
Blackthorn Arena is a strategy/management sim with a real-time/turn based combat system, set in a world of mythical monsters and classic fantasy races. Play as the master of Blackthorn Arena, train your slaves into gladiators, forge them into your champions, and send them to fight for your glory!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About















Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
please fix the settings, it's been 3 months now. sorry for the bad review but i have no choice cause it's unplayable in this state.
出来重制版会改好评 目前版本bug太多不推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Korean*languages with full audio support
Hours played at review time, across 801 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 希望能开创意工坊! [/h1] 我很惊讶当我知道这是国产游戏的时候,因为就题材来说,不像国产游戏目前的大潮流一样,丝毫没有国产内味儿,我在这里并没有任何褒贬的意思只是在陈述事实,大部分的游戏无论是画风还是题材真的可以很清晰的判断出是不是国产,其实没有国产内味反而真的真的证明制作团队很独特,有开阔的视野和思维,这样的好处是更容易不被贴上的标签禁锢手脚。在我看来,不去鼓吹和强调本身的某种特性,才算真正强大的表现。不去标榜出身,以一种和全球众多独立团队或厂商一样的身份认同投入游戏市场,当然这应该是一件很正常的事情,但正常并不代表着不需要勇气,因为国产游戏正在成长,还不算强大。这样做更像是一个少年忘记自己的年龄和身强力壮的成年人角力一样,热血而富有活力。当然这样做也是步险棋,因为这种条件下制作的作品是否畅销,更考验的是游戏的本身,游戏更纯粹,并没有附加某种情怀和其他的因素在里面。因为每个人的喜好不同,所以我之谈谈我自己对游戏的感受,我认为就游戏质量来说,画面的表现力度虽然并不能代表游戏的好坏,因为经费是卡住所有游戏制作者喉咙的手,kenshi的作者花了12年打磨的游戏,粗糙的画质并不能埋没它的光芒;BUG是每个游戏都会有的,游戏的优化比画面更重要,而最为重要的是游戏的内核,太污绘卷刚出的时候BUG和那皮影戏一样的打斗丝毫不影响我通宵达旦的畅游武侠世界,所以我认为黑荆棘角斗场也一样不会被画质和本身好玩这点影响,所以我相信评测的大家也是在认真的说出自己的感受,是真实的,所以差评存在是无可厚非的一件事,衷心希望制作团队的各位不要太过压抑和焦虑,保持一颗认真且快乐的心好好打磨自己的作品吧。我很惊讶当我知道这是国产游戏的时候,因为就题材来说,不像国产游戏目前的大潮流一样,丝毫没有国产内味儿,我在这里并没有任何褒贬的意思只是在陈述事实,大部分的游戏无论是画风还是题材真的可以很清晰的判断出是不是国产,其实没有国产内味反而真的真的证明制作团队很独特,有开阔的视野和思维,这样的好处是更容易不被贴上的标签禁锢手脚。在我看来,不去鼓吹和强调本身的某种特性,才算真正强大的表现。不去标榜出身,以一种和全球众多独立团队或厂商一样的身份认同投入游戏市场,当然这应该是一件很正常的事情,但正常并不代表着不需要勇气,因为国产游戏正在成长,还不算强大。这样做更像是一个少年忘记自己的年龄和身强力壮的成年人角力一样,热血、充满活力。当然这样做也是步险棋,因为这种条件下制作的作品是否畅销,更考验的是游戏的本身,游戏更纯粹,并没有附加某种情怀和其他的因素在里面。因为每个人的喜好不同,所以我之谈谈我自己对游戏的感受,我认为就游戏质量来说,画面的表现力度虽然并不能代表游戏的好坏,因为经费是卡住所有游戏制作者喉咙的手,kenshi的作者花了12年打磨的游戏,粗糙的画质并不能埋没它的光芒;BUG是每个游戏都会有的,游戏的优化比画面更重要,但更重要的是游戏的内核,太污绘卷刚推出的时候,皮影戏一样的战斗画面和BUG并不能阻止我通宵达旦的斗蛐蛐和在武侠世界里畅游(白给),所以我有理由相信黑荆棘角斗场一样,本身好玩这件事是没有问题的。至于目前游戏评价的状况我想说,相信评测的各位绝大多数也是在认真游玩这款游戏之后认真说出自己感受的,是真实的,所以希望制作者不要太过压抑和焦虑,保持认真和热忱的心继续打磨自己的作品,未来可期。 :)
制作组要是没精力填bug就早点开放创意工坊吧
Настройки не меняются ( Звук не работает( танцевать с бубном лень(
This game is complete. This is the finished product. Bugs and all, there does not appear to be anymore support for the game! So how can I recommend this game? It is fun, I sunk my fair share of hours into the game, bought the DLC (which I am less inclined to recommend) and have recently downloaded it again. There are a couple decent games in the gladiator style genre. This game is on par or better then those as they all have bugs, quirks and kinks in them. It is that simple if you think $1 or less per hour of game play is worth your investment give it a try, if you're looking for a 5000 hour game for the price of a cup of coffee, this isn't it.
