Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
◈ A bitter frost has swept across the Three Kingdoms, and now, a new story awaits your touch! As a kindhearted lord, open your gates to wandering refugees and team up with the free SSR hero Diao Chan. Together, you'll set out on a heartwarming journey, spark the fire of hope, and build a cozy, bustling town on the frozen frontier of the ancient world! ◊ Rescue & Shelter: Give Warmth, Gain Strength ▸ Refugees brave the blizzard seeking a home. ▸ Welcome them in, light a bonfire, and give them a place to belong! ▸ Each new face brings unique talents — assign them roles, and watch your frozen village blossom into a warm, thriving town! ◊ Idle & Earn: Constant Rewards ▸ Set your people to chop wood, forge tools, and stockpile supplies with one tap, then come back to a pile of goods ready for your next big expansion — all stress-free. ◊ Sow & Build: From Frozen Fields to Cozy Homes ▸ Clear the snow, till the soil, and plant your first crops on the icy land! ▸ Harvest fresh produce to feed your people, then gather wood and stone to build warm cottages, lively workshops, and grand halls. ▸ Every seed you sow and every roof you raise brings new life to your little town! ◊ Plan & Pair: Heroic Combos ▸ All heroes share the same level, so you can upgrade and swap without the grind. ▸ Mix and match their skills for ultimate combos to protect your people from the cold and beyond! ◊ Unite & Prosper: Shared Warmth ▸ Join an alliance to share supplies, lend a hand in the snow, and grow together. ▸ Neighbors helping neighbors — that's how we survive the frost and thrive as one!
Blade War:Three Kingdoms has grossed an estimated approximately $660.9K on Google Play.
About approximately $660.9K gross, estimated range approximately $165.2K to approximately $2.6M — roughly approximately $485.6K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $165.2K – $2.6M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score91% | approximately $660.9K |
| App Store | Free | Score94% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $660.5K | 20K | 93% | Free | |
| approximately $660.2K | 3.3K | 88% | $1.99 | |
| approximately $661.6K | 10.9K | 95% | Free | |
| approximately $660.1K | 728 | 87% | Free | |
| approximately $662K | 2.3K | 95% | Free | |
| approximately $662.5K | 1.8K | 79% | $9.99 |