
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好
好玩
大大大
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀
是一款不错的游戏,本身我也是角斗士类的粉丝,而且刚刚看完《斯巴达克斯》,入手是一定的。 优点:包含了经营,竞技,养成众多的 题材,非常耐玩,一眨眼一下午就过去了。 缺点:bug确实是太多了,我自己经历过的,音乐声效经常出错,人物卡地图,人物有时候容易飞边,斩杀对手的时候尸体乱跳(不是应该安静的躺下吗。。。)自己的角色有时候升级连技能点都不给,自己胡乱升级。自建角色不能自己定义特质和性格,还得不停的建立存档拼运气很是麻烦,不人性化。手操的时候手感极度不舒服,很可能是设计师故意减少了这方面的游戏性,偏重经营吧。 一点点自私的建议:补充好我提出的缺点。 奴隶与奴隶之间要区别对待,增设冠军房间,冠军只有一个,算是镇场子的,可以获得一些特权,这由游戏设计师自己去想,也可以丰富养成的玩法。奴隶们拼死拼活的不就是为了活的体面一些嘛,那就给他们。每一次出战有可能都是有去无还,那就让那些忠诚的过好每一天,让后来者去仰望。 最后用一句你们的文案对你们表达敬意:奴隶只是消耗品,不要对他们产生感情,不然受伤的就是你了。。。。
游戏虽然bug有些多,但是其实挺好玩的。 另外强烈建议 增加角斗场人数上限!!!16个人还要去掉几个工具人的位置根本不够玩的好吗!!!想尝试的流派太多了!! 建议增加一下医疗室的回复效率和位置吧,只有4个位置而且伤养的也太慢了!草药根本吃的供不应求呀
还可以!
满足了我自虐的心态。
666
。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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