
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 14 → 6.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра прикольная, интересная. но если у вас квест играйте через окулусвр иначе у нас изза яблока которое вы съели начнет к ♥♥♥♥ лагать
was naoya right?
Blade & Sorcery is an extremely fun game to play if you can handle VR and figure out setting it up on your computer, awesome to play even if a little buggy and graphics are a okay for Quest 2 (I now have a Quest 3S).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
B&S's big selling point is its commitment to realism in its physics. in the game world objects have weight, bodies are solid, weapons are slowed or stopped when they hit an enemy rather than cutting through them like a lightsaber, etc. the problem with this approach is that none of those things are true in the actual real world of my living room. nothing has weight, nothing is solid, my physical movements are not constrained the physics of the game world. so when i swing at an enemy my real arm moves faster than my game arm. i try to pull my sword out of a dead guy and my eyes and my proprioception disagree on where my hand is. this makes the game feel horrible to play. your character's movements are constantly constrained in ways that your real body isn't, you get out of synch, the physics bugs out, sometimes your sword goes flying because it's two feet away from the place your controller says your hand is, etc. you're not "in the world" as much as you're remotely piloting a very slow and clunky robot. it feels a little weird to give a thumbs down review because i don't like the physics, but hitting people with swords is the entire game, and hitting people with swords is not fun.
VR Staple, get it
when your mad at someone play this game to get your anger out just want to do it for fun
peak
games peak but i keep getting motion sickness
I retract my previous review! Finally got help and realised the issue! (now that i can play and realized im a dummy-) I highly recommend this! The game is awsome and mods make it even better!
One of (If the *the*) best VR sandbox fighting games with the most goated devs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $71.8M | 136.5K | 98% | $24.99 | |
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