanic gameplay and storyline in metroidvania history for me
blasphemous 2 é definivamente um dos casos de continuação perfeita nos jogos, consegue pegar boa parte das coisas que deixavam o primeiro bom e melhorar, mas sinceramente a melhor melhoria foi no fator gameplay, é muito mais fluida e dinamica que o primeiro jogo, com novas armas, novas mecanicas e como já dito, maior fluidez durante o jogo. Minha única critica é um pouco da história que é inferior ao primeiro e parte da atmosfera que deixava o primeiro jogo mágico
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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