
Use your high-speed jetpack and unique items to play with your enemies in space. Use physics to control floating debris. Complete various missions efficiently and earn money to rebuild your mafia in a limited time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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pros ・コテコテの復讐劇(こういうの好きだよ) ・宇宙での反動制御(射撃をすると後ろに下がっていくなど) ・ミサイルのきれいさや特殊武器の多さ ・ボス敵の演出(サイズ比をうまく出せててすごい良い) ・ゲームスピードの速さ(ただし後述の点でその良い点は潰してる) cons ・マップが見づらい(レーダーとは別にミニマップは常に出しっぱなしでもいいくらいだと思う) ・デブリが邪魔(ゲームのスピードをこいつが潰してる) ・廃棄された船を漁るマップの入り口と出口が見づらい ・船の中の障害物が邪魔(スピード感を潰してる) ・ストーリーの会話の早送り(スキップ)ができない(ムービーを飛ばすことはできる) ・序盤の同じようなミッションの繰り返しが続く -------感想------------- プレイしているPVなどは面白く見えたが それと同時にデブリやキャラクターの挙動から不安があった部分がすべて的中してしまった 良い点はとにかくスピード感と演出 バーニアを吹かすとぶっ飛んでいく速度や回転しながらの回避はやっていて楽しい 銃を撃つと反動で下がっていくがこれを無理やりブーストで撃ち消したりできたりするので慣れてくると射撃感はかなり良い ミサイルなども発射するときれいな光跡を描いて飛んでいくのも面白い デカいロボみたいなボスが出てきたときはSTG系ゲームの巨大ボスのように自機と敵のサイズ感をしっかり表現しててとても良かった。 欠点はとにかく宇宙での戦闘の画面が見づらい… 画面の半分以上を覆うデブリによって移動は止められてしまうし避けるためにバーニアを吹かせば移動速度が減衰する 壊せるデブリと壊せないデブリが存在するのも混乱する(先に進めるのか進めないのかが分かりづらい) 特にデブリを漁るミッションは入口出口がデブリと似たような色になっておりどこから入ればいいのかわからない状態に陥った (入口の近くに似たようなデブリが大量に浮かんでる上にたまに出入口に隕石が埋まってて全く入れない状態になってたりする) 船の中での戦闘はある程度通路になっているため出入口はわかりやすくこちらについてはまだまし ただし同じような戦闘が続くし色違いの敵が出てくるだけで特に何か違いがあるのかわからない敵が多い (これは序盤だからかもしれないけれど…) またクエストなどについても同じようなクエストを繰り返しやることになるため報酬の良いデブリ漁りをやっていたが 移動がとにかくしんどいためここで酔ってしまって参ってしまった バグらしいバグなどは遭遇しておらずグラフィックは派手なため欠点を許容できるなら非常に楽しめるのではないかと思う 自分はちょっと厳しかった
Review update after full completion. ------------------------------------------------------- This game can be characterized as a collection of hits and misses. I was really waiting for the release, but unfortunately it didn't deliver as much as I expected. BLANK SPACE is a hybrid of twin-stick shooter and spacesim, two main features of which are Cowboy Bebop inspired setting seasoned with old gangster cinema aesthetics with mostly all the characters being are gun-blazing astronauts, and realistic anti-gravitation physics with all of its pluses and minuses. First of all, it's better not to approach this game as a regular arcade shooter with smooth fixed movement speed. Movement learning curve in BLANK SPACE is almost as high as in racing games, as you have to keep in check both your acceleration, your momentum, and your weapon knockback. As a little relief, your protagonist Lino is able perform prolonged dodge rolls in space, that allow you both to avoid projectiles, and to move in the direction you want. Battles take the most part of the game, and they're divided by two different types: showdowns with regular enemies, and duels with bounty hunters. Regular battles doesn't present much challenge and variety: once you get used to the controls, you realize that the enemies are nearly harmless, and while the gunfight feels satisfying, you don't really have any entertaining factors on the levels aside from shooting randomly floating enemies in the room --> move to the next room ---> rinse and repeat. There's nearly zero interaction with the environment, and the debris flying around is mostly irritating than fun to play with (if anything, I found the missions in the open space with as little debris as possible to be much more entertaining). Also, there's no passive upgrades aside from the ones increasing your health/speed/damage, no EXP, or other usable stuff you can find on the levels, so there's zero reason to clean all the rooms from enemies. Now, while the regular fights aren't that engaging, the duels with bounty hunters is where the game shines: they're actually dangerous and nimble foes, every one of them has their own main and secondary weapons, rechargeable shield and even different personalities. Come to think of it, BLANK SPACE could work much better as a boss rush game akin to Furi, without all the barebones "kill'em all" missions in between. Aside from battles, there's a semi-management part, where you move your spaceship on the map, choosing your equipment/weapons/missions, also you can visit Tavern checking for the news, for new characters, or to buy new addition to your armory. There's only 4 main weapons in the game: semi-auto rifle, shotgun, revolver, and autorifle. Basically, I found the very first weapon you get the most viable one, as it has both decent damage, and accuracy. Shotgun was fun to play with, but it has long reload time, and its damage actually isn't that high. Apart from the main weapons, there're secondary ones, most of which come with limited ammo. Honestly, almost all the secondary weapons proved to be nearly useless, with only katana (perhaps, the most fun weapon in the game), and the initial missles being an exception. Aside from the management part, there're also outer hazards in the world, and you can be ambushed by rival ship while on the move to next location. Nothing really special about