
Blame Him is true first-person survival horror. A game about surreal atmosphere and dark challenges. A bone-chilling experience made by 2 people from Japan. Loved by and scared many YouTubers and Streamers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💢
Blame Him has a common problem as all other Chilla's Art early games..... It's just not good. To be blunt this game is just too hard. And it's unfair. I didn't finish it because I got to frustrated. There isn't really a story, so I just didn't care enough to push through. Games like this should not have this kind of difficulty issue. Not to say games like this can't be difficult. But they need to be difficult in the correct way. For example having puzzles that are clever and make you really think. But this game doesn't do that. Blame Him does improve some things from other early games from Chilla's Art. It's not overly buggy. It looks nice. And the gameplay isn't boring. But the difficulty spike just make you feel like you slam into a brick wall. And your just screwed. This one just ain't it chief!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meiner Meinung nach eher einer der schlechteren Chilla's Art Games. Man bekommt keine Einführung in die Story und wird direkt ins kalte Wasser geworfen, was ja an sich nicht so schlecht ist, aber in diesem Fall schon. Außerdem gibt es einige Stellen, wo ich nicht weitergekommen bin, weshalb ich letztendlich auch aufgehört habe zu spielen.
春春的艺术(laji)
Игра крутая. мне понравилось. я нашёл только один минус (лично для меня) в некоторых местах игра слишком сложная, по сравнению с остальными моментами.
залупа а не игра
エンディングまでプレイ済、雰囲気はとてもいい、 ただし、チャプター3以降の難易度やテンポが良くなくストーリーも伏せられすぎている印象。 雰囲気だけはとにかく良かったので、 今後は難易度やシステムの作り方次第ではいい作品が出てくるかもとは感じた。
Das einzige was ich hier blame sind die beiden Entwickler. Indie schön und gut, aber das Spiel ist leider weder die 14 € noch meine Zeit wert. Bin fast dabei eingeschlafen und hab angefangen Dinge zu sehen, die nicht da waren, damit mal irgendwas passiert. Ach du liebes Bissi - Mirko Reeh
bug太多了,模型随地抽风,怪的检测范围有问题,有时候贴脸看不到有时候又隔老远被发现。。整个一跑步模拟器,跑得又慢,玩到找三个电源开关那里就无聊到卸载了
Не верьте описанию, игра не страшная, а просто очень нудная, затянутая, неинтересная, бессмысленная зäлyпа. PS: еще и багованая...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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