
Blade & Sorcery is a built-for-VR medieval fantasy with full physics driven melee, ranged and magic combat. Become a powerful warrior, ranger or sorcerer and devastate your enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Thai, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is fun, but on my pc it runs like pure ass... its laggy, stutters and has screen tearing... i do NOT have that amount of lag and screen tearing on any game... 9/10 if it works, 0/10 if it runs with 5 fps...
fun
Very cool fighting mechanics and story
sade
Best fighting mechanics out of every vr game, 10/10.
mmmm yes i like stabbing
Great place to take out my anger on magic users!
its a good vr game it just costs alot tho
I think this game is the peak of vr, from the built in modding to the pure gameplay, this game is a 100/10. Across both steam and stand alone (nomad) I have hundreds of hours and have been watching it grow since u8 and watching others play since the very beginning, the graphics are amazing, it feels great to play. I would not recommend as a game to learn vr in as it is very intense, I made that mistake along with Bonelab. This game is great and if you are questioning to buy it, don't question and buy the best vr game ever and it was made by an indie studio!
bonelab/works is better but its still fun
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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