it, you just wreck enemy ship before they wreck yours, and the more damage your ship gets, the more expenses you have to pay. Alternatively, you can get a SOS-call from a ship attacked by gangsters, and if you help them, you'll get some tech points for upgrades. Surprisingly enough, the game also includes a decent story with cutscenes, that revolves around a trio of survivors of Rocco mafia family, whose Don was betrayed and killed by his own older son, with Lino, the younger son and the protagonist of the game, striving to take revenge and revive his family back from the ashes. However, the plot presentation is undeveloped, and often the transition between events feel weirdly fast, not to mention that the characters barely have any interaction with each other between the missions, as well as they barely get any details about their past, their own stories, or the character growth. Advantages of the game: - Original setting, quirky characters - Gunplay is fun, once you take a grip on the movement - Katana is fun to use - Bounty hunter arenas - Well implemented movement physics in anti-gravity conditions - Comfortable controls layout (the mouse aiming still deserves some calibration, though) Disadvantages: - Every type of missions has pretty much the same layout with minor differences, and while there're various rooms on the spaceships, all of them have nearly zero exploration value both in terms of lore and rewards. - No skill tree, passive abilities, or gameplay changing upgrades. At most, you can upgrade you dps, armor, speed, and the number of weapon slots. - Underwhelming arsenal that doesn't include rocket launchers or something else that differs from bullet spreading guns. - Broken hitboxes on the enemy ship parts. On the Official Ship mission, about 30% of your bullets pass through the target ship without damaging it. Same goes for the pursuer ship front guns on the ambush missions. - Destroyable environment elements require to put a million bullets into them to break. - English translation is a bit rough around the edges (it's not that bad though). - Poor optimization and very high demands on hardware. My 16gb craptop could pretty smoothly handle Nier: Automata on hobo resolution (800x600), and Risk of Rain 2 on the third lap, here it barely survives on the ship infiltration missions while on the lowest resolution (500x400, I think), and falls to coma if anything of the environment explodes or shatters on the screen. The loading time of the ship missions also take forever. All in all, if you've got a weak setup (and most important, a weak videocard), be prepared for a slideshow. - Same music for every type of mission, and same music for every bounty hunter arena. - This one is my personal, but for some reason the chunky gun sounds from the early videos of the game were heavily muffled on release, and that took down a nice percent of shooting drive. So, with all of it being said, I didn't hate this game. It didn't turn out to be as good as I expected, but it didn't turn out to be a total catastrophe, either, and I had some fun with it. As steam doesn't have a mediocre option, I'll leave it on a positive note, taking into account that the dev could polish the rough corners, and maybe add some kind of DLC in the future.
宇宙を探索して無重力下で派手にドンパチやるゲームのようです、かなり派手で操作は結構爽快感があるのが特徴です ただ戦闘エリアで次のエリアの入口が分かりにくかったり、破壊可能オブジェクトもどれが破壊可能かわかりにくいかなと思います。大きく吹っ飛ばされたりするので今自分がどこにいるのか見失ったりします。巨大な敵を倒す際も弱点がどこかイマイチわかりにくかったです。 また文字送りが自動だったりボタンで出来たりとまちまちの様です。できればストーリー説明の際にメッセージがボタンで送れるようにしていただくといいですね、これからに期待でしょうか。
ゲーム画面は美しく期待通り、この中で自由に飛び回る高速戦闘に期待してプレイを開始。 これはコントローラーで遊ぶことを前提としない作りなんでしょうか。一部の動作がコントローラーで制御可能なためとりあえずそれでプレイをし始めてもマウスが無いとエイミングできず、正解の操作方法がどれなのかいまいちわからず。 とりあえず動画にあるような高速戦闘を求めて何度もゲームをはじめるのですが長いシナリオパートを読んで、いざ戦闘に臨むも宇宙服をきたキャラばかりで誰がだれなのかいつまでたっても覚えられず、なんだかゲームに置いてけぼりにされてしまう感じで寂しい。 アップデート版に期待。
最初のステージ?をクリアしたところでレビュー。 現状ではいまいちお勧めできず。他のレビューにあるように、画面が暗くて良くわからない、ムービースキップができない…など。ゲーム内の進行とか操作をキャラのセリフで説明しているので、情報不足感が否めないのもちょっと残念。 はっきりと「ゲームパッドプレイに最適化している」と明言されているので、やはりマウスとキーボードでは難しいのかも。狙いたい場所にマウスカーソル合わせても、あさっての方向に弾が飛んでいく。遠距離で顕著。ゲームパッドは所持してないので比較はしていません。
1.0アップデートで遊びやすくなった。 画面の明るさだけ白くなるだけでコレジャナイ感は残るものの、概ねマウス+キーボードでも問題なくプレイできる。 そうなれば戦闘は派手で、キャラクターやメカの作りはとても良く、ストーリーも(まだ序盤しか見られていないが)ちゃんとしていそうので感触は良い。
I really wanted to love this game, but I just don’t know what’s going on (in the story or gameplay) the foreground and background mesh together, so you can’t tell where you are, or what is an enemy, it’s super janky (how the videos were captured will always be a mystery). Put back in the oven for a while, and fix the gameplay issues (also make the levels bigger, the character moves too fast and is confined in a small box with invisible barriers). Outline foreground items, etc. I’d like to come back to this someday when it’s really finished!
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