
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情和可玩内容太少了,也就角色build费点点时间,创意工坊也不开,明明游戏还有很大开发潜力白白浪费。而且23年貌似网络对战也关了,辛苦打造的人物也只能欺负弱智AI,毫无乐趣, 工作室也去开发新游戏了,挺失望的
The main principles of the game is good. The game is sadly not working correct with the AI on auto battle..
jogo bom muito bem pensado ,sobre controle de tropas de escravo. pena que o jogo e feito no Unity ficaria melhor no unreal. nao vai ter mods.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне не понравилась анимиация. Геймплей чуток не доработаный, надоедает рутина очень быстро
pas mal
Good game but please fix the bugs and update the magic skills of the DLC characters with the information,
The idea of an gladiatorial arena manger seems really cool, but their execution deserves execution. Here's a list of all the things that's wrong with the game [list] [*]The UI is so god awful that it makes the game a chore to play. [*]The game gives you a gratuitous amount of tool tips but doesn't have anything to tell you what inputs will do meaning that interacting with the game is a pain, and trying to figure out basic things like how to buy items is confusing and frustrating because after the tool tip the game gives you nothing to inform you on what input will do. [*]The AI is as equally terrible, fights that should've been clear wins end up as losses purely because of how glitchy and unreliable the AI is. [*]The game looks bad, like there's nothing in particular i can find that makes it look so bad but it just does. [*]Audio and Music sometimes doesn't play or cuts out all together [*]Menus are cluttered [*]Game doesn't give any help in making sure the player knows how to progress their gladiators, the main appeal of the game. [*]Finally the actual gameplay is frustrating because some days the map will have no fights worth doing or all but 2 will be in progress. meaning that when you actual want to play the game the game says nope try another day. [/list] Honestly the developers need to stop adding content to the game and clean up whats already there. There's a useless character creator, when it could be replaced with just the portrait selector since the game only shows the player model once. There's about 15 screens that could be removed and slimmed down or replaced entirely by pre-existing screens and menus. And the most important stuff is hidden in the corner when all the useless stuff is front and center. Some progressive unlocks would also be nice as well. locking some content until the player can grasp the basics of the game would reduce the info dump at the beginning of the game and give the player a sense of progression when playing. TL;DR: [b]game bad[/b], If they cleaned up their game it would be a mid game that would only need a few tweaks to AI and someone to fix the look of the game before it would be an enjoyable experience.
игра не доделана . разрабы вместо того чтобы довести до ума сеё творение наклипали DLC и болт забили на нее . проблемы со звуками , перевод вроде бы и есть но работает только менюшка на русском . в игре все диалоги на английском .
Я не можу сказати що погана гра, вона мені насправді сподобалося, але... Чесно кажучи за цю гру прикро, вона так не погано розвивалася, а потім просто померла, а стільки амбіцій було...
建设自己的竞技场,培养自己的角斗士,这是什么?这就是传统的电竞俱乐部建设游戏(滑稽)。 游戏的玩法总体来说非常棒: 1.在角斗士的培养方面,从流派培养,技能选择,武器护甲配备,团队搭配,阵型选择,个人特质都有很多可以琢磨的地方,内容相当丰富。 2.在战斗方面,可以选择手操而非传统的自走棋,还可以自己调教AI,设置触发器,这点远超同类自走棋战斗模式。 缺点主要集中在小体量制作所带来的不足: 1.角斗场建设内容较少,感觉制作组很有野心,还提供了第一人称参观自己的角斗场,但是目前对角斗场的建设只停留在一些数值上的变化,基地建设并不会带来任何场景变化。 2.地图、可挑战的敌人不多,游戏剧情后半程缺少出去打架的动力。 3.bug比较多,优化不好,制作组部分开发承诺未兑现,至今没有开放创意工坊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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