
Blame Him is true first-person survival horror. A game about surreal atmosphere and dark challenges. A bone-chilling experience made by 2 people from Japan. Loved by and scared many YouTubers and Streamers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid indie-horror game but it has many flaws including: confusing story, weird graphic and sound glitches, dumb enemy AI, snail-pace running and two very annoying end game puzzles. Get it on sale to kill about 5 hours. This game is long during the first run and some levels are massive so it's interesting that 2 dudes made a game this big, but again... the flaws. One of Chilla's Arts weirder titles. The ending is pointless and leaves you rolling your eyes. I would give this half a thumb, but I can't and don't want to leave a negative review.
Das Spiel hat schon viel zu bieten. Alle Levels wurden mal verschieden aufgebaut und es gibt jetzt sogar eine Auto Speicherfunktion. Das einzig blöde ist nur, dass die Codes für die Schlösser so gut wie nie funktionieren und es keinen Unterschied macht, ob man rennt oder nicht. Und das letzte Level, wo man im Schnee rumläuft hat schon genervt, weil es so langsam ist und man nicht genau weiß wo man eigentlich hin soll. Da stand irgendwas, dass Chillas Art die Produktion der Spiele einstellen will. Ich würde mich schon mehr Spiele von ihnen wünschen.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're wanting to go back to the start with Chilla's Art, I would recommend beginning here as it is their first great game. The ones before this are a little questionable, but interesting enough if you're a die-hard fan and feel you have to. Otherwise, just start here, with Blame Him. This is the first one from CA that was a joy to play through. The negative reviews on this are often "time played 0.XX hours", not even a full hour given to it, and it's likely those players have not made it past the lengthy introductory level. I will admit that it was a pretty dull level, however, immediately after this, Blame Him picks up its feet and becomes worth completing. It's an impressive stylistic tribute to three games: the one and only Silent Hill (it does this well), the somewhat forgotten Siren (it does this okay) and the divisive Resident Evil 7 (it does this purely visually). I haven't played a more Silent Hill-esque game than this since the impressive Half Life 2 mod Alchemilla from 2015, which you should also play if you haven't already. Long-term fans of the Silent Hill franchise will find a lot in this game that scratches that comfortable, liminal, nostalgia-terror itch that really only the core Silent Hill games have ever managed to do. I play a lot of these indie horror walking sims and I do not recommend them all, there's some real flops out there. I play them because they are inexpensive, short and deliver cheap thrills. As a 30-something year old man with increasingly less spare time on my hands, they're ideal. They all have very similar Amnesia-esque controls and mechanics so they're easy to drop and pick up again months later if necessary. I'm telling you this because I want you to know that I know what a ♥♥♥♥ horror game feels like to play, and I know what a good one feels like to play. Blame Him IS a good one. There are janky mechanics, and it's tanky and slow, the ghost designs are not amazing, the first level is dull. However, after that it grows into something more akin to the mastery of craft you've likely experienced in other games from Chilla's Art. Its puzzles are really well thought out and its exploration on the various fetch quests is instinctive enough for you to do without a walkthrough, but challenging enough to give a sense of accomplishment. At the end, I really felt like I had been through something and felt the elation of having risen above it and triumphed, which is what good horror experiences are all about.
What an absolute time-waster of a game. They purposefully slowed the walk/run speed to a snail's pace so it would pad out the play time. In the last chapter, there are moments during animations where you run so much faster for a second or two and it seems like that was the speed they originally intended it to be. The game is buggy as all hell, moving objects and opening/closing doors is a borderline pulling-your-hair out experience, sometimes the camera bugs and environments/objects flash in and out of existence, I could go on and on. Even the level design is blatantly designed to waste your time by making you run back and forth across the entire space to complete objectives. Absolutely do not waste your time on this. Buy literally anything else...or play roblox. They're the same experience.
打折6元,直播玩玩还是可以的。
Well, i know this was one of the first Chilla's Art guys experience, but c'mon, this game is messed up. I hated the pre-ending part, too hard and tedious
While reviews for this one seem pretty negative-to-mixed, this is one of the better Chilla's games I've played out of the handful or so I have tried, thus far. I saw a lot of comments about janky controls, but I didn't find them to be too bad, and this was less buggy (for me, at least) than some of the more popular Chilla's titles I tried. While this is far from great, it is a step up from the other stuff I played and being that it is an early release for the two-man studio, it gives me some hope for the games that followed it.
[h2]В поисках пропавшей оптимизации...[/h2] Оказалось, что это отличный хоррор. Были опасения, но эта часть серии вышла более насыщенной на геймплей. Здесь появились уже загадки, погони от врагов, ящики можно двигать и разбивать как в халфе. Видно прогресс в скилле у разработчиков и это приятно. Но отмечу крайне несуразный сюжет, движение персонажа очень неотзывчивое. Очень много багов и вообще никакой оптимизации, это к сожалению разрботчики еще не освоили и комп на ультрах гудит как не в себя. Последняя головоломка с темным туманов очень душная, но поиграть можно!
Fun thriller earlier title from chillas art devs
unfortunately, this might be one of the worst chilla's art games i've played. i expected at least smth interesting despite negative reviews i had read. the game itself is super slow, has some puzzles, but the plot is underwhelming - you won't understand what's happening for most of the game. it was an undeniably boring experience, and the game is not worth buying. на жаль, це, мабуть, одна з найгірших ігор від Chilla's Art, у які я грала. я очікувала принаймні щось цікаве, попри негативні відгуки, які прочитала. сама гра дуже повільна, містить головоломоки, але сюжет розчаровує - протягом більшої частини гри ти не розумієш, що відбувається. це був беззаперечно нудний досвід, і гра не варта купівлі.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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