半成品,内容极少,四个小时就感觉到很重复了。听说已经没有继续开发了,差评。
一个游戏卖两遍?牛的
国人已经能开始做出优秀的欧美画风的大型罗马风格的游戏了,思路是对的,出口到全世界,已经看到续作了,质量越来越好了,希望未来能够成长起来,并向世人证明中国人也能做出像《巫师3》一样的优秀游戏。
TL:DR? The real time with pause controls, UI, gladiator management, fights, and the game mechanics are all pretty bad. I could spend an hour explaining why. Just take my word for it. No? You actually want some reasons? Okay, then this won't be as short as I promised. Here's the NTL:HTR (not too long:happy to read). Gladiators will step on obvious traps or hazards in the arena even after you tell them to move somewhere else. Once they engage with an enemy they will sometimes circle toward a hazard and step on it. Why? I have no idea. The enemy isn't making them move that way, they're just moving left and right. They have loads of room to move back, the opposite direction, or both. They were told not to fight near the hazard anyway (by repeated pausing and clicking elsewhere) but they will sometimes ignore that and just go step on the buzz saw thing anyway. It gets worse. After you WIN and decide whether to let the enemy live or not (the usual thumb up/down garbage that most gladiator games get wrong) your character will *STILL* step onto the traps and hazards, and at that point you have zero control of them. Fun, right? Wrong - that is not my definition of fun. It gets worse - some abilities let you knock enemies back or down which is great, right? Well, just TRY to get one of those abilities to knock an enemy into a spike or buzz saw or other hazard. Your gladiators willingly step on this stuff when you actively try to prevent them from doing that but it's nigh impossible to make an enemy take hazard damage when you're actively trying to do it and employing abilities. Wait, there's more! Playing in turn based mode is an option so you can better control where your gladiators move from turn to turn but it was tacked on far too late and barely functions. It was an afterthought and should have been added on day one. This honestly should not have been a real time with pause game. Anyway, because the turn based mode tries to use most of the same mechanics it just doesn't work very well and isn't fun. A game has to be designed from the start to incorporate both because the mechanics need to change a lot (unless they're very, very well designed). Enemy levels and equipment, plus skill levels, seem to mean very little. I had one enemy completely demolish several of my gladiators even though every member of my team had better training, were higher level, had more skills, and possessed far better gear. There's some RNG involved in the fights but someone who's completely outmatched shouldn't be ripping through several gladiators in a row. I can understand getting some lucky rolls and beating maybe one and maybe holding their own against the second one, but they probably should not be dominating several gladiators in a row, especially when stamina and fatigue play into things. I ended up barely winning that fight but the last gladiator I had managed to just barely win even though the enemy was tired and injured already. No clue why, the gladiators I sent in had been doing very well against similar opponents that were tougher than this one. The training, blacksmithing, cooking, motivation (it's basically physically correcting your gladiators to make them behave but I just don't want to say the word they used in the game for it), and medical options are really limited and nearly everything requires research. Lots of things make no sense here - for example even a fairly high level cook won't know basic recipes until unlocked through research. What did they learn to cook before? Just cook that, maybe? Nonsense.... and it gets worse. Your characters become unhappy and there's a "magic potion" to increase their happiness. You can't treat them well, avoid punishing them, provide better sleeping quarters and food, etc. to make them happy. Nope. Magic potions., Ridiculous. Weapon and gear quality, costs, weights, and even the naming conventions just make little sense to me. The game mechanics just seem slapped together and don't really work all that well. The upgrade system for skills and classes isn't terrible but it's clunky and could be much better. There are some skills that are nearly useless and some that are incredibly good. There seems to be very poor balancing of combat mechanics and skills and I think the whole system needs a balancing pass, or a complete overhaul. This game is 22+ gigabytes and I don't know why. There does not seem to be all that much content and the graphics certainly aren't of such high quality that this game should eat up that much storage space. Price point? Well, this seems relatively fair considering what this game is right now, and it's often on sale for under 10 USD. Can't really complain about that even if the game's not that good. Overall this game feels like a very amateur attempt and they're trying to make something that's quite complicated. If that's what it is then it's a rather good start, and great first effort because games are not easy to make, but it needs a huge amount of work to get where I think it needs to be. I hope the developer continues to polish this game, and really works hard on fixing the turn based mode because I think that's where this game could really shine if it was done properly. The honest truth is that in its current state I cannot recommend it. Pick it up if you want to support the developer, or if you know what you're getting and understand this game has a lot of flaws, otherwise give it some more time and maybe, just maybe, this will be a great gladiator management game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $466.8K | 993 | 65% | $12.99 | |
| $347.4K | 275 | 92% | $29.99 | |
| $69.1K | 100 | 76% | $10.79 | |
| $49.1K | 150 | 63% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.2K | 94% | $29.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 2.3K | 84% | $29.99 | |
| $2.5M | 6.1K | 69% | $14.99 | |
| $2.5M | 14.7K | 86% | $9.99 |